docs(todo): a settings rework with mockups, and Beyond the Rails' clock
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Claude Opus 5.5
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@@ -35,6 +35,19 @@
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Rails) vs one per server reset; a target that differs per player (the Incentive Fund) — the
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reader sets it, or ship the base with a note; whether "typically every 14 days" is safe to
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model as fixed.
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- [ ] **Rework the settings, with mockups first** (owner, 2026-10-16: "we will have to do a
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settings rework of some kinds with some mockups"). *What you see* keeps gaining switches —
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dailies, built-ins globally and per game, standard-banner pulls, weekly / monthly tasks, and
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with N-week cycles a third task switch (`showCycleTasks`). Start with mockups the owner can
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compare (the brainstorming visual companion), not code; keep every pref's stored meaning
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(`docs/DATA-MODEL.md` § Client-side storage — an absent pref still means never answered).
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Code: `src/client/components/Controls.tsx`, `src/client/state/usePrefs.ts`.
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- [ ] Find out whether NTE's *Beyond the Rails* ends at one instant for every server. On
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2026-10-16 the owner, on Europe, read it ending Wednesday 2026-10-21 at 21:00 UTC — the Asia
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server's Thursday 05:00 UTC+8 reset, not Europe's 03:00 UTC. The built-in therefore rolls on
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Asia's clock for every reader (`clock: "asia"`, sub-project 2). A timer read from the America
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server (and one from Asia, to be sure) settles it; if America rolls on its own reset, the
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clock is per server and the entry needs changing.
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- [ ] **Sub-project 3: dated battle pass and shop windows as feed events.** Source and parser work
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(AGENTS.md § the ingest pipeline; the `adapter-author` agent and `add-game-source` skill), not
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built-ins. **Check the feed first**: Genshin's battle pass is already a feed event (`Battle Pass
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