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functional-programming-snake/fsharp/web/Web.fsproj
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

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<Project Sdk="Microsoft.NET.Sdk">
<!-- Fable project for the browser pages: compiles ../src (the student's code) plus the browser glue to JavaScript.
Build with ../build-web.sh; it is never part of the .NET test build. -->
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<!-- FS0046: `pure` is reserved for future use by F#; the course keeps the name used by every track. -->
<NoWarn>$(NoWarn);FS0046</NoWarn>
</PropertyGroup>
<ItemGroup>
<Compile Include="../src/Util.fs" />
<Compile Include="../src/Model.fs" />
<Compile Include="../src/Rules.fs" />
<Compile Include="../src/Random.fs" />
<Compile Include="../src/Spawn.fs" />
<Compile Include="../src/Game.fs" />
<Compile Include="../src/View.fs" />
<Compile Include="../src/IO.fs" />
<Compile Include="../src/Stream.fs" />
<Compile Include="../src/Input.fs" />
<Compile Include="../src/App.fs" />
<Compile Include="../src/Runtime.fs" />
<Compile Include="../src/Replay.fs" />
<Compile Include="../src/Pong/Model.fs" />
<Compile Include="../src/Pong/Rules.fs" />
<Compile Include="../src/Pong/View.fs" />
<Compile Include="../src/Pong/App.fs" />
<Compile Include="../src/Life/Model.fs" />
<Compile Include="../src/Life/Rules.fs" />
<Compile Include="../src/Life/View.fs" />
<Compile Include="../src/Life/App.fs" />
<Compile Include="BrowserPlatform.fs" />
<Compile Include="SnakeMain.fs" />
<Compile Include="PongMain.fs" />
<Compile Include="ReplayMain.fs" />
<Compile Include="LifeMain.fs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Fable.Core" Version="5.6.0" />
</ItemGroup>
</Project>