Files
functional-programming-snake/scala/web/BrowserPlatform.scala
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

88 lines
4.1 KiB
Scala

package snake
package web
import scala.scalajs.js
import scala.scalajs.js.Dynamic.global
import scala.scalajs.js.typedarray.Uint32Array
import scala.util.control.NonFatal
/**
* Browser glue: turns a canvas into a Platform. Impure by nature; not part of the exercises' logic.
* Snake, Pong, the replay viewer and Life share it; only Snake performs `LoadBest` and `SaveBest`, so only Snake
* touches storage, and only Life does anything with clicks.
* `js.Dynamic` lets us call browser APIs by name without type facades (and without extra libraries).
*/
final class BrowserPlatform(canvas: js.Dynamic) extends Platform:
private val ctx = canvas.getContext("2d")
private val window = global.window
// Keys that scroll the page should only steer the game.
private val prevent = Set("ArrowUp", "ArrowDown", "ArrowLeft", "ArrowRight", " ")
private def listen(kind: String, cb: String => Unit): Unit =
val handler: js.Function1[js.Dynamic, Unit] = e =>
val key = e.key.asInstanceOf[String]
if prevent(key) then e.preventDefault()
cb(key)
window.addEventListener(kind, handler)
def fillRect(x: Int, y: Int, w: Int, h: Int, color: String): Unit =
ctx.fillStyle = color
ctx.fillRect(x, y, w, h)
def fillText(x: Int, y: Int, text: String, color: String, size: Int, align: String): Unit =
ctx.fillStyle = color
ctx.font = s"${size}px monospace"
ctx.textAlign = align
ctx.fillText(text, x, y)
def randomSeed(): Long =
val buf = new Uint32Array(1)
global.crypto.getRandomValues(buf)
buf(0).toLong
// m10: where the best score survives a reload.
private val bestKey = "pure-snake-best"
// Storage can be missing, blocked (privacy settings) or hold anything: all of that reads as 0, and nothing throws.
// `window.localStorage` is read inside the `try`, because some browsers throw as soon as it is touched.
def loadBest(): Int =
try
val raw = window.localStorage.getItem(bestKey)
if raw == null || js.isUndefined(raw) then 0
else
// Only what saveBest writes counts: decimal digits, at most Int.MaxValue (so all three tracks read alike).
val s = raw.asInstanceOf[String]
if s.matches("[0-9]{1,10}") && s.toDouble <= Int.MaxValue then s.toDouble.toInt else 0
catch case NonFatal(_) => 0
// A record that cannot be stored is lost; the game goes on.
def saveBest(score: Int): Unit =
try window.localStorage.setItem(bestKey, score.toString)
catch case NonFatal(_) => () // ignored on purpose
// t is the number of milliseconds since the first animation frame.
def startClock(onTime: Long => Unit): Unit =
def frame(start: Option[Double]): js.Function1[Double, Unit] = now =>
val t0 = start.getOrElse(now)
onTime((now - t0).toLong)
window.requestAnimationFrame(frame(Some(t0)))
window.requestAnimationFrame(frame(None))
def onKeyDown(cb: String => Unit): Unit = listen("keydown", cb)
def onKeyUp(cb: String => Unit): Unit = listen("keyup", cb)
// m13: clicks on the canvas (not the window), converted to canvas pixels. The listener is added only when a runtime
// asks for clicks. The page may show the canvas at another size than its width x height (CSS scaling, zoom) and draws
// a border around it, so the window coordinates are made relative to the drawing area (bounding rectangle minus the
// border, clientLeft/clientTop) and then scaled by the canvas size over its shown size (clientWidth/clientHeight).
def onClick(cb: (Int, Int) => Unit): Unit =
val handler: js.Function1[js.Dynamic, Unit] = e =>
val r = canvas.getBoundingClientRect()
def axis(client: String, start: String, border: String, size: String, shown: String): Int =
val offset = e.selectDynamic(client).asInstanceOf[Double] - r.selectDynamic(start).asInstanceOf[Double] -
canvas.selectDynamic(border).asInstanceOf[Double]
math.floor(offset * canvas.selectDynamic(size).asInstanceOf[Double] / canvas.selectDynamic(shown).asInstanceOf[Double]).toInt
cb(axis("clientX", "left", "clientLeft", "width", "clientWidth"), axis("clientY", "top", "clientTop", "height", "clientHeight"))
canvas.addEventListener("click", handler)