docs: version routines
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Claude Opus 5.5
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@@ -1257,6 +1257,13 @@ to an open page). Four things hold it up:
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are CSS/layout choices over one feature tree. Theme, palette and row density are independent.
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Do not mount the old v1 persistence hooks alongside ReaderApp's v2 store. See DATA-MODEL for
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account IDs, clock revisions, migration recovery, backups and export validation.
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- **Version timers are hand-kept, cited, and only their recorded ends act.** `VERSIONS`
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(`src/shared/versions.ts`) is held to the `ROUTINES` bar: an https page, the day it was read, and
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`Confirmed in game, YYYY-MM-DD.` for a figure the owner read in game. A version ends at an instant
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(the restock), not a daily reset, which on Asia would roll a shop hours early. A routine on
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`{ unit: "version" }` resets only at a recorded `end`; the `VERSION_DAYS` estimate is printed and
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never acted on — the *never invent a date* rule. So **add each version's end when it is announced
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or read in game**, with the next version's number; until then the shop routines hold their count.
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- **A game's routines stay together.** The separate daily panel keeps direct ticks; grouped
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routines use per-game/server summaries. Collapse policy is configurable and focus can expand a
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group without changing that saved policy. Timeline reset strips sit next to their game's events.
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@@ -156,9 +156,17 @@ note only says where to start.
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(`Sanctuary_of_Ink`) changes URL every patch. endfield.wiki.gg's robots disallow `/api.php` for
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`*`, so only `/wiki/` pages are open. Re-check `/wiki/Version`; once it dates the current version,
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build `endfield-wikigg-protocol-pass` as the spec describes.
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- [ ] Wuthering Waves' Pioneer Podcast and Oscillated Coral, and NTE's Circle Bounty, as pass/shop
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windows: no page dated them on 2026-10-16 (the [pass windows spec](docs/superpowers/specs/2026-10-16-pass-windows-design.md)
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§ Not shipped has what was found).
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- [ ] Wuthering Waves' Pioneer Podcast and NTE's Circle Bounty, as pass windows: no page dated them
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on 2026-10-16 (the [pass windows spec](docs/superpowers/specs/2026-10-16-pass-windows-design.md)
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§ Not shipped has what was found). The Oscillated Coral shop shipped 2026-10-22 as three routines
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that reset with the version ([version routines spec](docs/superpowers/specs/2026-10-22-version-routines-design.md)).
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- [ ] **Record Wuthering Waves 3.8's end** in `VERSIONS` (`src/shared/versions.ts`) once it is
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announced or the shop timer shows it, with the version after it. Until then the shop routines hold
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their count from 11 Nov 2026 and print an estimate (~23 Dec).
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- [ ] Version routine follow-ups (spec 2026-10-22 § Not in this change): a scraped version source
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(Nikki's `Version` table already parses), version periods on a reader's own tasks and *Make it
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mine* for them, and moving Pioneer Podcast onto the version period once the owner confirms it
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follows the version.
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- [ ] Give Genshin's *To Temper Thyself and Journey Far* a check-in goal by default, so a reader
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need not set it by hand. The owner asked on 2026-10-16 to "mark it as a 4/5 wk event"; earlier
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the same day they described it as five days out of seven, and the [check-in goals spec](docs/superpowers/specs/2026-10-03-check-in-goals-design.md)
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@@ -415,6 +415,16 @@ so `from` may be any day a cycle began. A built-in may name a server `clock` (co
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stored): its day keys are then cut on that server's reset for every reader, for a cycle that ends at
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one instant everywhere (NTE's Beyond the Rails, on Asia's).
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A built-in may also **reset with its game's version** (`{ unit: "version" }`, 2026-10-22). That
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period is code only — it is in `RoutinePeriodSchema`, never `PeriodSchema`, so no stored task, export
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or older bundle holds one — and it is cut on instants, not day keys: `versionWindow`
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(`src/shared/versions.ts`) finds the version holding `now` in the hand-kept `VERSIONS` table, whose
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`end` is the moment the next version's stock appears on every server. Only a recorded `end` rolls the
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period; past the newest one the window is the version that began there, open until its end is
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recorded, and `VERSION_DAYS` gives an estimate that is printed and never acted on. Its numbers sit in
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`amounts` under the version's start date in UTC (`2026-09-30` for WuWa 3.7), a key that adding the
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next entry never moves. It groups, tallies and switches with the cycles (`cadenceOf`).
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**Not every game has a server per region.** `GameMeta.resetOffsets` records the regions where a
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game's server clock differs from `REGION_RESET_UTC_OFFSET`. Endfield is the case this exists for: it
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has two server groups rather than three, and Europe is served off the Americas machine on a fixed
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+5
-1
@@ -551,7 +551,11 @@ with the standing chore of the game it came from, because the reader thinks in g
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Routines is the library and management page for daily, weekly, monthly and cycle tasks. Follow each
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per server; pin independently to Checklist and Timeline. Built-ins offer Make it mine, copying only
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that account's logs; custom routines remain editable. Catch up & recorded history exposes logs on
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their original reset revisions. A separate Timeline reset strip sits directly after its game's events;
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their original reset revisions. A built-in can also **reset with its game's version** (WuWa's
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Oscillated Coral pulls, seven of each per version): it counts down to the end the version table
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records, or says *resets with next version (3.8) · expected ~23 Dec* when no end is recorded yet,
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and never resets on that estimate. It sits with the cycles and is not offered as Make it mine. The
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game's About tab in *Your games* shows the version and when it ends. A separate Timeline reset strip sits directly after its game's events;
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with strips off, Ending soonest remains a single cross-game deadline queue.
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The cadence and goal semantics below remain the domain contract; the redesign moves their controls
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