docs(todo): N-week cycles shipped; Whimpering Wastes and Pinnacle Contest left
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -11,7 +11,7 @@
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(as *Your own* already does), one compact game label per run of chips (the row is already in
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game order), or grouping by game only in this row. Keep the row short, check it in a browser at
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phone width, and keep the chip's accessible name naming the game (it already does).
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- [ ] **Sub-project 2 of the "usual repeatable events" request: N-week cycles.** Built-ins today
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- [x] **Sub-project 2 of the "usual repeatable events" request: N-week cycles.** Built-ins today
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repeat weekly or monthly; many endgame modes run on longer fixed cycles. Add a period unit anchored
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to a known start (every N weeks or days from a dated reset). It is a stored-shape change, so it
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gets its own brainstorm → spec → plan (owner's process: once a design is approved, carry it
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@@ -35,6 +35,18 @@
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Rails) vs one per server reset; a target that differs per player (the Incentive Fund) — the
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reader sets it, or ship the base with a note; whether "typically every 14 days" is safe to
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model as fixed.
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Shipped 2026-10-16 — see the [cycle routines spec](docs/superpowers/specs/2026-10-16-cycle-routines-design.md):
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every-N-days periods for tasks and built-ins, `showCycleTasks`, a built-in `clock`, and cycle
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built-ins for Star Rail, ZZZ, Wuthering Waves and NTE. Star Rail's Divergent Universe / Currency
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Wars pool turned out to be weekly and shipped as such.
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- [ ] Track Wuthering Waves' *Whimpering Wastes* (Respawning Waters: Chasm, Torrents). Not every N
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days, so not shipped with the cycles: gurugamer (2025-09-04) says "the last Monday of each month",
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lootbar (2025-12-26) "roughly 4 weeks (about 26–28 days)"; the owner's timer put the next reset on
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Monday 2026-10-26. Needs either a "last Monday of the month" period or a source for a fixed length,
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confirmed by a second in-game reset.
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- [ ] Track Infinity Nikki's *Pinnacle Contest*, which resets on the 1st and 16th of each month
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(infinity-nikki.fandom.com/wiki/Mira_Crown, 2025-12-08) — a half-month period, which `period.ts`
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cannot express yet. *Merit Arena* has no page stating its cycle; leave it until one does.
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- [ ] **Rework the settings, with mockups first** (owner, 2026-10-16: "we will have to do a
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settings rework of some kinds with some mockups"). *What you see* keeps gaining switches —
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dailies, built-ins globally and per game, standard-banner pulls, weekly / monthly tasks, and
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