Files
functional-programming-snake/scala/solutions/Replay.scala
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

78 lines
3.9 KiB
Scala

package snake
/**
* (m10) A replay viewer: a recorded game is a seed and a list of actions; watching it is a second, tiny program
* whose state is only a position in the list of the game's states.
*/
final case class Recording(seed: Long, actions: List[Action])
/** The viewer's whole state: which frame is shown, the index of the last frame, and whether autoplay is on. */
final case class Viewer(index: Int, last: Int, playing: Boolean)
/** Everything the viewer can be asked to do, as data. `Beat` is one beat of the autoplay clock. */
enum ViewerAction:
case Next, Prev, First, Last, TogglePlay, Beat
object Replay:
val REPLAY_MS: Long = 100
// Every state of the recorded game, from the new game to the end: the recording replayed with `history`.
def frames(recording: Recording): List[GameState] =
Game.history(Spawn.newGame(recording.seed), recording.actions)
def viewerStart(last: Int): Viewer = Viewer(0, last, playing = false)
private def clampIndex(viewer: Viewer, index: Int): Int = math.min(viewer.last, math.max(0, index))
// Where each action moves the viewer, and whether it plays afterwards (before the end-of-recording rule).
private def move(viewer: Viewer, action: ViewerAction): Viewer = action match
case ViewerAction.Next => viewer.copy(index = clampIndex(viewer, viewer.index + 1))
case ViewerAction.Prev => viewer.copy(index = clampIndex(viewer, viewer.index - 1))
case ViewerAction.First => viewer.copy(index = 0)
case ViewerAction.Last => viewer.copy(index = viewer.last)
// Play from the end means: watch it again from the start.
case ViewerAction.TogglePlay =>
if viewer.playing then viewer.copy(playing = false)
else viewer.copy(index = if viewer.index == viewer.last then 0 else viewer.index, playing = true)
case ViewerAction.Beat =>
if viewer.playing then viewer.copy(index = clampIndex(viewer, viewer.index + 1)) else viewer
// Total: the index never leaves [0, last], and the viewer never plays on the last frame,
// so autoplay stops by itself at the end.
def viewerUpdate(viewer: Viewer, action: ViewerAction): Viewer =
val next = move(viewer, action)
next.copy(playing = next.playing && next.index < next.last)
def viewerKey(key: String): Option[ViewerAction] = key match
case "ArrowRight" | "d" | "D" => Some(ViewerAction.Next)
case "ArrowLeft" | "a" | "A" => Some(ViewerAction.Prev)
case "Home" => Some(ViewerAction.First)
case "End" => Some(ViewerAction.Last)
case " " => Some(ViewerAction.TogglePlay)
case _ => None
// The game's own picture of the current frame, then the position at the top right and a hint at the bottom.
def viewerView(frames: List[GameState], viewer: Viewer): Scene =
val game = frames(viewer.index)
val w = game.width * View.CELL
val hint = if viewer.playing then "Space: pause" else "Left/Right: step Home/End: jump Space: play"
View.view(game) ++ List(
Shape.Text(w - 6, 18, s"step ${viewer.index} / ${viewer.last}", "#ffffff", 16, "right"),
Shape.Text(w / 2, game.height * View.CELL - 8, hint, "#aaaaaa", 12, "center")
)
lazy val replayActions: Stream[ViewerAction] =
Stream.interval(REPLAY_MS).map(_ => ViewerAction.Beat).merge(Stream.keyDowns.filterMap(viewerKey))
def viewerStates(last: Int, actions: Stream[ViewerAction]): Stream[Viewer] =
actions.scan(viewerStart(last))(viewerUpdate).startWith(viewerStart(last))
// It needs no seed from the world (the recording has one), so it starts with `pure`.
// The frames are computed once, here, and every drawing picks one of them.
def replayMain(recording: Recording): IO[Stream[IO[Unit]]] =
val fs = frames(recording)
IO.pure(
viewerStates(fs.length - 1, replayActions).map(v => IO.drawScene(viewerView(fs, v))).clampTime(App.MAX_GAP_MS)
)