feat: ask which games you play on first run

A calendar full of games you don't play is worse than an empty one — it
buries the thing you came for.

Nothing is preselected; the button stays disabled until a game is picked,
which is clearer than guessing and hoping the reader notices. The choice is
stored as hiddenGames, the inverse, so a game added later shows up by
default rather than staying invisible.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-15 00:39:42 +02:00
co-authored by Claude Opus 5
parent e0ba53f369
commit 107179acfa
3 changed files with 141 additions and 0 deletions
+20
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@@ -5,6 +5,7 @@ import { EventDetail } from "./components/EventDetail.tsx";
import { EventRow, type RowEvent } from "./components/EventRow.tsx";
import { NextUp } from "./components/NextUp.tsx";
import { Timeline } from "./components/Timeline.tsx";
import { Welcome } from "./components/Welcome.tsx";
import { useCompletions } from "./state/useCompletions.ts";
import { usePrefs } from "./state/usePrefs.ts";
import { clockFor, DAY, endingSoonestFirst, formatRemaining } from "../shared/time.ts";
@@ -91,6 +92,25 @@ export function App() {
);
}
// First run: ask which games before showing a calendar full of ones they
// don't play. Stored as hiddenGames (the inverse) so a game added later shows
// up by default rather than staying invisible.
if (!prefs.onboarded) {
return (
<Shell>
<Welcome
available={games}
onConfirm={(chosen) =>
update({
onboarded: true,
hiddenGames: games.filter((g) => !chosen.includes(g)),
})
}
/>
</Shell>
);
}
const staleSources = state.feed.sources.filter(
(s) => s.lastSuccessAt === null || now - Date.parse(s.lastSuccessAt) > 2 * DAY,
);
+118
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@@ -0,0 +1,118 @@
import { useState } from "react";
import { gameMeta } from "../../shared/games.ts";
import type { GameId } from "../../shared/schema.ts";
/**
* First run: pick your games.
*
* Asked once, before any events are shown, because a calendar full of games you
* don't play is worse than an empty one — it buries the thing you came for.
*
* Nothing is preselected. An empty state with a disabled button is clearer than
* guessing on the reader's behalf and hoping they notice.
*/
export function Welcome({
available,
onConfirm,
}: {
available: GameId[];
onConfirm: (chosen: GameId[]) => void;
}) {
const [chosen, setChosen] = useState<GameId[]>([]);
const toggle = (id: GameId) =>
setChosen((prev) =>
prev.includes(id) ? prev.filter((g) => g !== id) : [...prev, id],
);
return (
<div className="flex min-h-full flex-col px-5 py-12">
<p className="font-display text-[0.9375rem] font-bold tracking-[0.02em]">
EVENT<span className="text-near">CLOCK</span>
</p>
<h1 className="mt-8 max-w-sm font-display text-[1.75rem] font-semibold leading-[1.15] tracking-tight">
Which games do you play?
</h1>
<p className="mt-3 max-w-sm text-sm leading-relaxed text-muted">
You'll only see events for these. Change it any time nothing is saved
anywhere but this browser.
</p>
<div className="mt-8 flex flex-col gap-2">
{available.map((id) => {
const game = gameMeta(id);
const on = chosen.includes(id);
return (
<button
key={id}
type="button"
onClick={() => toggle(id)}
aria-pressed={on}
className="game-pick flex items-center gap-3 rounded-xl border px-4 py-3.5 text-left"
style={{
["--hue" as string]: game.hue,
borderColor: on ? game.hue : "var(--color-hairline)",
background: on
? `color-mix(in srgb, ${game.hue} 12%, transparent)`
: "transparent",
}}
>
<span
aria-hidden
className="size-2.5 shrink-0 rounded-full transition-transform duration-150"
style={{
background: on ? game.hue : "var(--color-hairline)",
transform: on ? "scale(1.25)" : "scale(1)",
}}
/>
<span
className="flex-1 text-[0.9375rem] font-medium"
style={{ color: on ? game.hue : "var(--color-muted)" }}
>
{game.name}
</span>
{on && (
<svg viewBox="0 0 16 16" className="size-4" style={{ color: game.hue }} aria-hidden>
<path
d="M2.5 8.5l3.5 3.5 7.5-8"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
)}
</button>
);
})}
</div>
<div className="mt-8 flex flex-col gap-3">
<button
type="button"
disabled={chosen.length === 0}
onClick={() => onConfirm(chosen)}
className="rounded-xl bg-ink px-5 py-3 text-sm font-semibold text-ground transition-colors duration-150 hover:bg-white disabled:cursor-not-allowed disabled:bg-raised disabled:text-faint"
>
{chosen.length === 0
? "Pick at least one game"
: `Show my ${chosen.length === 1 ? "game" : `${chosen.length} games`}`}
</button>
<button
type="button"
onClick={() => onConfirm(available)}
className="text-xs text-faint transition-colors duration-150 hover:text-muted"
>
Show everything instead
</button>
</div>
<p className="mt-auto pt-10 text-xs leading-relaxed text-faint">
More games are coming as sources are added. Anything you switch on later
shows up automatically.
</p>
</div>
);
}
+3
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@@ -10,6 +10,8 @@ export interface Prefs {
showCompleted: boolean;
/** False until the reader confirms or changes the guessed region. */
regionConfirmed: boolean;
/** False until the reader has picked their games on first run. */
onboarded: boolean;
}
function defaults(): Prefs {
@@ -18,6 +20,7 @@ function defaults(): Prefs {
hiddenGames: [],
showCompleted: true,
regionConfirmed: false,
onboarded: false,
};
}