feat: ask which games you play on first run
A calendar full of games you don't play is worse than an empty one — it buries the thing you came for. Nothing is preselected; the button stays disabled until a game is picked, which is clearer than guessing and hoping the reader notices. The choice is stored as hiddenGames, the inverse, so a game added later shows up by default rather than staying invisible. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 5
parent
e0ba53f369
commit
107179acfa
@@ -5,6 +5,7 @@ import { EventDetail } from "./components/EventDetail.tsx";
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import { EventRow, type RowEvent } from "./components/EventRow.tsx";
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import { NextUp } from "./components/NextUp.tsx";
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import { Timeline } from "./components/Timeline.tsx";
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import { Welcome } from "./components/Welcome.tsx";
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import { useCompletions } from "./state/useCompletions.ts";
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import { usePrefs } from "./state/usePrefs.ts";
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import { clockFor, DAY, endingSoonestFirst, formatRemaining } from "../shared/time.ts";
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@@ -91,6 +92,25 @@ export function App() {
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);
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}
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// First run: ask which games before showing a calendar full of ones they
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// don't play. Stored as hiddenGames (the inverse) so a game added later shows
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// up by default rather than staying invisible.
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if (!prefs.onboarded) {
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return (
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<Shell>
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<Welcome
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available={games}
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onConfirm={(chosen) =>
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update({
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onboarded: true,
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hiddenGames: games.filter((g) => !chosen.includes(g)),
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})
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}
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/>
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</Shell>
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);
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}
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const staleSources = state.feed.sources.filter(
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(s) => s.lastSuccessAt === null || now - Date.parse(s.lastSuccessAt) > 2 * DAY,
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);
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@@ -0,0 +1,118 @@
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import { useState } from "react";
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import { gameMeta } from "../../shared/games.ts";
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import type { GameId } from "../../shared/schema.ts";
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/**
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* First run: pick your games.
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*
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* Asked once, before any events are shown, because a calendar full of games you
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* don't play is worse than an empty one — it buries the thing you came for.
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*
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* Nothing is preselected. An empty state with a disabled button is clearer than
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* guessing on the reader's behalf and hoping they notice.
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*/
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export function Welcome({
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available,
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onConfirm,
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}: {
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available: GameId[];
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onConfirm: (chosen: GameId[]) => void;
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}) {
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const [chosen, setChosen] = useState<GameId[]>([]);
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const toggle = (id: GameId) =>
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setChosen((prev) =>
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prev.includes(id) ? prev.filter((g) => g !== id) : [...prev, id],
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);
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return (
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<div className="flex min-h-full flex-col px-5 py-12">
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<p className="font-display text-[0.9375rem] font-bold tracking-[0.02em]">
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EVENT<span className="text-near">CLOCK</span>
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</p>
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<h1 className="mt-8 max-w-sm font-display text-[1.75rem] font-semibold leading-[1.15] tracking-tight">
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Which games do you play?
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</h1>
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<p className="mt-3 max-w-sm text-sm leading-relaxed text-muted">
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You'll only see events for these. Change it any time — nothing is saved
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anywhere but this browser.
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</p>
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<div className="mt-8 flex flex-col gap-2">
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{available.map((id) => {
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const game = gameMeta(id);
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const on = chosen.includes(id);
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return (
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<button
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key={id}
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type="button"
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onClick={() => toggle(id)}
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aria-pressed={on}
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className="game-pick flex items-center gap-3 rounded-xl border px-4 py-3.5 text-left"
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style={{
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["--hue" as string]: game.hue,
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borderColor: on ? game.hue : "var(--color-hairline)",
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background: on
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? `color-mix(in srgb, ${game.hue} 12%, transparent)`
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: "transparent",
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}}
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>
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<span
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aria-hidden
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className="size-2.5 shrink-0 rounded-full transition-transform duration-150"
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style={{
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background: on ? game.hue : "var(--color-hairline)",
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transform: on ? "scale(1.25)" : "scale(1)",
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}}
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/>
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<span
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className="flex-1 text-[0.9375rem] font-medium"
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style={{ color: on ? game.hue : "var(--color-muted)" }}
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>
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{game.name}
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</span>
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{on && (
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<svg viewBox="0 0 16 16" className="size-4" style={{ color: game.hue }} aria-hidden>
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<path
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d="M2.5 8.5l3.5 3.5 7.5-8"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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/>
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</svg>
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)}
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</button>
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);
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})}
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</div>
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<div className="mt-8 flex flex-col gap-3">
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<button
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type="button"
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disabled={chosen.length === 0}
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onClick={() => onConfirm(chosen)}
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className="rounded-xl bg-ink px-5 py-3 text-sm font-semibold text-ground transition-colors duration-150 hover:bg-white disabled:cursor-not-allowed disabled:bg-raised disabled:text-faint"
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>
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{chosen.length === 0
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? "Pick at least one game"
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: `Show my ${chosen.length === 1 ? "game" : `${chosen.length} games`}`}
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</button>
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<button
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type="button"
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onClick={() => onConfirm(available)}
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className="text-xs text-faint transition-colors duration-150 hover:text-muted"
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>
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Show everything instead
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</button>
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</div>
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<p className="mt-auto pt-10 text-xs leading-relaxed text-faint">
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More games are coming as sources are added. Anything you switch on later
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shows up automatically.
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</p>
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</div>
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);
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}
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@@ -10,6 +10,8 @@ export interface Prefs {
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showCompleted: boolean;
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/** False until the reader confirms or changes the guessed region. */
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regionConfirmed: boolean;
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/** False until the reader has picked their games on first run. */
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onboarded: boolean;
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}
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function defaults(): Prefs {
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@@ -18,6 +20,7 @@ function defaults(): Prefs {
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hiddenGames: [],
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showCompleted: true,
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regionConfirmed: false,
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onboarded: false,
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};
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}
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