Files
functional-programming-snake/scala/solutions/Model.scala
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

66 lines
1.7 KiB
Scala

package snake
/** A grid cell. Two points with the same `x` and `y` are `==` (case classes compare structurally). */
final case class Point(x: Int, y: Int)
enum Direction:
case Up, Down, Left, Right
enum Status:
case Playing, Paused, GameOver, Won
/** Everything that can happen to the game, as data. */
enum Action:
case Tick
case Turn(dir: Direction)
case TogglePause
case Restart
case Frame
/**
* The whole game. `snake` is head first; `seed` is the unsigned 32-bit random seed (0 until 2^32).
* `frame` and `queued` stay unused until Module 10 (`queued` is the turn waiting for the next step, Exercise 10.6).
*/
final case class GameState(
width: Int,
height: Int,
snake: List[Point],
dir: Direction,
nextDir: Direction,
apple: Option[Point],
seed: Long,
score: Int,
status: Status,
frame: Int,
queued: Option[Direction]
)
/** m02 model: the data the whole game is built from. Case classes and enums are immutable. */
object Model:
def delta(dir: Direction): Point = dir match
case Direction.Up => Point(0, -1)
case Direction.Down => Point(0, 1)
case Direction.Left => Point(-1, 0)
case Direction.Right => Point(1, 0)
def opposite(dir: Direction): Direction = dir match
case Direction.Up => Direction.Down
case Direction.Down => Direction.Up
case Direction.Left => Direction.Right
case Direction.Right => Direction.Left
def initialState(seed: Long): GameState = GameState(
width = 20,
height = 20,
snake = List(Point(10, 10), Point(9, 10), Point(8, 10)),
dir = Direction.Right,
nextDir = Direction.Right,
apple = None,
seed = seed,
score = 0,
status = Status.Playing,
frame = 0,
queued = None
)