feat: every list of games follows the reader's order, dailies included
The focus bar, the settings list, the timeline's lanes and the dailies strip all go through `orderGames` now, resolved once in App. `games` itself stays in feed order on purpose: `adoptNewLanes` diffs it and `knownGames` is seeded from it, so ordering it at source would let a display preference reach the code that decides which of a reader's games get hidden — a reordering bug would become a game-silently-switched-off bug. The dailies strip also groups. It was `[...chores, ...repeating]`, which put Genshin's commissions and Genshin's own login event at opposite ends with a dozen games between them; a game's chore and its repeating events are now adjacent, chore first, events in the order they arrived. Collapsed that is adjacency alone — no per-game headings, because this is the part of the page answerable in ten seconds and a heading each would make it the tallest block on it, pushing "next to expire" down the page. Two things moved to where they belong. Skipping a standing chore for a lane the reader invented is `dailyGroups`' rule, not the call site's: filtering those lanes out in App also cost a reader's own game its place in the order its events group under. And the expanded catch-up panel is its own exported component, so which days it offers and whose clock they were cut on are testable rather than trapped behind a `useState`. `Welcome` drops its own comparator for the shared rule — the picker runs before any stored order, so it asks for the A–Z case and cannot drift from the four surfaces behind it. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 5
parent
bf7959c916
commit
721c4c90fb
+28
-10
@@ -30,10 +30,10 @@ import {
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} from "./state/lens.ts";
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import { clockFor, formatRemaining } from "../shared/time.ts";
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import { dailySummary, isDaily, resolveDaily } from "../shared/daily.ts";
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import { orderGames } from "./state/gameOrder.ts";
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import { GameMetaProvider, type MetaResolver } from "./state/gameMeta.tsx";
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import { metaOnTheme, useTheme } from "./state/theme.ts";
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import {
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isCustomGameId,
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type CustomEvents,
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type CustomGames,
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type LaneId,
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@@ -238,10 +238,24 @@ export function App() {
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if (patch !== null) update(patch);
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}, [state.status, games, prefs.knownGames, prefs.hiddenGames, update]);
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/** Games the reader plays, in feed order. The focus bar rotates through these. */
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/**
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* Every lane in the order the reader reads them in.
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*
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* `games` above stays the lane-*identity* list: `adoptNewLanes` diffs it to
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* decide which games arrive switched off and `knownGames` is seeded from it,
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* so reordering it at source would let a display preference reach the logic
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* that hides a reader's games. Ordering is applied here instead, once, and
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* handed to every surface that shows a game.
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*/
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const ordered = useMemo(
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() => orderGames(games, prefs.gameOrder, (id) => gameMeta(id).name),
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[games, prefs.gameOrder, gameMeta],
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);
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/** Games the reader plays, in their order. The focus bar rotates through these. */
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const enabled = useMemo(
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() => games.filter((g) => !prefs.hiddenGames.includes(g)),
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[games, prefs.hiddenGames],
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() => ordered.filter((g) => !prefs.hiddenGames.includes(g)),
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[ordered, prefs.hiddenGames],
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);
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// A focus on a game they have since switched off is ignored, not obeyed —
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@@ -359,7 +373,7 @@ export function App() {
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<GameMetaProvider value={gameMeta}>
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<Shell>
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<Welcome
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available={games}
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available={ordered}
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onConfirm={(chosen, chosenView) =>
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update({
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onboarded: true,
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@@ -477,11 +491,12 @@ export function App() {
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that expires tonight rather than next patch. */}
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{/* Standing chores are a tracked-game notion: there is no routine we
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could name on behalf of a game the reader invented, so their lanes
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contribute repeating events here but no chore of their own. */}
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contribute repeating events here but no chore of their own. That
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exclusion is `dailyGroups`' to make, not this call site's — filtering
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the lanes out here would also cost a reader's own game its place in
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the order their repeating events are grouped under. */}
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<Dailies
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games={(focus === null ? enabled : [focus]).filter(
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(id) => !isCustomGameId(id),
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)}
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games={focus === null ? enabled : [focus]}
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events={todo.filter(repeatsDaily).map((r) => r.event)}
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region={prefs.region}
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now={now}
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@@ -571,6 +586,9 @@ export function App() {
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// nothing else left to draw. The switch is in settings.
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showUpcoming={prefs.showUpcoming}
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splitUpcoming={prefs.timelineSplitUpcoming}
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// Lanes stack in the reader's game order, so their main game is the
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// top lane rather than whichever one held the first row.
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gameOrder={ordered}
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onOpen={setOpenId}
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isDone={isDone}
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/>
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@@ -578,7 +596,7 @@ export function App() {
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)}
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<Controls
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games={games}
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games={ordered}
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prefs={prefs}
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onToggleGame={toggleGame}
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onUpdate={update}
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@@ -1,9 +1,18 @@
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import { useEffect, useRef, useState } from "react";
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import { dailiesId, dayKey, msUntilReset, streakOf } from "../../shared/daily.ts";
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import {
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catchUpDays,
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CATCH_UP_DAYS,
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dailiesId,
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dayKey,
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msUntilReset,
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streakOf,
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} from "../../shared/daily.ts";
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import { useGameMeta } from "../state/gameMeta.tsx";
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import type { DisplayEvent, LaneId } from "../../shared/custom.ts";
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import { isCustomGameId, type DisplayEvent, type LaneId } from "../../shared/custom.ts";
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import type { GameMeta } from "../../shared/games.ts";
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import type { GameId, Region } from "../../shared/schema.ts";
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import { formatRemaining } from "../../shared/time.ts";
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import { DayPip } from "./DayPip.tsx";
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import { Fireworks } from "./Fireworks.tsx";
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/**
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@@ -22,6 +31,109 @@ import { Fireworks } from "./Fireworks.tsx";
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* Sits above the event list because it is the one part of the page that is
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* answerable in ten seconds and expires tonight.
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*/
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/** One thing to tick: a game's standing chore, or one of its repeating events. */
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export interface DailyItem {
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/** The day-log key — `dailies:<game>` for a chore, the event id otherwise. */
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key: string;
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game: LaneId;
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label: string;
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title: string;
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ariaLabel: string;
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today: string;
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resetsIn: number;
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/**
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* Where a catch-up strip starts: the event's start, or null for a chore,
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* which has no start because it is a routine rather than an event.
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*/
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notBefore: number | null;
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}
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/** A game and everything of its that wants ticking today. */
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export interface DailyGroup {
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game: LaneId;
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meta: GameMeta;
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items: DailyItem[];
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}
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/**
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* A game's dailies, together.
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*
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* This used to be `[...chores, ...repeating]` — every game's standing chore,
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* then every repeating event — which put Genshin's commissions and Genshin's
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* login event at opposite ends of the strip with a dozen other games between
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* them. The reader thinks in games: if they marked an event as repeating, it
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* belongs beside the chores of the game it came from.
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*
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* The chore comes first inside a group because it is the one that exists every
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* day; the events follow **in the order they arrived**, because grouping is not
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* a licence to re-sort within a group — the same rule `lanes.ts` states for the
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* timeline's lanes.
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*
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* A lane the reader invented contributes events but no chore: there is no
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* routine we could name on their behalf (`docs/DATA-MODEL.md` § Reader-authored
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* key spaces). A group with nothing in it is dropped rather than rendered as an
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* empty heading.
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*
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* Pure, and exported so it is tested directly — the pattern `Timeline.tsx` uses
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* for `boardWindow` and `splitAt`.
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*/
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export function dailyGroups(
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games: readonly LaneId[],
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events: readonly DisplayEvent[],
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now: number,
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region: Region,
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meta: (id: LaneId) => GameMeta,
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startOf: (event: DisplayEvent) => number,
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): DailyGroup[] {
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// A lane can arrive through an event without being in `games` — an event on a
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// game the reader has since switched off, say — and dropping it here would
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// quietly remove a tickable line. Ordered lanes first, then any straggler in
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// the order its events came.
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const lanes: LaneId[] = [...games];
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for (const event of events) {
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if (!lanes.includes(event.game)) lanes.push(event.game);
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}
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const groups: DailyGroup[] = [];
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for (const lane of lanes) {
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const game = meta(lane);
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const items: DailyItem[] = [];
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const today = dayKey(now, region, lane);
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const resetsIn = msUntilReset(now, region, lane);
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if (!isCustomGameId(lane)) {
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items.push({
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key: dailiesId(lane as GameId),
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game: lane,
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label: game.short,
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title: game.dailyTasks,
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ariaLabel: `${game.name} dailies — ${game.dailyTasks}`,
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today,
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resetsIn,
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notBefore: null,
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});
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}
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for (const event of events) {
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if (event.game !== lane) continue;
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items.push({
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key: event.id,
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game: lane,
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label: event.title,
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title: `${game.name} — ${event.title}`,
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ariaLabel: `${event.title} (${game.name})`,
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today,
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resetsIn,
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notBefore: startOf(event),
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});
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}
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if (items.length > 0) groups.push({ game: lane, meta: game, items });
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}
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return groups;
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}
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export function Dailies({
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games,
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events,
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@@ -30,6 +142,7 @@ export function Dailies({
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daysFor,
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onToggleDay,
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}: {
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/** Every lane the reader is looking at, in their own order. */
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games: LaneId[];
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/**
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* Live events that repeat daily — detected, or marked by the reader — and
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@@ -43,27 +156,28 @@ export function Dailies({
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onToggleDay: (id: string, day: string) => void;
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}) {
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const gameMeta = useGameMeta();
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/**
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* Whether the strip is showing the last fortnight.
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*
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* Per-visit state and deliberately not a stored preference, for the reason
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* expanding a truncated list is not one: it is something a reader does while
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* reading — "I did Tuesday, let me say so" — rather than a statement about how
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* the app should work.
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*/
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const [catchUp, setCatchUp] = useState(false);
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// Each game rolls on its own server clock, so "today" is asked per game
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// rather than once for the section — Endfield's European day can still be
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// yesterday's while every HoYo game has already turned over.
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// Only tracked games have a standing chore — a lane the reader invented has
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// no routine we could name for them (docs/DATA-MODEL.md § Reader-authored key
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// spaces), so App passes tracked lanes here and this stays a total mapping.
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const chores = games.map((id) => ({
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key: dailiesId(id as GameId),
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game: gameMeta(id),
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today: dayKey(now, region, id),
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resetsIn: msUntilReset(now, region, id),
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}));
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const repeating = events.map((event) => ({
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key: event.id,
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event,
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game: gameMeta(event.game),
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today: dayKey(now, region, event.game),
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resetsIn: msUntilReset(now, region, event.game),
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}));
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const items = [...chores, ...repeating];
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const groups = dailyGroups(
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games,
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events,
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now,
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region,
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gameMeta,
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(event) => Date.parse(event.startsAt),
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);
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const items = groups.flatMap((group) => group.items);
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const total = items.length;
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const complete = items.filter((i) => daysFor(i.key).includes(i.today)).length;
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const allDone = total > 0 && complete === total;
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@@ -81,6 +195,7 @@ export function Dailies({
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// shorter when the reader focuses a single game or marks a repeating event
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// done, which can land on "all complete" without them having ticked
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// anything — a burst there is the app congratulating them for filtering.
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// Backfilling a past day moves no count here, so it never bursts.
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if (was.total === total && complete > was.complete) setBurst((n) => n + 1);
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}, [total, complete, allDone]);
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@@ -111,45 +226,122 @@ export function Dailies({
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</p>
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</div>
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<ul className="relative mt-2.5 flex flex-wrap gap-1.5">
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{chores.map((chore) => (
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<li key={chore.key}>
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<TickChip
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label={chore.game.short}
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hue={chore.game.hue}
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title={chore.game.dailyTasks}
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ariaLabel={`${chore.game.name} dailies — ${chore.game.dailyTasks}`}
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days={daysFor(chore.key)}
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today={chore.today}
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onToggle={() => onToggleDay(chore.key, chore.today)}
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/>
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</li>
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))}
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{catchUp ? (
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<CatchUpPanel
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groups={groups}
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now={now}
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region={region}
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daysFor={daysFor}
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onToggleDay={onToggleDay}
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/>
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) : (
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/* One wrapping row, with each game's chore and its events adjacent. No
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per-game headings here: this is the part of the page answerable in ten
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seconds, and a heading per game would make it the tallest block on it,
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pushing "next to expire" — the answer the reader came for — down the
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page. The hue already says which game a chip belongs to. */
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<ul className="relative mt-2.5 flex flex-wrap gap-1.5">
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{items.map((item) => (
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<li key={item.key}>
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<TickChip
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label={item.label}
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hue={gameMeta(item.game).hue}
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title={item.title}
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ariaLabel={item.ariaLabel}
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days={daysFor(item.key)}
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today={item.today}
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onToggle={() => onToggleDay(item.key, item.today)}
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/>
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</li>
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))}
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</ul>
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)}
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{repeating.map((row) => (
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<li key={row.key}>
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<TickChip
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label={row.event.title}
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hue={row.game.hue}
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title={`${row.game.name} — ${row.event.title}`}
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ariaLabel={`${row.event.title} (${row.game.name})`}
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days={daysFor(row.key)}
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today={row.today}
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onToggle={() => onToggleDay(row.key, row.today)}
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/>
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</li>
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))}
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</ul>
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<p className="relative mt-2 text-[0.6875rem] leading-relaxed text-faint">
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{allDone
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? "All done. Nothing else expires tonight."
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: `${waiting(total - complete)} still waiting on you today.`}
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</p>
|
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<div className="relative mt-2 flex items-baseline justify-between gap-3">
|
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<p className="text-[0.6875rem] leading-relaxed text-faint">
|
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{catchUp
|
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? `Tick a day you did but didn't record. The last ${CATCH_UP_DAYS} days, and nothing later than today.`
|
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: allDone
|
||||
? "All done. Nothing else expires tonight."
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: `${waiting(total - complete)} still waiting on you today.`}
|
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</p>
|
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{/* The way back to a day you already did. It lives on the section rather
|
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than on each chip because a chip is a single tick target, and a
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second control inside one is a mis-tap that costs a streak. */}
|
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<button
|
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type="button"
|
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onClick={() => setCatchUp((on) => !on)}
|
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aria-expanded={catchUp}
|
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className="shrink-0 text-[0.6875rem] text-faint transition-colors hover:text-muted"
|
||||
>
|
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{catchUp ? "Done" : "Catch up"}
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</button>
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</div>
|
||||
</section>
|
||||
);
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||||
}
|
||||
|
||||
/**
|
||||
* The last fortnight, for saying you did a day you never ticked.
|
||||
*
|
||||
* Its own component rather than a branch inside the section, so it can be
|
||||
* rendered and asserted on directly — the interesting parts are which days
|
||||
* appear and whose clock they were cut on, and neither is reachable through a
|
||||
* `useState` from a test.
|
||||
*
|
||||
* Expanded there is vertical room, so the grouping becomes a heading per game.
|
||||
* Collapsed it is adjacency alone: the strip is the part of the page answerable
|
||||
* in ten seconds, and a heading per game would make it the tallest block on it.
|
||||
*
|
||||
* Every strip is cut with its own item's game, never the section's — Endfield
|
||||
* serves Europe off the Americas machine, so a tick written under one clock and
|
||||
* read under another is a day the reader loses.
|
||||
*/
|
||||
export function CatchUpPanel({
|
||||
groups,
|
||||
now,
|
||||
region,
|
||||
daysFor,
|
||||
onToggleDay,
|
||||
}: {
|
||||
groups: DailyGroup[];
|
||||
now: number;
|
||||
region: Region;
|
||||
daysFor: (id: string) => string[];
|
||||
onToggleDay: (id: string, day: string) => void;
|
||||
}) {
|
||||
return (
|
||||
<div className="relative mt-3 flex flex-col gap-3">
|
||||
{groups.map((group) => (
|
||||
<div key={group.game}>
|
||||
<p
|
||||
className="text-[0.6875rem] font-semibold"
|
||||
style={{ color: group.meta.hue }}
|
||||
>
|
||||
{group.meta.name}
|
||||
</p>
|
||||
{group.items.map((item) => (
|
||||
<div key={item.key} className="mt-1.5">
|
||||
<p className="truncate text-xs text-muted">{item.label}</p>
|
||||
<div className="mt-1 flex flex-wrap gap-1">
|
||||
{catchUpDays(now, region, item.game, item.notBefore).map((day) => (
|
||||
<DayPip
|
||||
key={day}
|
||||
day={day}
|
||||
today={item.today}
|
||||
done={daysFor(item.key).includes(day)}
|
||||
onToggle={() => onToggleDay(item.key, day)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* One thing to tick off today.
|
||||
*
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { Fragment, useLayoutEffect, useRef } from "react";
|
||||
import { useGameMeta } from "../state/gameMeta.tsx";
|
||||
import type { LaneId } from "../../shared/custom.ts";
|
||||
import { DAY } from "../../shared/time.ts";
|
||||
import type { RowEvent } from "./EventRow.tsx";
|
||||
import { URGENCY_COLOR } from "./Meter.tsx";
|
||||
@@ -99,6 +100,7 @@ export function Timeline({
|
||||
onGroup,
|
||||
showUpcoming,
|
||||
splitUpcoming,
|
||||
gameOrder,
|
||||
onOpen,
|
||||
isDone,
|
||||
}: {
|
||||
@@ -138,6 +140,11 @@ export function Timeline({
|
||||
* re-sorts instead, and this only decides whether the heading is drawn.
|
||||
*/
|
||||
splitUpcoming: boolean;
|
||||
/**
|
||||
* The reader's game order, which stacks the lanes. Orders lanes only — the
|
||||
* rows inside one keep the order they arrived in.
|
||||
*/
|
||||
gameOrder?: readonly LaneId[];
|
||||
onOpen: (id: string) => void;
|
||||
/**
|
||||
* Asked rather than derived from the progress store: an entry exists there
|
||||
@@ -215,7 +222,7 @@ export function Timeline({
|
||||
);
|
||||
}
|
||||
|
||||
const lanes = timelineLanes(plotted, group, splitUpcoming);
|
||||
const lanes = timelineLanes(plotted, group, splitUpcoming, gameOrder);
|
||||
const marks = startMarkers(plotted, x);
|
||||
|
||||
const months = monthBoundaries(min, max);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { useMemo, useState } from "react";
|
||||
import { useGameMeta } from "../state/gameMeta.tsx";
|
||||
import { orderGames } from "../state/gameOrder.ts";
|
||||
import type { LaneId } from "../../shared/custom.ts";
|
||||
import type { View } from "../state/usePrefs.ts";
|
||||
|
||||
@@ -40,19 +41,16 @@ export function Welcome({
|
||||
/**
|
||||
* Alphabetical, by the name on the button.
|
||||
*
|
||||
* `available` arrives in feed order — whichever game happened to hold the
|
||||
* first row — which is meaningful everywhere else in the app and meaningless
|
||||
* here, where the reader is not reading the list but looking for the two or
|
||||
* three names they already know. Sorted by `name` and not by `LaneId`,
|
||||
* because the id is not what is printed: `hsr` is Honkai: Star Rail. And
|
||||
* through `localeCompare`, because `<` orders by code point and would file
|
||||
* hololive Dreams after every capitalised name on the screen.
|
||||
* `available` arrives in lane order, which everywhere else in the app means
|
||||
* the reader's own game order — but this screen runs before they have one, so
|
||||
* it asks `orderGames` for the no-stored-order case and gets the alphabetical
|
||||
* rule. Through the shared function rather than a comparator of its own, so
|
||||
* the picker and the four surfaces behind it cannot drift apart: the reader is
|
||||
* not reading this list, they are looking for the two or three names they
|
||||
* already know.
|
||||
*/
|
||||
const ordered = useMemo(
|
||||
() =>
|
||||
[...available].sort((a, b) =>
|
||||
gameMeta(a).name.localeCompare(gameMeta(b).name),
|
||||
),
|
||||
() => orderGames(available, undefined, (id) => gameMeta(id).name),
|
||||
[available, gameMeta],
|
||||
);
|
||||
|
||||
|
||||
@@ -74,11 +74,21 @@ export interface Lane<T> {
|
||||
* modes, lane mode included: leaving a lane's given order alone there would
|
||||
* produce the block it was told not to draw, minus the heading that explained
|
||||
* it, which is the worst of both answers.
|
||||
*
|
||||
* `gameOrder` stacks the lanes themselves — the reader's own game order, so
|
||||
* their main game is the top lane instead of whichever one held the first row.
|
||||
* It orders **lanes and never the rows inside one**, which is the same rule as
|
||||
* above read one level up. A game the order does not name sorts after the ones
|
||||
* it does, in the order its rows arrived, so this stays total for a lane the
|
||||
* reader never placed. Omitted leaves the stacking exactly as it was.
|
||||
*
|
||||
* The merged mode ignores it, having one lane and no game to order by.
|
||||
*/
|
||||
export function timelineLanes<T extends Row>(
|
||||
rows: readonly T[],
|
||||
mode: TimelineGroup,
|
||||
split = true,
|
||||
gameOrder?: readonly LaneId[],
|
||||
): Array<Lane<T>> {
|
||||
const order = split ? endingSoonestFirst : byDeadline;
|
||||
|
||||
@@ -91,7 +101,20 @@ export function timelineLanes<T extends Row>(
|
||||
for (const row of rows) {
|
||||
byGame.set(row.event.game, [...(byGame.get(row.event.game) ?? []), row]);
|
||||
}
|
||||
return [...byGame].map(([game, laneRows]) => ({
|
||||
|
||||
let lanes = [...byGame];
|
||||
if (gameOrder !== undefined) {
|
||||
// Unplaced lanes take a rank past every placed one, and ties keep their
|
||||
// arrival order — `sort` is stable, so a game the reader never placed does
|
||||
// not jump the ones they did.
|
||||
const rank = (game: LaneId) => {
|
||||
const at = gameOrder.indexOf(game);
|
||||
return at === -1 ? gameOrder.length : at;
|
||||
};
|
||||
lanes = lanes.sort(([a], [b]) => rank(a) - rank(b));
|
||||
}
|
||||
|
||||
return lanes.map(([game, laneRows]) => ({
|
||||
id: game,
|
||||
game,
|
||||
rows: split ? laneRows : [...laneRows].sort(byDeadline),
|
||||
|
||||
@@ -8,10 +8,12 @@ import {
|
||||
startMarkers,
|
||||
Timeline,
|
||||
} from "../src/client/components/Timeline.tsx";
|
||||
import { CatchUpPanel, dailyGroups } from "../src/client/components/Dailies.tsx";
|
||||
import { Welcome } from "../src/client/components/Welcome.tsx";
|
||||
import { timelineLanes } from "../src/client/state/lanes.ts";
|
||||
import { GameMetaProvider } from "../src/client/state/gameMeta.tsx";
|
||||
import { metaFor } from "../src/shared/games.ts";
|
||||
import { dayKey } from "../src/shared/daily.ts";
|
||||
import { clockFor } from "../src/shared/time.ts";
|
||||
import { GachaEvent, type GameId } from "../src/shared/schema.ts";
|
||||
|
||||
@@ -262,6 +264,39 @@ describe("timelineLanes", () => {
|
||||
]);
|
||||
});
|
||||
|
||||
test("the reader's game order stacks the lanes", () => {
|
||||
const lanes = timelineLanes(rows, "game", true, ["zzz", "hsr", "genshin"]);
|
||||
expect(lanes.map((l) => l.game)).toEqual(["zzz", "hsr", "genshin"]);
|
||||
});
|
||||
|
||||
test("ordering the lanes does not re-sort the rows inside one", () => {
|
||||
// The same rule the mode itself follows, read one level up.
|
||||
const lanes = timelineLanes(rows, "game", true, ["genshin"]);
|
||||
expect(lanes[0]?.rows.map((r) => r.event.title)).toEqual([
|
||||
"Closing Ceremony",
|
||||
"Third Rail",
|
||||
]);
|
||||
});
|
||||
|
||||
test("a game the order does not name keeps its place behind the ones it does", () => {
|
||||
// Total for a lane the reader never placed — and stable, so the unplaced
|
||||
// games stay in the order their rows arrived rather than shuffling.
|
||||
const lanes = timelineLanes(rows, "game", true, ["zzz"]);
|
||||
expect(lanes.map((l) => l.game)).toEqual(["zzz", "genshin", "hsr"]);
|
||||
});
|
||||
|
||||
test("no order given stacks exactly as it did before", () => {
|
||||
expect(timelineLanes(rows, "game", true).map((l) => l.game)).toEqual(
|
||||
timelineLanes(rows, "game", true, undefined).map((l) => l.game),
|
||||
);
|
||||
});
|
||||
|
||||
test("the merged stack ignores it, having one lane and no game", () => {
|
||||
const lanes = timelineLanes(rows, "ending", true, ["zzz", "hsr", "genshin"]);
|
||||
expect(lanes).toHaveLength(1);
|
||||
expect(lanes[0]?.game).toBeNull();
|
||||
});
|
||||
|
||||
test("ending soonest: every game in one stack, deadline order", () => {
|
||||
const lanes = timelineLanes(rows, "ending");
|
||||
expect(lanes).toHaveLength(1);
|
||||
@@ -569,3 +604,220 @@ describe("markerLabel", () => {
|
||||
expect(label).toContain("–");
|
||||
});
|
||||
});
|
||||
|
||||
describe("dailyGroups", () => {
|
||||
const NOW = Date.parse("2026-08-17T12:00:00.000Z");
|
||||
const meta = (id: string) => metaFor(id, {});
|
||||
const startOf = (e: { startsAt: string }) => Date.parse(e.startsAt);
|
||||
|
||||
const repeating = (id: string, game: string, title: string) =>
|
||||
({
|
||||
id,
|
||||
game,
|
||||
title,
|
||||
type: "login",
|
||||
summary: null,
|
||||
startsAt: "2026-08-10T00:00:00.000Z",
|
||||
startPrecision: "day",
|
||||
endsAt: null,
|
||||
endPrecision: "unknown",
|
||||
regionScoped: false,
|
||||
regionEnds: null,
|
||||
sourceUrl: "https://example.test",
|
||||
}) as never;
|
||||
|
||||
test("a game's chore and its events are adjacent, chore first", () => {
|
||||
// This is the whole point: the strip used to list every chore and then
|
||||
// every event, so Genshin's commissions and Genshin's login event sat at
|
||||
// opposite ends with a dozen games between them.
|
||||
const groups = dailyGroups(
|
||||
["genshin", "hsr"],
|
||||
[repeating("e1", "genshin", "Login Bonus"), repeating("e2", "hsr", "Sign In")],
|
||||
NOW,
|
||||
"europe",
|
||||
meta,
|
||||
startOf,
|
||||
);
|
||||
expect(groups.map((g) => g.items.map((i) => i.key))).toEqual([
|
||||
["dailies:genshin", "e1"],
|
||||
["dailies:hsr", "e2"],
|
||||
]);
|
||||
});
|
||||
|
||||
test("groups follow the order the games arrive in", () => {
|
||||
// The reader's order, resolved upstream by `orderGames`.
|
||||
const groups = dailyGroups(["hsr", "genshin"], [], NOW, "europe", meta, startOf);
|
||||
expect(groups.map((g) => g.game)).toEqual(["hsr", "genshin"]);
|
||||
});
|
||||
|
||||
test("events keep their given order inside a game", () => {
|
||||
// Grouping is not a licence to re-sort within a group.
|
||||
const groups = dailyGroups(
|
||||
["genshin"],
|
||||
[
|
||||
repeating("late", "genshin", "Second"),
|
||||
repeating("early", "genshin", "First"),
|
||||
],
|
||||
NOW,
|
||||
"europe",
|
||||
meta,
|
||||
startOf,
|
||||
);
|
||||
expect(groups[0]?.items.map((i) => i.key)).toEqual([
|
||||
"dailies:genshin",
|
||||
"late",
|
||||
"early",
|
||||
]);
|
||||
});
|
||||
|
||||
test("a lane the reader invented gets no standing chore", () => {
|
||||
// There is no routine we could name on their behalf — but their repeating
|
||||
// events still group under it.
|
||||
const groups = dailyGroups(
|
||||
["mygame:mine"],
|
||||
[repeating("m1", "mygame:mine", "My Daily")],
|
||||
NOW,
|
||||
"europe",
|
||||
meta,
|
||||
startOf,
|
||||
);
|
||||
expect(groups[0]?.items.map((i) => i.key)).toEqual(["m1"]);
|
||||
});
|
||||
|
||||
test("a lane with nothing to tick is dropped, not rendered as an empty heading", () => {
|
||||
const groups = dailyGroups(["mygame:empty"], [], NOW, "europe", meta, startOf);
|
||||
expect(groups).toEqual([]);
|
||||
});
|
||||
|
||||
test("an event whose lane is not listed still gets a line", () => {
|
||||
// Dropping it would quietly remove something tickable. It trails the lanes
|
||||
// that were listed.
|
||||
const groups = dailyGroups(
|
||||
["genshin"],
|
||||
[repeating("stray", "zzz", "Stray Daily")],
|
||||
NOW,
|
||||
"europe",
|
||||
meta,
|
||||
startOf,
|
||||
);
|
||||
expect(groups.map((g) => g.game)).toEqual(["genshin", "zzz"]);
|
||||
});
|
||||
|
||||
test("a done event contributes nothing, because it never arrives here", () => {
|
||||
// The strip is an instruction, not a record: App filters completed and
|
||||
// ignored events out before this sees them (`outstanding` in lens.ts), so
|
||||
// catch-up cannot resurrect a chip for something the reader finished.
|
||||
const groups = dailyGroups(["genshin"], [], NOW, "europe", meta, startOf);
|
||||
expect(groups[0]?.items.map((i) => i.key)).toEqual(["dailies:genshin"]);
|
||||
});
|
||||
|
||||
test("a chore has no start to clip a catch-up strip at; an event does", () => {
|
||||
const groups = dailyGroups(
|
||||
["genshin"],
|
||||
[repeating("e1", "genshin", "Login Bonus")],
|
||||
NOW,
|
||||
"europe",
|
||||
meta,
|
||||
startOf,
|
||||
);
|
||||
const [chore, event] = groups[0]?.items ?? [];
|
||||
expect(chore?.notBefore).toBeNull();
|
||||
expect(event?.notBefore).toBe(Date.parse("2026-08-10T00:00:00.000Z"));
|
||||
});
|
||||
|
||||
test("each item carries its own game's reset clock", () => {
|
||||
// Endfield serves Europe off the Americas machine, so its day rolls at
|
||||
// 09:00 UTC. A section-wide "today" would tick the wrong box for hours.
|
||||
const dawn = Date.parse("2026-08-17T05:00:00.000Z");
|
||||
const groups = dailyGroups(
|
||||
["genshin", "endfield"],
|
||||
[],
|
||||
dawn,
|
||||
"europe",
|
||||
meta,
|
||||
startOf,
|
||||
);
|
||||
const today = groups.map((g) => g.items[0]?.today);
|
||||
expect(today[0]).not.toBe(today[1]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("CatchUpPanel", () => {
|
||||
const NOW = Date.parse("2026-08-17T12:00:00.000Z");
|
||||
const meta = (id: string) => metaFor(id, {});
|
||||
const startOf = (e: { startsAt: string }) => Date.parse(e.startsAt);
|
||||
|
||||
const groups = () =>
|
||||
dailyGroups(["genshin"], [], NOW, "europe", meta, startOf);
|
||||
|
||||
const panel = (logged: string[] = []) =>
|
||||
render(
|
||||
<CatchUpPanel
|
||||
groups={groups()}
|
||||
now={NOW}
|
||||
region="europe"
|
||||
daysFor={() => logged}
|
||||
onToggleDay={() => {}}
|
||||
/>,
|
||||
);
|
||||
|
||||
test("a fortnight of days, each one tickable", () => {
|
||||
const markup = panel();
|
||||
const pips = [...markup.matchAll(/aria-label="[^"]*(?:not )?done"/g)];
|
||||
expect(pips).toHaveLength(14);
|
||||
});
|
||||
|
||||
test("no day later than today, because nobody can have done tomorrow", () => {
|
||||
// The pip for a future day would be a control for a claim that cannot be
|
||||
// true. It is absent rather than present-and-disabled.
|
||||
expect(panel()).not.toContain('disabled=""');
|
||||
});
|
||||
|
||||
test("a logged day reads as done, an unlogged one does not", () => {
|
||||
const markup = panel([dayKey(NOW, "europe", "genshin")]);
|
||||
expect(markup).toContain(", done\"");
|
||||
expect(markup).toContain(", not done\"");
|
||||
});
|
||||
|
||||
test("names the game, so an expanded strip says whose days these are", () => {
|
||||
expect(panel()).toContain("Genshin Impact");
|
||||
});
|
||||
|
||||
test("an undated event's strip starts at the event, not a fortnight ago", () => {
|
||||
const started = NOW - 2 * 86_400_000;
|
||||
const withEvent = dailyGroups(
|
||||
["genshin"],
|
||||
[
|
||||
{
|
||||
id: "e1",
|
||||
game: "genshin",
|
||||
title: "Login Bonus",
|
||||
type: "login",
|
||||
summary: null,
|
||||
startsAt: new Date(started).toISOString(),
|
||||
startPrecision: "day",
|
||||
endsAt: null,
|
||||
endPrecision: "unknown",
|
||||
regionScoped: false,
|
||||
regionEnds: null,
|
||||
sourceUrl: "https://example.test",
|
||||
} as never,
|
||||
],
|
||||
NOW,
|
||||
"europe",
|
||||
meta,
|
||||
startOf,
|
||||
);
|
||||
const markup = render(
|
||||
<CatchUpPanel
|
||||
groups={withEvent}
|
||||
now={NOW}
|
||||
region="europe"
|
||||
daysFor={() => []}
|
||||
onToggleDay={() => {}}
|
||||
/>,
|
||||
);
|
||||
// The chore's fourteen, plus three for an event that opened two days ago.
|
||||
expect([...markup.matchAll(/aria-label="[^"]*(?:not )?done"/g)]).toHaveLength(17);
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user