fix(games): roll Umamusume's day at 15:00 UTC for every region
Umamusume Global resets once worldwide at 15:00 UTC (midnight JST); the app used the regional default. Kept on the UTC calendar because the source's dates are headed Availability (UTC). Source: Game-Time-Master. Re-labels the game-day of some already-logged ticks. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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co-authored by
Claude Opus 5.5
parent
eb96b70122
commit
f23d01a110
+7
-5
@@ -144,10 +144,6 @@ export const GAMES: Record<GameId, GameMeta> = {
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// No `resetOffsets`: the source is Game8, which states day-precision prose
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// and no clock at all — the same silence p5x has, and the same answer.
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czn: { id: "czn", name: "Chaos Zero Nightmare", short: "CZN", hue: "#B84A9C", studio: "Smilegate", dailyTasks: "Daily missions" },
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// No `resetOffsets`. The source's own column is headed `Availability (UTC)`,
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// which states the zone the *dates* are in and says nothing about where the
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// server's day rolls — and every row on it is a bare date anyway, with no
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// time of day to read a reset out of. Same silence as p5x and czn.
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// Nikke runs one worldwide server on a Japanese clock that rolls its day at
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// **05:00**, not 04:00 — and both halves come from the source rather than
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// from habit. Every schedule column on the wiki is headed `Start(UTC+9)` /
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@@ -159,7 +155,13 @@ export const GAMES: Record<GameId, GameMeta> = {
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// could not be added later without re-labelling day keys readers had already
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// logged ticks under.
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nikke: { id: "nikke", name: "Goddess of Victory: Nikke", short: "Nikke", hue: "#E4572E", studio: "Shift Up", dailyTasks: "Daily missions, outpost", resetOffsets: { asia: 9, america: 9, europe: 9 }, resetHourLocal: { asia: 5, america: 5, europe: 5 } },
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uma: { id: "uma", name: "Umamusume: Pretty Derby", short: "Umamusume", hue: "#6FBF44", studio: "Cygames", dailyTasks: "Daily races, missions" },
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// Umamusume Global runs one worldwide server whose day rolls at 15:00 UTC —
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// midnight in Japan — per Game-Time-Master (github.com/cicerakes/Game-Time-Master),
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// and guides state the same instant as 00:00 JST. Kept on UTC rather than JST
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// because the source's own column is headed `Availability (UTC)`: its bare
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// dates are UTC calendar days, and the day key has to name the same day the
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// source does, or a day-precision end resolves a day early.
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uma: { id: "uma", name: "Umamusume: Pretty Derby", short: "Umamusume", hue: "#6FBF44", studio: "Cygames", dailyTasks: "Daily races, missions", resetOffsets: { asia: 0, america: 0, europe: 0 }, resetHourLocal: { asia: 15, america: 15, europe: 15 } },
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// No `resetOffsets`, and the source is silent in the strongest sense: every
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// boundary Honkai Impact 3rd has here is a **week bucket**, and every one of
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// those states its time as `0:0:0` — a placeholder the grid needs to draw a
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@@ -508,6 +508,9 @@ describe("reset clocks, per server, as Game-Time-Master states them", () => {
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["ba", "asia", "19:00", 9],
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["ba", "america", "19:00", 9],
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["ba", "europe", "19:00", 9],
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["uma", "asia", "15:00", 0],
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["uma", "america", "15:00", 0],
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["uma", "europe", "15:00", 0],
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];
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for (const [game, region, utc, offset] of ROWS) {
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