Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
20 lines
762 B
JavaScript
20 lines
762 B
JavaScript
import { Action } from './model.js'
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// Key name (as in KeyboardEvent.key) -> direction. A lookup table keeps keyToAction a one-liner.
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const directions = {
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ArrowUp: 'Up', w: 'Up', W: 'Up',
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ArrowDown: 'Down', s: 'Down', S: 'Down',
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ArrowLeft: 'Left', a: 'Left', A: 'Left',
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ArrowRight: 'Right', d: 'Right', D: 'Right',
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}
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// Keys that are not steering (m10).
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const commands = { ' ': Action.TogglePause, r: Action.Restart, R: Action.Restart }
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// hasOwn, not `key in table`: "constructor" and "toString" are inherited properties, not keys we mapped.
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/** @type {(key: string) => Action | null} */
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export const keyToAction = (key) =>
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Object.hasOwn(directions, key) ? Action.Turn(directions[key])
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: Object.hasOwn(commands, key) ? commands[key]
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: null
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