Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
22 lines
769 B
Scala
22 lines
769 B
Scala
package snake
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package life
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import LifeModel.*
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/** m13 life view: live cells as squares, and a status strip under the board. */
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object LifeView:
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private val W = LW * LCELL
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private val H = LH * LCELL
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private def text(x: Int, y: Int, str: String, align: String): Shape = Shape.Text(x, y, str, "#ffffff", 14, align)
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def lifeView(state: LifeState): Scene =
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Shape.Rect(0, 0, W, H, "#111111") ::
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state.cells.map(p => Shape.Rect(p.x * LCELL + 1, p.y * LCELL + 1, LCELL - 2, LCELL - 2, "#7cb342")) ++
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List(
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Shape.Rect(0, H, W, STRIP, "#222222"),
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text(6, H + 17, s"Generation ${state.generation}", "left"),
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text(W - 6, H + 17, if state.running then "Running: Space pauses" else "Paused: Space runs, N steps", "right")
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)
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