Files
functional-programming-snake/js/solutions/input.js
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

20 lines
762 B
JavaScript

import { Action } from './model.js'
// Key name (as in KeyboardEvent.key) -> direction. A lookup table keeps keyToAction a one-liner.
const directions = {
ArrowUp: 'Up', w: 'Up', W: 'Up',
ArrowDown: 'Down', s: 'Down', S: 'Down',
ArrowLeft: 'Left', a: 'Left', A: 'Left',
ArrowRight: 'Right', d: 'Right', D: 'Right',
}
// Keys that are not steering (m10).
const commands = { ' ': Action.TogglePause, r: Action.Restart, R: Action.Restart }
// hasOwn, not `key in table`: "constructor" and "toString" are inherited properties, not keys we mapped.
/** @type {(key: string) => Action | null} */
export const keyToAction = (key) =>
Object.hasOwn(directions, key) ? Action.Turn(directions[key])
: Object.hasOwn(commands, key) ? commands[key]
: null