feat: every list of games follows the reader's order, dailies included
The focus bar, the settings list, the timeline's lanes and the dailies strip all go through `orderGames` now, resolved once in App. `games` itself stays in feed order on purpose: `adoptNewLanes` diffs it and `knownGames` is seeded from it, so ordering it at source would let a display preference reach the code that decides which of a reader's games get hidden — a reordering bug would become a game-silently-switched-off bug. The dailies strip also groups. It was `[...chores, ...repeating]`, which put Genshin's commissions and Genshin's own login event at opposite ends with a dozen games between them; a game's chore and its repeating events are now adjacent, chore first, events in the order they arrived. Collapsed that is adjacency alone — no per-game headings, because this is the part of the page answerable in ten seconds and a heading each would make it the tallest block on it, pushing "next to expire" down the page. Two things moved to where they belong. Skipping a standing chore for a lane the reader invented is `dailyGroups`' rule, not the call site's: filtering those lanes out in App also cost a reader's own game its place in the order its events group under. And the expanded catch-up panel is its own exported component, so which days it offers and whose clock they were cut on are testable rather than trapped behind a `useState`. `Welcome` drops its own comparator for the shared rule — the picker runs before any stored order, so it asks for the A–Z case and cannot drift from the four surfaces behind it. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 5
parent
bf7959c916
commit
721c4c90fb
@@ -1,9 +1,18 @@
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import { useEffect, useRef, useState } from "react";
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import { dailiesId, dayKey, msUntilReset, streakOf } from "../../shared/daily.ts";
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import {
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catchUpDays,
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CATCH_UP_DAYS,
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dailiesId,
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dayKey,
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msUntilReset,
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streakOf,
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} from "../../shared/daily.ts";
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import { useGameMeta } from "../state/gameMeta.tsx";
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import type { DisplayEvent, LaneId } from "../../shared/custom.ts";
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import { isCustomGameId, type DisplayEvent, type LaneId } from "../../shared/custom.ts";
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import type { GameMeta } from "../../shared/games.ts";
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import type { GameId, Region } from "../../shared/schema.ts";
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import { formatRemaining } from "../../shared/time.ts";
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import { DayPip } from "./DayPip.tsx";
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import { Fireworks } from "./Fireworks.tsx";
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/**
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@@ -22,6 +31,109 @@ import { Fireworks } from "./Fireworks.tsx";
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* Sits above the event list because it is the one part of the page that is
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* answerable in ten seconds and expires tonight.
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*/
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/** One thing to tick: a game's standing chore, or one of its repeating events. */
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export interface DailyItem {
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/** The day-log key — `dailies:<game>` for a chore, the event id otherwise. */
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key: string;
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game: LaneId;
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label: string;
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title: string;
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ariaLabel: string;
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today: string;
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resetsIn: number;
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/**
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* Where a catch-up strip starts: the event's start, or null for a chore,
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* which has no start because it is a routine rather than an event.
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*/
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notBefore: number | null;
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}
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/** A game and everything of its that wants ticking today. */
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export interface DailyGroup {
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game: LaneId;
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meta: GameMeta;
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items: DailyItem[];
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}
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/**
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* A game's dailies, together.
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*
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* This used to be `[...chores, ...repeating]` — every game's standing chore,
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* then every repeating event — which put Genshin's commissions and Genshin's
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* login event at opposite ends of the strip with a dozen other games between
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* them. The reader thinks in games: if they marked an event as repeating, it
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* belongs beside the chores of the game it came from.
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*
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* The chore comes first inside a group because it is the one that exists every
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* day; the events follow **in the order they arrived**, because grouping is not
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* a licence to re-sort within a group — the same rule `lanes.ts` states for the
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* timeline's lanes.
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*
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* A lane the reader invented contributes events but no chore: there is no
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* routine we could name on their behalf (`docs/DATA-MODEL.md` § Reader-authored
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* key spaces). A group with nothing in it is dropped rather than rendered as an
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* empty heading.
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*
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* Pure, and exported so it is tested directly — the pattern `Timeline.tsx` uses
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* for `boardWindow` and `splitAt`.
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*/
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export function dailyGroups(
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games: readonly LaneId[],
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events: readonly DisplayEvent[],
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now: number,
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region: Region,
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meta: (id: LaneId) => GameMeta,
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startOf: (event: DisplayEvent) => number,
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): DailyGroup[] {
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// A lane can arrive through an event without being in `games` — an event on a
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// game the reader has since switched off, say — and dropping it here would
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// quietly remove a tickable line. Ordered lanes first, then any straggler in
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// the order its events came.
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const lanes: LaneId[] = [...games];
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for (const event of events) {
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if (!lanes.includes(event.game)) lanes.push(event.game);
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}
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const groups: DailyGroup[] = [];
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for (const lane of lanes) {
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const game = meta(lane);
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const items: DailyItem[] = [];
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const today = dayKey(now, region, lane);
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const resetsIn = msUntilReset(now, region, lane);
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if (!isCustomGameId(lane)) {
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items.push({
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key: dailiesId(lane as GameId),
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game: lane,
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label: game.short,
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title: game.dailyTasks,
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ariaLabel: `${game.name} dailies — ${game.dailyTasks}`,
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today,
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resetsIn,
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notBefore: null,
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});
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}
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for (const event of events) {
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if (event.game !== lane) continue;
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items.push({
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key: event.id,
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game: lane,
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label: event.title,
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title: `${game.name} — ${event.title}`,
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ariaLabel: `${event.title} (${game.name})`,
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today,
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resetsIn,
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notBefore: startOf(event),
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});
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}
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if (items.length > 0) groups.push({ game: lane, meta: game, items });
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}
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return groups;
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}
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export function Dailies({
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games,
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events,
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@@ -30,6 +142,7 @@ export function Dailies({
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daysFor,
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onToggleDay,
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}: {
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/** Every lane the reader is looking at, in their own order. */
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games: LaneId[];
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/**
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* Live events that repeat daily — detected, or marked by the reader — and
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@@ -43,27 +156,28 @@ export function Dailies({
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onToggleDay: (id: string, day: string) => void;
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}) {
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const gameMeta = useGameMeta();
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/**
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* Whether the strip is showing the last fortnight.
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*
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* Per-visit state and deliberately not a stored preference, for the reason
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* expanding a truncated list is not one: it is something a reader does while
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* reading — "I did Tuesday, let me say so" — rather than a statement about how
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* the app should work.
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*/
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const [catchUp, setCatchUp] = useState(false);
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// Each game rolls on its own server clock, so "today" is asked per game
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// rather than once for the section — Endfield's European day can still be
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// yesterday's while every HoYo game has already turned over.
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// Only tracked games have a standing chore — a lane the reader invented has
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// no routine we could name for them (docs/DATA-MODEL.md § Reader-authored key
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// spaces), so App passes tracked lanes here and this stays a total mapping.
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const chores = games.map((id) => ({
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key: dailiesId(id as GameId),
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game: gameMeta(id),
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today: dayKey(now, region, id),
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resetsIn: msUntilReset(now, region, id),
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}));
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const repeating = events.map((event) => ({
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key: event.id,
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event,
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game: gameMeta(event.game),
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today: dayKey(now, region, event.game),
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resetsIn: msUntilReset(now, region, event.game),
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}));
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const items = [...chores, ...repeating];
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const groups = dailyGroups(
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games,
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events,
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now,
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region,
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gameMeta,
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(event) => Date.parse(event.startsAt),
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);
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const items = groups.flatMap((group) => group.items);
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const total = items.length;
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const complete = items.filter((i) => daysFor(i.key).includes(i.today)).length;
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const allDone = total > 0 && complete === total;
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@@ -81,6 +195,7 @@ export function Dailies({
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// shorter when the reader focuses a single game or marks a repeating event
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// done, which can land on "all complete" without them having ticked
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// anything — a burst there is the app congratulating them for filtering.
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// Backfilling a past day moves no count here, so it never bursts.
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if (was.total === total && complete > was.complete) setBurst((n) => n + 1);
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}, [total, complete, allDone]);
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@@ -111,45 +226,122 @@ export function Dailies({
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</p>
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</div>
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<ul className="relative mt-2.5 flex flex-wrap gap-1.5">
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{chores.map((chore) => (
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<li key={chore.key}>
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<TickChip
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label={chore.game.short}
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hue={chore.game.hue}
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title={chore.game.dailyTasks}
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ariaLabel={`${chore.game.name} dailies — ${chore.game.dailyTasks}`}
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days={daysFor(chore.key)}
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today={chore.today}
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onToggle={() => onToggleDay(chore.key, chore.today)}
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/>
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</li>
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))}
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{catchUp ? (
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<CatchUpPanel
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groups={groups}
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now={now}
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region={region}
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daysFor={daysFor}
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onToggleDay={onToggleDay}
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/>
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) : (
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/* One wrapping row, with each game's chore and its events adjacent. No
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per-game headings here: this is the part of the page answerable in ten
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seconds, and a heading per game would make it the tallest block on it,
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pushing "next to expire" — the answer the reader came for — down the
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page. The hue already says which game a chip belongs to. */
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<ul className="relative mt-2.5 flex flex-wrap gap-1.5">
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{items.map((item) => (
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<li key={item.key}>
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<TickChip
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label={item.label}
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hue={gameMeta(item.game).hue}
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title={item.title}
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ariaLabel={item.ariaLabel}
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days={daysFor(item.key)}
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today={item.today}
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onToggle={() => onToggleDay(item.key, item.today)}
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/>
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</li>
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))}
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</ul>
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)}
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{repeating.map((row) => (
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<li key={row.key}>
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<TickChip
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label={row.event.title}
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hue={row.game.hue}
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title={`${row.game.name} — ${row.event.title}`}
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ariaLabel={`${row.event.title} (${row.game.name})`}
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days={daysFor(row.key)}
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today={row.today}
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onToggle={() => onToggleDay(row.key, row.today)}
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/>
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</li>
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))}
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</ul>
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<p className="relative mt-2 text-[0.6875rem] leading-relaxed text-faint">
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{allDone
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? "All done. Nothing else expires tonight."
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: `${waiting(total - complete)} still waiting on you today.`}
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</p>
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<div className="relative mt-2 flex items-baseline justify-between gap-3">
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<p className="text-[0.6875rem] leading-relaxed text-faint">
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{catchUp
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? `Tick a day you did but didn't record. The last ${CATCH_UP_DAYS} days, and nothing later than today.`
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: allDone
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? "All done. Nothing else expires tonight."
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: `${waiting(total - complete)} still waiting on you today.`}
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</p>
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{/* The way back to a day you already did. It lives on the section rather
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than on each chip because a chip is a single tick target, and a
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second control inside one is a mis-tap that costs a streak. */}
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<button
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type="button"
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onClick={() => setCatchUp((on) => !on)}
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aria-expanded={catchUp}
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className="shrink-0 text-[0.6875rem] text-faint transition-colors hover:text-muted"
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>
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{catchUp ? "Done" : "Catch up"}
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</button>
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</div>
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</section>
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);
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}
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/**
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* The last fortnight, for saying you did a day you never ticked.
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*
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* Its own component rather than a branch inside the section, so it can be
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* rendered and asserted on directly — the interesting parts are which days
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* appear and whose clock they were cut on, and neither is reachable through a
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* `useState` from a test.
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*
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* Expanded there is vertical room, so the grouping becomes a heading per game.
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* Collapsed it is adjacency alone: the strip is the part of the page answerable
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* in ten seconds, and a heading per game would make it the tallest block on it.
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*
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* Every strip is cut with its own item's game, never the section's — Endfield
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* serves Europe off the Americas machine, so a tick written under one clock and
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* read under another is a day the reader loses.
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*/
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export function CatchUpPanel({
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groups,
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now,
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region,
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daysFor,
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onToggleDay,
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}: {
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groups: DailyGroup[];
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now: number;
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region: Region;
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daysFor: (id: string) => string[];
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onToggleDay: (id: string, day: string) => void;
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}) {
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return (
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<div className="relative mt-3 flex flex-col gap-3">
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{groups.map((group) => (
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<div key={group.game}>
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<p
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className="text-[0.6875rem] font-semibold"
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style={{ color: group.meta.hue }}
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>
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{group.meta.name}
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</p>
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{group.items.map((item) => (
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<div key={item.key} className="mt-1.5">
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<p className="truncate text-xs text-muted">{item.label}</p>
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<div className="mt-1 flex flex-wrap gap-1">
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{catchUpDays(now, region, item.game, item.notBefore).map((day) => (
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<DayPip
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key={day}
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day={day}
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today={item.today}
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done={daysFor(item.key).includes(day)}
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onToggle={() => onToggleDay(item.key, day)}
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/>
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))}
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</div>
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</div>
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))}
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</div>
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))}
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</div>
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);
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}
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/**
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* One thing to tick off today.
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*
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Reference in New Issue
Block a user