Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
88 lines
4.1 KiB
Scala
88 lines
4.1 KiB
Scala
package snake
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package web
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import scala.scalajs.js
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import scala.scalajs.js.Dynamic.global
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import scala.scalajs.js.typedarray.Uint32Array
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import scala.util.control.NonFatal
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/**
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* Browser glue: turns a canvas into a Platform. Impure by nature; not part of the exercises' logic.
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* Snake, Pong, the replay viewer and Life share it; only Snake performs `LoadBest` and `SaveBest`, so only Snake
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* touches storage, and only Life does anything with clicks.
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* `js.Dynamic` lets us call browser APIs by name without type facades (and without extra libraries).
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*/
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final class BrowserPlatform(canvas: js.Dynamic) extends Platform:
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private val ctx = canvas.getContext("2d")
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private val window = global.window
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// Keys that scroll the page should only steer the game.
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private val prevent = Set("ArrowUp", "ArrowDown", "ArrowLeft", "ArrowRight", " ")
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private def listen(kind: String, cb: String => Unit): Unit =
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val handler: js.Function1[js.Dynamic, Unit] = e =>
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val key = e.key.asInstanceOf[String]
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if prevent(key) then e.preventDefault()
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cb(key)
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window.addEventListener(kind, handler)
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def fillRect(x: Int, y: Int, w: Int, h: Int, color: String): Unit =
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ctx.fillStyle = color
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ctx.fillRect(x, y, w, h)
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def fillText(x: Int, y: Int, text: String, color: String, size: Int, align: String): Unit =
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ctx.fillStyle = color
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ctx.font = s"${size}px monospace"
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ctx.textAlign = align
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ctx.fillText(text, x, y)
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def randomSeed(): Long =
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val buf = new Uint32Array(1)
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global.crypto.getRandomValues(buf)
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buf(0).toLong
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// m10: where the best score survives a reload.
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private val bestKey = "pure-snake-best"
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// Storage can be missing, blocked (privacy settings) or hold anything: all of that reads as 0, and nothing throws.
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// `window.localStorage` is read inside the `try`, because some browsers throw as soon as it is touched.
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def loadBest(): Int =
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try
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val raw = window.localStorage.getItem(bestKey)
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if raw == null || js.isUndefined(raw) then 0
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else
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// Only what saveBest writes counts: decimal digits, at most Int.MaxValue (so all three tracks read alike).
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val s = raw.asInstanceOf[String]
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if s.matches("[0-9]{1,10}") && s.toDouble <= Int.MaxValue then s.toDouble.toInt else 0
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catch case NonFatal(_) => 0
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// A record that cannot be stored is lost; the game goes on.
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def saveBest(score: Int): Unit =
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try window.localStorage.setItem(bestKey, score.toString)
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catch case NonFatal(_) => () // ignored on purpose
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// t is the number of milliseconds since the first animation frame.
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def startClock(onTime: Long => Unit): Unit =
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def frame(start: Option[Double]): js.Function1[Double, Unit] = now =>
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val t0 = start.getOrElse(now)
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onTime((now - t0).toLong)
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window.requestAnimationFrame(frame(Some(t0)))
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window.requestAnimationFrame(frame(None))
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def onKeyDown(cb: String => Unit): Unit = listen("keydown", cb)
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def onKeyUp(cb: String => Unit): Unit = listen("keyup", cb)
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// m13: clicks on the canvas (not the window), converted to canvas pixels. The listener is added only when a runtime
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// asks for clicks. The page may show the canvas at another size than its width x height (CSS scaling, zoom) and draws
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// a border around it, so the window coordinates are made relative to the drawing area (bounding rectangle minus the
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// border, clientLeft/clientTop) and then scaled by the canvas size over its shown size (clientWidth/clientHeight).
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def onClick(cb: (Int, Int) => Unit): Unit =
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val handler: js.Function1[js.Dynamic, Unit] = e =>
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val r = canvas.getBoundingClientRect()
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def axis(client: String, start: String, border: String, size: String, shown: String): Int =
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val offset = e.selectDynamic(client).asInstanceOf[Double] - r.selectDynamic(start).asInstanceOf[Double] -
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canvas.selectDynamic(border).asInstanceOf[Double]
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math.floor(offset * canvas.selectDynamic(size).asInstanceOf[Double] / canvas.selectDynamic(shown).asInstanceOf[Double]).toInt
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cb(axis("clientX", "left", "clientLeft", "width", "clientWidth"), axis("clientY", "top", "clientTop", "height", "clientHeight"))
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canvas.addEventListener("click", handler)
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