feat: let the reader mark an event as repeating daily

Dailiness was read off the source's wording alone, which is wrong in both
directions: a grind that resets every day but whose page never prints
"daily" got no checklist, and a banner whose blurb mentions "daily login
rewards" got one nobody could dismiss.

The reader's answer now wins. The control sits exactly where the
checklist goes — the one place the answer visibly matters — so marking an
event and ticking today off are the same gesture in the same place.

An override is stored only when it disagrees with detection. Recording
agreement would freeze today's guess into the reader's own data, so a
later parser improvement could never reach that event.

Marked events also join today's dailies at the top of the page, beside
the per-game chores: at 23:50 a login campaign and a commission run are
the same job, and ticking one should not mean opening a sheet to find its
checklist.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-15 22:14:37 +02:00
co-authored by Claude Opus 5
parent 6177633abc
commit 7f384eb9db
9 changed files with 293 additions and 69 deletions
+4
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@@ -200,6 +200,10 @@ event's length. It adds **no schema field**, so the feed contract is untouched.
- **A tick is never removed except by the reader**, including ticks outside the window the feed now
claims. A source quietly moving a date must not erase a fortnight's streak that exists nowhere
else.
- **Detection is a default, not a verdict.** The reader can mark any event as repeating, or unmark
one detection got wrong (`progress.daily`, resolved by `resolveDaily`). Store an override only
when it *disagrees* with detection — recording agreement would freeze today's guess and stop a
better parser from ever reaching that event.
## Conventions
+5
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@@ -159,6 +159,11 @@ Repeating events are recognised from what the source actually printed — a logi
wording like "daily", "check-in", "7-day". Nothing is assumed from a game's habits, and an event
whose end was never announced gets a day count rather than a checklist of invented length.
That guess is only a starting point. Open any event and you can say **it repeats daily** — the
grind whose page never prints the word still gets a checklist — or dismiss one the wording caught
by mistake. Anything you mark joins today's dailies at the top of the page, so ticking it off is one
tap rather than a trip back into the event.
## Sorting
Two orders, and the toggle sits with the list rather than in settings:
+8
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@@ -211,6 +211,7 @@ Namespaced, versioned, and small. Nothing here ever goes to the server.
| `status` | `"doing"` \| `"done"` \| absent | Where they are with it |
| `effort` | `"quick"` \| `"short"` \| `"long"` \| `"grind"` \| absent | How much work they reckon it is |
| `note` | free text | Anything worth remembering |
| `daily` | `true` \| `false` \| absent | Whether it repeats daily, overruling detection |
An entry with none of the three set is deleted rather than kept, so the store stays a set of things
the reader actually said something about.
@@ -256,6 +257,13 @@ Dailiness is derived from the published event — `type: "login"`, or wording li
"check-in", "7-day" in the title or summary — and never from a game's habits or an event's length.
It adds no schema field, so nothing about the feed contract or the event ID changes.
**The reader overrules detection.** `progress.daily` records their answer and wins outright
(`resolveDaily`); absent means they have not said, so detection stands. An override that merely
agrees with detection is **not stored** (`dailyOverride`) — freezing today's guess into their data
would stop a later parser improvement from ever reaching that event. This is the only field in
`progress` that changes what the app *shows* rather than recording what the reader did, which is
why it lives beside their other notes rather than in the feed.
### Migration from `completions`
`completions` used membership to mean "done", which cannot express "started". `progress` replaces it
+13 -2
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@@ -17,7 +17,7 @@ import { useDailyLog, type DailyLogMap } from "./state/useDailyLog.ts";
import { usePrefs } from "./state/usePrefs.ts";
import { compareRows, SORT_MODES, type Activity, type SortMode } from "./state/sort.ts";
import { clockFor, DAY, formatRemaining } from "../shared/time.ts";
import { dailySummary, isDaily } from "../shared/daily.ts";
import { dailySummary, isDaily, resolveDaily } from "../shared/daily.ts";
import type { GameId } from "../shared/schema.ts";
type View = "soon" | "calendar";
@@ -85,9 +85,16 @@ export function App() {
return daily.daysFor(id).length > 0 ? "doing" : "idle";
};
/**
* Whether an event repeats, the reader's own answer included. Detection reads
* the source's wording; they can overrule it either way.
*/
const repeatsDaily = (row: RowEvent): boolean =>
resolveDaily(row.event, prog.progress[row.event.id]?.daily);
/** Today's state for a repeating event, or undefined if it does not repeat. */
const dailyBadge = (row: RowEvent): DailyBadge | undefined => {
if (!isDaily(row.event)) return undefined;
if (!repeatsDaily(row)) return undefined;
const summary = dailySummary({
startsMs: row.clock.startsMs,
endsMs: row.clock.endsMs,
@@ -255,6 +262,7 @@ export function App() {
that expires tonight rather than next patch. */}
<Dailies
games={games.filter((g) => !prefs.hiddenGames.includes(g))}
events={live.filter(repeatsDaily).map((r) => r.event)}
region={prefs.region}
now={now}
daysFor={daily.daysFor}
@@ -386,7 +394,10 @@ export function App() {
note={prog.progress[openRow.event.id]?.note ?? ""}
region={prefs.region}
now={now}
daily={repeatsDaily(openRow)}
detectedDaily={isDaily(openRow.event)}
dailyDays={daily.daysFor(openRow.event.id)}
onDaily={prog.setDaily}
onToggleDay={daily.toggleDay}
onStatus={prog.setStatus}
onEffort={prog.setEffort}
+102 -45
View File
@@ -1,6 +1,6 @@
import { dailiesId, dayKey, msUntilReset, streakOf } from "../../shared/daily.ts";
import { gameMeta } from "../../shared/games.ts";
import type { GameId, Region } from "../../shared/schema.ts";
import type { GachaEvent, GameId, Region } from "../../shared/schema.ts";
import { formatRemaining } from "../../shared/time.ts";
/**
@@ -12,32 +12,42 @@ import { formatRemaining } from "../../shared/time.ts";
* than feed data. Ticking one is stored in exactly the same day log an event's
* checklist uses, so streaks and exports work the same way for both.
*
* Running events that repeat sit here too, so ticking today off never means
* opening a sheet to find the checklist. The checklist is still where the whole
* run lives — this is just today's line of it.
*
* Sits above the event list because it is the one part of the page that is
* answerable in ten seconds and expires tonight.
*/
export function Dailies({
games,
events,
region,
now,
daysFor,
onToggleDay,
}: {
games: GameId[];
/** Live events that repeat daily — detected, or marked by the reader. */
events: GachaEvent[];
region: Region;
now: number;
daysFor: (id: string) => string[];
onToggleDay: (id: string, day: string) => void;
}) {
if (games.length === 0) return null;
if (games.length === 0 && events.length === 0) return null;
const today = dayKey(now, region);
const doneEvents = events.filter((e) => daysFor(e.id).includes(today));
const done = games.filter((g) => daysFor(dailiesId(g)).includes(today));
const total = games.length + events.length;
const complete = done.length + doneEvents.length;
return (
<section className="border-b border-hairline px-4 py-4">
<div className="flex items-baseline justify-between gap-3">
<h2 className="eyebrow">
Today's dailies · {done.length}/{games.length}
Today's dailies · {complete}/{total}
</h2>
<p className="tnum text-[0.6875rem] text-faint">
resets in {formatRemaining(msUntilReset(now, region))}
@@ -48,61 +58,108 @@ export function Dailies({
{games.map((id) => {
const game = gameMeta(id);
const key = dailiesId(id);
const days = daysFor(key);
const isDone = days.includes(today);
const streak = streakOf(days, today);
return (
<li key={id}>
<button
type="button"
onClick={() => onToggleDay(key, today)}
aria-pressed={isDone}
aria-label={`${game.name} dailies — ${game.dailyTasks}${
isDone ? ", done today" : ", not done today"
}`}
<li key={key}>
<TickChip
label={game.short}
hue={game.hue}
title={game.dailyTasks}
className="flex items-center gap-2 rounded-full border px-3 py-1.5 text-xs font-medium transition-colors"
style={{
borderColor: isDone ? game.hue : "var(--color-hairline)",
color: isDone ? game.hue : "var(--color-faint)",
background: isDone
? `color-mix(in srgb, ${game.hue} 14%, transparent)`
: "transparent",
}}
>
<svg viewBox="0 0 16 16" aria-hidden className="size-3">
<path
d="M2.5 8.5l3.5 3.5 7.5-8"
fill="none"
stroke="currentColor"
strokeWidth="2.2"
strokeLinecap="round"
strokeLinejoin="round"
opacity={isDone ? 1 : 0.3}
/>
</svg>
{game.short}
{streak > 1 && (
<span className="tnum text-[0.625rem] opacity-70">
{streak}d
</span>
)}
</button>
ariaLabel={`${game.name} dailies — ${game.dailyTasks}`}
days={daysFor(key)}
today={today}
onToggle={() => onToggleDay(key, today)}
/>
</li>
);
})}
{events.map((event) => {
const game = gameMeta(event.game);
return (
<li key={event.id}>
<TickChip
label={event.title}
hue={game.hue}
title={`${game.name} — ${event.title}`}
ariaLabel={`${event.title} (${game.name})`}
days={daysFor(event.id)}
today={today}
onToggle={() => onToggleDay(event.id, today)}
/>
</li>
);
})}
</ul>
<p className="mt-2 text-[0.6875rem] leading-relaxed text-faint">
{done.length === games.length
{complete === total
? "All done. Nothing else expires tonight."
: `${waiting(games.length - done.length)} still waiting on you today.`}
: `${waiting(total - complete)} still waiting on you today.`}
</p>
</section>
);
}
/**
* One thing to tick off today.
*
* The same pill whether it is a game's standing chore or an event that repeats:
* to the reader at 23:50 they are the same job, and the distinction between
* "the app knows about this" and "a wiki published it" is ours, not theirs.
*/
function TickChip({
label,
hue,
title,
ariaLabel,
days,
today,
onToggle,
}: {
label: string;
hue: string;
title: string;
ariaLabel: string;
days: string[];
today: string;
onToggle: () => void;
}) {
const isDone = days.includes(today);
const streak = streakOf(days, today);
return (
<button
type="button"
onClick={onToggle}
aria-pressed={isDone}
aria-label={`${ariaLabel}${isDone ? ", done today" : ", not done today"}`}
title={title}
className="flex max-w-[15rem] items-center gap-2 rounded-full border px-3 py-1.5 text-xs font-medium transition-colors"
style={{
borderColor: isDone ? hue : "var(--color-hairline)",
color: isDone ? hue : "var(--color-faint)",
background: isDone ? `color-mix(in srgb, ${hue} 14%, transparent)` : "transparent",
}}
>
<svg viewBox="0 0 16 16" aria-hidden className="size-3 shrink-0">
<path
d="M2.5 8.5l3.5 3.5 7.5-8"
fill="none"
stroke="currentColor"
strokeWidth="2.2"
strokeLinecap="round"
strokeLinejoin="round"
opacity={isDone ? 1 : 0.3}
/>
</svg>
<span className="truncate">{label}</span>
{streak > 1 && (
<span className="tnum shrink-0 text-[0.625rem] opacity-70">{streak}d</span>
)}
</button>
);
}
function waiting(n: number): string {
return n === 1 ? "One game" : `${n} games`;
return n === 1 ? "One thing" : `${n} things`;
}
+48 -11
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@@ -6,7 +6,7 @@ import { pressure, pressureReason, type Effort } from "../../shared/effort.ts";
import type { Status } from "../state/useProgress.ts";
import { ProgressControls } from "./ProgressControls.tsx";
import { DailyChecklist } from "./DailyChecklist.tsx";
import { isDaily } from "../../shared/daily.ts";
import { dailyOverride } from "../../shared/daily.ts";
import type { Region } from "../../shared/schema.ts";
import { Meter, URGENCY_COLOR } from "./Meter.tsx";
@@ -19,7 +19,10 @@ export function EventDetail({
note,
region,
now,
daily,
detectedDaily,
dailyDays,
onDaily,
onToggleDay,
onToggle,
onIgnore,
@@ -36,8 +39,13 @@ export function EventDetail({
note: string;
region: Region;
now: number;
/** Whether to treat this as repeating, the reader's answer included. */
daily: boolean;
/** What the source's wording implies, so an override can fall back to it. */
detectedDaily: boolean;
/** Days already ticked off, for events that repeat. */
dailyDays: string[];
onDaily: (id: string, daily: boolean | undefined) => void;
onToggleDay: (id: string, day: string) => void;
onToggle: (id: string) => void;
onIgnore: (id: string) => void;
@@ -132,16 +140,45 @@ export function EventDetail({
{/* A repeating event gets the checklist instead of nothing but a
"mark done" — its work is spread over every day of the run, and one
tick cannot express that. */}
{isDaily(event) && (
<DailyChecklist
startsMs={clock.startsMs}
endsMs={clock.endsMs}
region={region}
now={now}
logged={dailyDays}
onToggleDay={(day) => onToggleDay(event.id, day)}
/>
tick cannot express that.
Detection reads the source's wording and is wrong in both
directions, so the reader can say. The control sits where the
checklist goes, which is the one place the answer visibly matters. */}
{daily ? (
<>
<DailyChecklist
startsMs={clock.startsMs}
endsMs={clock.endsMs}
region={region}
now={now}
logged={dailyDays}
onToggleDay={(day) => onToggleDay(event.id, day)}
/>
<button
type="button"
onClick={() => onDaily(event.id, dailyOverride(false, detectedDaily))}
className="mt-2 text-xs text-faint transition-colors hover:text-muted"
>
This isn't a daily event
</button>
</>
) : (
<button
type="button"
onClick={() => onDaily(event.id, dailyOverride(true, detectedDaily))}
className="mt-5 flex w-full items-center gap-2.5 rounded-xl border border-dashed border-hairline px-4 py-3 text-left transition-colors hover:border-faint"
>
<span aria-hidden className="text-base leading-none text-faint"></span>
<span>
<span className="block text-sm font-medium">
It repeats daily
</span>
<span className="block text-xs leading-relaxed text-faint">
Track it day by day, and tick today off as you go.
</span>
</span>
</button>
)}
<ProgressControls
+37 -11
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@@ -9,6 +9,12 @@ export type Status = "doing" | "done";
export interface Progress {
status?: Status | undefined;
effort?: Effort | undefined;
/**
* The reader's own answer to "does this repeat daily?", overriding what the
* source's wording implies. Absent means they have not said and detection
* stands — see resolveDaily in shared/daily.ts.
*/
daily?: boolean | undefined;
/** Anything the reader wants to remember about it. */
note?: string | undefined;
at: string;
@@ -42,6 +48,20 @@ function load(): ProgressMap {
return seeded;
}
/**
* Nothing recorded, so not worth a row. Every field the reader can set has to
* be listed here: one left out means an event they marked *only* with that
* field gets silently dropped on the next write.
*/
function isEmpty(p: Progress): boolean {
return (
p.status === undefined &&
p.effort === undefined &&
p.daily === undefined &&
(p.note ?? "") === ""
);
}
export function useProgress() {
const [progress, setProgress] = useState<ProgressMap>(load);
@@ -58,11 +78,7 @@ export function useProgress() {
};
// An entry with nothing recorded is not worth keeping; drop it so the
// store stays a set of things the reader actually said something about.
if (
merged.status === undefined &&
merged.effort === undefined &&
(merged.note ?? "") === ""
) {
if (isEmpty(merged)) {
const { [id]: _removed, ...rest } = prev;
return rest;
}
@@ -88,11 +104,7 @@ export function useProgress() {
status: next,
at: new Date().toISOString(),
};
if (
merged.status === undefined &&
merged.effort === undefined &&
(merged.note ?? "") === ""
) {
if (isEmpty(merged)) {
const { [id]: _removed, ...rest } = prev;
return rest;
}
@@ -102,6 +114,11 @@ export function useProgress() {
[],
);
const setDaily = useCallback(
(id: string, daily: boolean | undefined) => patch(id, { daily }),
[patch],
);
const setEffort = useCallback(
(id: string, effort: Effort | undefined) => patch(id, { effort }),
[patch],
@@ -125,5 +142,14 @@ export function useProgress() {
});
}, []);
return { progress, patch, setStatus, cycleStatus, setEffort, setNote, merge };
return {
progress,
patch,
setStatus,
cycleStatus,
setDaily,
setEffort,
setNote,
merge,
};
}
+30
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@@ -76,6 +76,36 @@ export function dailiesId(game: GameId): string {
return `dailies:${game}`;
}
/**
* Whether to treat an event as repeating, given what the reader said about it.
*
* Detection reads the source's wording, which is right most of the time and
* wrong in both directions: a grind event whose page never prints the word
* "daily" still wants a checklist, and a banner whose blurb mentions "daily
* login rewards" does not. The reader's own answer is the better evidence, so
* it wins outright — `undefined` means they have not said, so detection stands.
*/
export function resolveDaily(
event: DailyCandidate,
override: boolean | undefined,
): boolean {
return override ?? isDaily(event);
}
/**
* What to store when the reader asks for `desired`.
*
* Agreeing with detection stores nothing: an override that merely repeats what
* the parser already worked out would freeze today's guess into the reader's
* data, so a later parser improvement could never reach that event.
*/
export function dailyOverride(
desired: boolean,
detected: boolean,
): boolean | undefined {
return desired === detected ? undefined : desired;
}
/** Offset from UTC midnight to this region's reset instant. */
function shift(region: Region): number {
return REGION_RESET_UTC_OFFSET[region] * HOUR - RESET_HOUR_LOCAL * HOUR;
+46
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@@ -2,11 +2,13 @@ import { describe, expect, test } from "bun:test";
import {
dailiesId,
dailyDays,
dailyOverride,
dailySummary,
dayKey,
isDaily,
msUntilReset,
nextResetMs,
resolveDaily,
streakOf,
} from "../src/shared/daily.ts";
import { DAY, HOUR } from "../src/shared/time.ts";
@@ -56,6 +58,50 @@ describe("isDaily", () => {
});
});
describe("resolveDaily", () => {
const detected = { type: "login" as const, title: "Daily Check-In", summary: null };
const plain = { type: "story" as const, title: "Chapter Three", summary: null };
test("detection stands until the reader says otherwise", () => {
expect(resolveDaily(detected, undefined)).toBe(true);
expect(resolveDaily(plain, undefined)).toBe(false);
});
test("the reader can mark an event the source never called daily", () => {
// The case this exists for: a grind whose page never prints the word, but
// which the player knows resets every day.
expect(resolveDaily(plain, true)).toBe(true);
});
test("the reader can unmark a false positive", () => {
// A banner whose blurb happens to mention "daily login rewards" should not
// be stuck with a twenty-box checklist the reader cannot dismiss.
expect(resolveDaily(detected, false)).toBe(false);
});
});
describe("dailyOverride", () => {
test("agreeing with detection records nothing", () => {
// Storing "yes" on an event already detected as daily would freeze today's
// guess into the reader's data, so a later parser fix could never reach it.
expect(dailyOverride(true, true)).toBeUndefined();
expect(dailyOverride(false, false)).toBeUndefined();
});
test("disagreeing with detection records the disagreement", () => {
expect(dailyOverride(true, false)).toBe(true);
expect(dailyOverride(false, true)).toBe(false);
});
test("round-trips: overriding then changing back leaves no trace", () => {
const detectedDaily = false;
const on = dailyOverride(true, detectedDaily);
expect(resolveDaily({ type: "story", title: "x", summary: null }, on)).toBe(true);
const off = dailyOverride(false, detectedDaily);
expect(off).toBeUndefined();
});
});
describe("dayKey", () => {
test("the game day rolls at 04:00 server time, not midnight", () => {
// Asia is UTC+8, so its 04:00 reset is 20:00 UTC the day before. Someone