Files
functional-programming-snake/scala/solutions/pong/App.scala
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

35 lines
1.3 KiB
Scala

package snake
package pong
import PongModel.initialPong
/** m11 pong app: the same wiring as App.scala (streams in, drawings out), reusing the course's modules. */
object PongApp:
val FRAME_MS_PONG: Long = 30
private def paddleKey(key: String): Option[Paddle] = key match
case "ArrowUp" | "w" | "W" => Some(Paddle.Up)
case "ArrowDown" | "s" | "S" => Some(Paddle.Down)
case _ => None
def pongKey(isDown: Boolean, key: String): Option[PongAction] =
paddleKey(key) match
case Some(p) => Some(if isDown then PongAction.Press(p) else PongAction.Release(p))
case None => if isDown && (key == "r" || key == "R") then Some(PongAction.Restart) else None
lazy val pongActions: Stream[PongAction] =
Stream
.interval(FRAME_MS_PONG)
.map(_ => PongAction.Frame)
.merge(Stream.keyDowns.filterMap(pongKey(true, _)))
.merge(Stream.keyUps.filterMap(pongKey(false, _)))
def pongStates(seed: Long, actions: Stream[PongAction]): Stream[PongState] =
actions.scan(initialPong(seed))(PongRules.pongUpdate).startWith(initialPong(seed))
lazy val pongMain: IO[Stream[IO[Unit]]] =
IO.randomSeed.map(seed =>
pongStates(seed, pongActions).map(state => IO.drawScene(PongView.pongView(state))).clampTime(App.MAX_GAP_MS)
)