Files
functional-programming-snake/fsharp/tests/M09Runtime.fs
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

142 lines
6.0 KiB
FSharp

module Snake.Tests.M09Runtime
open Expecto
open Snake
open Snake.Model
open Snake.View
open Snake.Runtime
open Snake.Tests.M09Helpers
/// A fake platform: records every call and lets the test fire events by hand. (Tests may mutate; src/ may not.)
type FakePlatform(seed: uint32, best: int) =
let calls = ResizeArray<obj list>()
let mutable onTime: int64 -> unit = ignore
let mutable onDown: string -> unit = ignore
let mutable onUp: string -> unit = ignore
// m13: a runtime from Module 9 does not register this yet; nothing in m09 fires a click.
let mutable onClick: int -> int -> unit = fun _ _ -> ()
let registered = ResizeArray<string>()
new(seed: uint32) = FakePlatform(seed, 0)
member _.Calls: obj list list = List.ofSeq calls
member _.Clear() = calls.Clear()
member _.FireTime(t: int64) = onTime t
member _.FireKey(key: string) = onDown key
member _.FireKeyUp(key: string) = onUp key
member _.FireClick(x: int, y: int) = onClick x y
/// The names of the handlers the runtime registered ("click", "down", "time", "up"), sorted.
member _.Registered: string list = registered |> Seq.distinct |> Seq.sort |> List.ofSeq
member _.Platform: Platform =
{ FillRect = fun x y w h color -> calls.Add [ box "fillRect"; box x; box y; box w; box h; box color ]
FillText =
fun x y text color size align ->
calls.Add [ box "fillText"; box x; box y; box text; box color; box size; box align ]
RandomSeed =
fun () ->
calls.Add [ box "randomSeed" ]
seed
LoadBest =
fun () ->
calls.Add [ box "loadBest" ]
best
SaveBest = fun n -> calls.Add [ box "saveBest"; box n ]
StartClock =
fun cb ->
registered.Add "time"
onTime <- cb
OnKeyDown =
fun cb ->
registered.Add "down"
onDown <- cb
OnKeyUp =
fun cb ->
registered.Add "up"
onUp <- cb
OnClick =
fun cb ->
registered.Add "click"
onClick <- cb }
// What the platform should have been asked to draw for a scene.
let private expectedCalls (scene: Scene) : obj list list =
scene
|> List.map (fun shape ->
match shape with
| Rect(x, y, w, h, color) -> [ box "fillRect"; box x; box y; box w; box h; box color ]
| Text(x, y, text, color, size, align) -> [ box "fillText"; box x; box y; box text; box color; box size; box align ])
let private rect = Rect(1, 2, 3, 4, "#abcdef")
let private text = Text(5, 6, "hi", "#fff", 16, "center")
[<Tests>]
let tests =
testList "M09 Runtime" [
testCase "runIO of a pure value returns it without touching the platform" (fun () ->
let p = FakePlatform 42u
Expect.equal (Runtime.runIO p.Platform (IO.pure 7)) 7 "result"
Expect.equal p.Calls [] "calls")
testCase "runIO maps Draw Rect to FillRect x y w h color" (fun () ->
let p = FakePlatform 42u
Runtime.runIO p.Platform (IO.draw rect)
Expect.equal p.Calls [ [ box "fillRect"; box 1; box 2; box 3; box 4; box "#abcdef" ] ] "calls")
testCase "runIO maps Draw Text to FillText x y text color size align" (fun () ->
let p = FakePlatform 42u
Runtime.runIO p.Platform (IO.draw text)
Expect.equal p.Calls [ [ box "fillText"; box 5; box 6; box "hi"; box "#fff"; box 16; box "center" ] ] "calls")
testCase "runIO answers RandomSeed with platform.RandomSeed () and continues with it" (fun () ->
let p = FakePlatform 99u
Expect.equal (Runtime.runIO p.Platform (IO.randomSeed () |> IO.map (fun s -> s + 1u))) 100u "result"
Expect.equal p.Calls [ [ box "randomSeed" ] ] "calls")
testCase "runIO performs effects in order" (fun () ->
let p = FakePlatform 42u
Runtime.runIO p.Platform (IO.sequence [ IO.draw rect; IO.draw text; IO.draw rect ])
Expect.equal (p.Calls |> List.map List.head) [ box "fillRect"; box "fillText"; box "fillRect" ] "order")
testCase "runIO handles 100000 effects without overflowing the stack" (fun () ->
let p = FakePlatform 42u
let n = 100000
Runtime.runIO p.Platform (IO.sequence (List.replicate n (IO.draw rect)))
Expect.equal (List.length p.Calls) n "calls")
testCase "runApp asks the platform for a seed once, at start, and draws nothing before the first event" (fun () ->
let p = FakePlatform 42u
Runtime.runApp p.Platform (classicMain ())
Expect.equal p.Calls [ [ box "randomSeed" ] ] "calls")
testCase "runApp draws the initial scene on the first clock tick, then the ticked scene after 150 ms" (fun () ->
let p = FakePlatform 42u
Runtime.runApp p.Platform (classicMain ())
p.Clear()
p.FireTime 150L
Expect.equal
p.Calls
(expectedCalls (View.view (Spawn.newGame 42u)) @ expectedCalls (View.view (Spawn.tick (Spawn.newGame 42u))))
"calls")
testCase "runApp feeds key presses to the game" (fun () ->
let p = FakePlatform 42u
Runtime.runApp p.Platform (classicMain ())
p.FireTime 0L
p.Clear()
p.FireKey "ArrowUp"
p.FireTime 150L
let turned = { Spawn.newGame 42u with NextDir = Up }
Expect.equal p.Calls (expectedCalls (View.view turned) @ expectedCalls (View.view (Spawn.tick turned))) "calls")
testCase "runApp ignores key releases and unmapped keys (no redraw)" (fun () ->
let p = FakePlatform 42u
Runtime.runApp p.Platform (classicMain ())
p.FireTime 0L
p.Clear()
p.FireKeyUp "ArrowUp"
p.FireKey "x"
Expect.equal p.Calls [] "calls")
]