It shipped as a pill in the board's own header, beside the stacking and
scale controls. That is the wrong company: those two reshape what is
already on the board, which is why they are reached for while reading it,
and this one decides what is on it at all — the same question
"Show events I've finished" and "Show events I'm ignoring" answer, from
the panel where both of those live.
It is the only one of the three scoped to a single view, so the row says
so instead of reading as a promise about the whole app. The board loses
the count the pill carried; with nothing left running it still says how
many are waiting and names the setting, and the page header has said
"N live · N upcoming" all along.
Controls had no tests at all, so the three view filters get some: what
each checkbox is bound to is invisible in a diff and obvious only to the
reader it happens to.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The strip is the fastest thing on the page to act on and nothing happened
under the cursor, so a row of tappable jobs read as a row of status
badges.
The hover has to be drawn from what the component does not own: a chip's
border, ink and wash are mixed from the game's hue, which is data rather
than a token and so arrives as an inline style that no rule can override.
A ring in the same hue, a one-pixel lift and the label coming up to full
ink do the work instead, off `--hue` and `data-done`. Only an outstanding
chip brightens its label — on a finished one the ink *is* the hue, and
overriding it would trade the one thing saying which game for a hover
state.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A `<button>` defaults to `cursor: default`, so most of this app read as
text until you clicked it and found out otherwise — the headline
deadline, the daily chips, the settings pills. Sixty-five controls on the
checklist view alone, two of which had picked up a `cursor-pointer` at
some point because somebody noticed them.
So it is a base-layer rule rather than a class per call site: an
affordance that has to be remembered is one that goes missing. Utilities
still win over it, which is what keeps `cursor-not-allowed` on a disabled
zoom step and `cursor-default` on a checklist day that cannot be ticked
yet saying what they mean.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
It is the thing on the page a reader is most likely to tap and the only
clickable text in the panel that did nothing under the pointer — the
queued deadlines beneath it brighten, and every list row brightens, so
the headline read as a heading rather than as a way in.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two halves of one reading. The board answers "how does the time I am in
lay out?", and plotting every lane's next patch stretched the window
weeks past today and squeezed the running bars down to nothing — so it
holds them back, and holds them back itself rather than being handed a
shorter list, because the control has to say *how many*. A board that
quietly withheld a third of the schedule is indistinguishable from a
quiet fortnight, which is the wrong thing for this app to imply by
accident. A board with nothing left running says so and points at the
control instead of reading as an empty calendar.
Switched on, a bar drawn right of the now rule is only implicitly in the
future, and implicitly is not a standard we hold anywhere else a date is
involved. Gacha schedules are not a smooth stream of starts either — a
patch ships six things at once — so the unit is the clump: a dashed rule
per group of starts, labelled in words. Clumps merge by distance on
screen rather than by calendar, since a week apart is one mark at six
pixels a day and two at a hundred and eight, and a merged one states the
span it covers rather than claiming a date the board is not ruling at.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The timeline draws its window from what it plots, so a lane's next patch
sitting on the board pushes every running bar right to make room for
things nobody can do yet. That wants to be the reader's answer rather
than ours, and it wants to survive a reload like `view` and
`timelineGroup` do.
Defaults to false, which is what every existing board already looks
like — the rows were there but nothing was asked, so shipping this moves
nobody. A stored pref wins either way.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The link sits last in the existing row beside @StereotypicalCat and Source
code, in that row's own muted grey, with the same hover and the same small
mark. No accent colour, no button, no sentence asking for anything, and the
footer still contains no appeal anywhere — a test asserts that. This page earns
its keep by being trusted about dates, and a tip jar competing with the
disclaimer two paragraphs above spends that trust to make an ask. As one more
link it costs nothing and is there for a reader already looking.
The row also moves above "Additional ideas and design from". That row is who
built this and where to find them; the credit below it is other people. Reading
order now follows that split, instead of routing a reader past five strangers'
handles to reach the author's own links.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Fandom answers our fetcher 403 on /robots.txt itself, from every address we
have, while api.php?action=parse answers the same User-Agent with a 200. The
gate fails closed on the unreadable file, so r1999, fgo, nikke and nikki can
never refresh — even though their rules are not unknown: a person read them in
a browser and wrote them into AGENTS.md, verbatim, which is how three of those
four were cleared in the first place.
This flag is that recorded permission, and nothing wider. What it deliberately
does not do is most of the design:
- 403 only. A 401, a 5xx, a timeout or a soft 404 still mean we do not know
what the site permits, and unknown is still not permission.
- It never overrides a robots.txt we could read. A file that answers and
disallows us is an answer, and it still wins. So this is no use for game8.co
— whose robots.txt reads fine and welcomes us while its edge refuses the
pages — and it must not become one.
- Refused under CI. It stands in for a human having read a file this morning,
and there is no human on a runner. A scheduled job asserting a permission
nobody re-checked is exactly how "temporary" stops being temporary.
- Loud. Every host it applied to is warned about by name, in the run log and
in the summary, with a line saying to go re-read the file. An override that
reports nothing is one nobody withdraws.
Nothing else about being a guest relaxes: one request per source, six hours
apart, spaced per host, conditional headers, no retries.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Nothing in the client prunes reader data today — no store filters against the
feed, knownGames only appends, metaFor renders a lane whose game is gone — so a
retired source, page or game leaves completion marks, streaks and hand-entered
events untouched. That was true by construction and pinned nowhere.
The load path is what makes it worth pinning. useCustom reads through
validRecords, which drops a record that fails its schema, and the survivors are
what the next write persists. A record that stops parsing is therefore not
hidden until someone notices — it is deleted from the device, permanently, by
the act of opening the app, with no server-side copy to recover it from.
Which makes CustomEvent.game being z.string() rather than GameId the whole
safety property, and it currently reads like validation someone forgot. Anyone
narrowing it to the enum would be tightening a schema and arming every future
game removal to erase reader data on next launch. The tests state the premise,
the survival, and that one unreadable neighbour still does not take the rest
down; the field says why it is loose.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Three parsers decide currency against ctx.now, because their page has no
"ongoing" heading worth trusting: bawiki.ts, and the Fate/Grand Order and
Infinity Nikki branches of fandom.ts. All three compared Date.parse(endsAt) to
now, and all three publish day-precision ends — so the comparison was against
the 00:00Z placeholder, which § Domain rules says is not an instant and nothing
may read literally.
clockFor already knows that and resolves such a boundary to the reset opening
that game-day on the reader's server. The parsers did not, so the feed retired
a row up to nine hours before the app, the countdown and the game all agreed it
was over. On the pinned Infinity Nikki fixture, "Inspiration Burst" left the
feed at 2026-08-22T01:00Z while clockFor still called it live for an American
reader until 09:00Z, and the page said it ran to 03:59 server time. The reader
does not see a stale row; they see the deadline they were counting down to
disappear on its last day, which is the silent drop this codebase treats as the
dangerous failure.
latestBoundaryMs answers clockFor's question for the last region rather than
one reader's, so a row is history only once it is history everywhere. It follows
a game's own server map and reset hour for the same reason clockFor does —
Endfield and Reverse: 1999 both move. Nothing stored changes: this is one
comparison, not a resolved boundary written into the feed, and no expected.json
moves.
Being generous by nine hours costs an expired row at the bottom of a list.
Being strict costs a live one.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The Game8 page stopped being updated on 31 August 2025 and mentions 2026 zero
times, and it had been publishing five year-old events with endsAt: null — which
the app renders as live-with-unknown-end indefinitely. That is worse than an
empty lane, and nothing in the pipeline catches it, because a stale page is not
a broken one: it fetches, it parses, it passes every test.
The replacement is the game's Fandom wiki, permitted by the same standard
robots.txt that cleared Nikke, maintained to within two days, and shaped as
Current / Upcoming / Permanent / Past tables of Event | Duration | Description
| Type.
Its durations state a wall clock on both sides and no zone anywhere for that
column, so parseZonelessClockRange reads the clock and discards it, publishing
the printed date at day precision. That invents nothing and treats these cells
exactly as every Game8 date already is. Converting instead would mean picking an
offset, and the offset moves the day: July 16 20:00 read as UTC-7 is July 17,
and the start's day is half of every event ID this game will ever have.
The Game8 entry is removed rather than kept as a second opinion, since a source
whose every row is wrong is not corroboration. Its fixture stays: it is the only
page here carrying the labelled "Start: ... End: Permanent" shape, and the test
now drives it through the parser directly.
Titles come from a link's title attribute, which never passes through text(), so
they are entity-decoded by hand — otherwise "Alison's Travel Shop" becomes a
slug, and a slug is a localStorage key. The ingest sanitiser caught exactly that
during the build.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Its robots.txt was read in a browser and is the standard Fandom file: no
Disallow: / for *, /api.php?action= explicitly allowed, and only the namespaces
we never want refused. The AI crawlers it blocks by name are not us. That was
the one thing missing — the API itself has always answered our own User-Agent
with a 200, and it is only robots.txt that a datacentre address cannot read.
The zone lives in the column header, Start(UTC+9) / End(UTC+9), and no date in
any cell carries an offset. So the header is the safety property: a table that
stops naming its zone is refused rather than read as UTC, which is the Blue
Archive hazard arriving one column to the left.
Two shapes worth knowing. Every title is an image read from <a title>, and the
newest row is the one whose logo has not been uploaded yet — it renders as a
red link reading "File:Persona on Frontline logo.png", so a reader that only
understood the link title would silently drop today's live event. And story
events state a clock only on the end, so the start keeps the day the page
printed rather than being shifted nine hours into the previous one; the start's
day is half an event ID. That is the FGO rule applied to the opposite gap.
resetOffsets and resetHourLocal ship with the game because the page evidences
both: events end 04:59:59 and the banner replacing them starts 05:00:00, one
second later, on a stated UTC+9. Adding that later would re-label day keys
readers had already logged ticks under.
Seconds now survive the date helpers, since rounding 04:59:59 to the minute
would make an event overlap the banner that succeeds it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Near matching exists to reconcile two sources describing one event under
different titles. Within one source it has no such job: the page has already
told us these are two rows, the parser has already dropped repeats of the same
id, and fusing them overrules a distinction the publisher made on purpose.
The loose 0.80 threshold that makes the rule useful across sources makes it
actively wrong within one. Umamusume's banner list runs "3 Star Guaranteed 1.5
Anniversary Scout (Character)" and "(Support)" concurrently — titles differing
by a single parenthetical, starting the same day — and fusing them dropped a
live banner off the calendar with nothing anywhere reporting it. A silent drop
is the failure this codebase ranks as the dangerous one.
Same-id fusion is untouched, so nothing duplicates.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
uma.moe stays declined — its API sits behind a Cloudflare Turnstile proof
header, and an adapter would mean defeating a deliberate access control. This
is the surface that is simply open, and it needed the parser change in the
commit before this one to be readable at all.
The stable URL matters: Game8 also publishes monthly "August 2026 Release
Schedule" pages whose id changes every month, which a static registry cannot
follow. "List of All Banners" does not move.
Four current banners, both columns of the side-by-side table, and none of the
Previous Banners below them. The tenth game8 source, so it carries the same CI
blindness as the other nine and only a manual refresh moves it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Game8's banner pages lay two schedules side by side inside one <table> under a
spanning label row: "Standard Banners | Banner | Rating | Availability | Paid
Banners | ...". That row is not merely unhelpful, it is plausible — it contains
both column words, so it resolves and puts the range at index 3, which no
three-cell data row has. Every row then fails to date and the table yields
nothing at all, with no error anywhere. So readColumnTable now falls back to
row 1, and only when row 0 produced nothing, which is what keeps every page
that parses today parsing identically.
Those pages also schedule banners rather than events and head their sections
accordingly, so the vocabulary learns "List of All Banners", "All Current
Banners" and — the one that matters — "Previous Banners", whose rows are dated
identically to the live ones directly above them.
This parser serves nine sources, so the widening was measured rather than
trusted: every pinned fixture and every live snapshot was parsed before and
after, and no existing source's output changed by a single event.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
No parser work at all — a GameId, a games entry, a SOURCES line, a fixture and
a test. The page lists six current events and the parser publishes four; the
two it skips print "Start Date: -", and no start means no event ID, so that is
the skip-never-guess rule working rather than a silent drop.
The cost is worth stating plainly: this is the ninth game8 source, and game8's
edge answers the Actions runner with a 202 and a bot-management body, so the
lane is built from a checked-in fixture in CI from day one and only a manual
`bun run refresh` moves it. freshness() discloses that in the footer, which is
what it is for.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This wiki publishes the same schedule twice and the fuller surface is the worse
one. /wiki/Banner_List has 55 clean rows with full wall clocks and states no
timezone anywhere on the page; the front page's Current Banners module emits
the same instants as real <time datetime="...-07:00"> elements. The two agree
exactly, which is strong evidence the list is UTC and is still only evidence —
so we read the surface that says what it means and pay four live banners
instead of a full history for it. If an editor ever states the zone on
Banner_List, that page becomes the better source immediately.
Two ways this could have failed silently. The template writes its BEM
underscores as __, so a selector written against the class name a
browser shows matches nothing at all; and banner names are red links to
?action=edit&redlink=1, which Miraheze's robots.txt disallows, so a href
carrying a query is refused and the page URL stands in.
No resetOffsets, and here the source did state an offset: -07:00, which is US
Pacific and therefore shifts twice a year. That is the Fate/Grand Order gap
arriving through a page that looks like it answered the question.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The best date material this project has after wiki.gg: every row states an
exact instant on both boundaries and names the zone, so nothing is converted
and nothing is assumed. `parseIsoClockRangeUtc` requires that `(UTC)` rather
than defaulting to it — a row that ever loses it should drop out instead of
landing hours off a boundary the reader is watching in-game.
The hazard here is the Server column. CN, EN and JP rows share one table and
the Chinese schedule runs about a year ahead, which is the akwiki CN-column
problem verbatim: publish EN, skip the rest. Betas are fenced off separately,
being dated exactly like everything else and playable by nobody, and the page
is an archive back to 2023, so currency is decided against ctx.now as in
bawiki. That leaves one live event today — thin, and true.
No resetOffsets: the EN boundaries land on three different clocks, which is a
patch window rather than a reset hour.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Both are "how do I read this?" rather than what the page knows, so they
sit together. Dark reads first because it is what the control is being
offered from, System last because it defers rather than decides.
Switching saves nothing and costs nothing: no reload, and nothing marked,
typed or ticked is touched.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
`prefs.theme` is dark, light or system, defaulting to dark: a reader
whose laptop is in light mode has said something about their laptop, not
about this page, and following the device would move every existing
reader the first time they loaded this. No control yet — the value can
only arrive from storage.
App resolves it and writes it to the document. It is also where a hue
meets the theme: doing that in the lane resolver means every label, chip,
rail and bar gets the readable answer without a component knowing a theme
exists, which is why the colophon moves onto that resolver too.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The dark tokens re-struck under `[data-theme="light"]`. Nothing sets that
attribute yet, so the app still renders exactly as it did.
Two things could not be tokens. Game hues are data — ours and the
reader's — and every one was picked against a near-black ground, so
`readableHue` darkens them along the same hue until they read on paper,
and returns dark untouched by construction. And the attribute has to be
on the root before React can mount, or a reader who chose light gets a
dark flash on every load, so the shell reads the preference itself.
That leaves the ground colour written in three files that cannot import
each other, which is what the test pins together.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
They sat between "Built by" and the two GitHub links, splitting one thought
about who made this and where it lives. Below the links they read as the
tail of that block instead of an interruption in it, and the paragraph that
invites a bug report still comes last, where a reader who has just found a
wrong date is looking.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
u/lotus_lunaris, u/Neoragex13 and u/ShiroWaffles, on the same terms as the
two already there — thanks for ideas, carrying no licence obligation.
Five entries is where the line starts wrapping on a narrow screen, which is
what the existing comma-and-"and" join was written for, so nothing else had
to change.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Events routinely end within a day of each other, and at the old close
end of the ladder their bar ends were a few pixels apart — the board
being asked the one question it exists to answer and telling the reader
to squint. Seventy-two and 108 px/day separate them, and give a one-day
event a bar wide enough to read and to tap rather than the 34px every
short bar collapses to.
The clamp test now reads the ladder's last rung instead of naming 48, so
extending it again does not need the test rewritten.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Second name on the list, and the first from somewhere other than a fork —
so the doc comment stops calling this a list of forks, and says what the
`handle` field now carries: it renders verbatim, a bare handle meaning
GitHub and `u/` meaning Reddit, rather than a `platform` field nobody would
keep consistent across two entries.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A public fork of this project worked out several things worth having — a
theme toggle, an archive for finished events — and ideas are not code:
nothing here carries a licence obligation, so this is thanks rather than a
term, and it belongs in the credits rather than in NOTICE with the terms.
Credited by GitHub handle and fork URL, not by name. The commits behind that
fork carry a third name again, and a handle is the one identity that is
verifiable and stable.
Hardcoded, unlike the source and studio credits above it — nothing in the
feed knows a fork exists, so there is nothing to derive it from.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Thirteen px/day opened the board on about a quarter of calendar, which
is more time than these schedules are written in: a patch is six weeks,
so most bars were short enough that their length stopped reading as a
duration and their title no longer fit inside the bar it named. Thirty-
two opens on roughly one patch cycle on a laptop.
Only new readers move. `prefs` is written on every load, so anyone who
has opened the app has a timelineDayWidth of their own and keeps it. A
phone now shows about twelve days rather than thirty, which is the cost;
the longer view is one press of − away and that answer is remembered.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The board's header said "One lane per game" and left it at that; now it
offers the other stacking too, in the same place and the same pill shape
the list's sort control uses — you reach for it while looking at the
board, not in settings.
Merged, there is no lane heading to say whose event a bar is, and hue
alone cannot answer that once every game shares one stack. So each bar
carries its game's short name, and its tooltip carries the full one. A
bar under 96px has no room for a tag and a title both, and a chopped
game name reads as a broken word — those keep the title and say the game
in the tooltip.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Lanes keep a game's events adjacent, which is what makes the board
readable for someone playing four of them — but a reader with four games
has one queue of deadlines, and lanes scatter it: the thing ending
tonight sits three lanes below the thing ending next month, and no
amount of scrolling puts them side by side. So the stacking becomes a
choice, and the choice is remembered like the scale and the view are.
The merged mode sorts with endingSoonestFirst rather than a bare end
date, so the timeline and the list cannot mean different things by the
same words — and an unannounced end keeps its place behind every dated
one instead of pretending to a deadline.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
In a 20rem column the scrolling strip shows four chips of a thirteen-game
reader's set behind a hairline scrollbar, and a game you cannot see is a
game you will not focus. Past `lg` they wrap instead: the rail is short and
the list beside it is long, so the extra rows cost that column nothing it
was using. On a phone the strip is right and stays.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Past `lg` the page is a pinned rail of instructions beside the lists, and
the focus bar was still a full-width strip above both columns: it spent
the whole width of a wide screen on a row of chips and pushed "next to
expire" — the thing the reader opened the page for — down behind it, while
sitting nowhere near the panels it narrows.
The top of the rail is still above everything it affects, and now it pins
with the deadlines and dailies it filters. On a phone, and on the
timeline, which has no rail, nothing moves: the same rule puts it back at
the top of the page. One element, rendered once per view.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The detail sheet formatted the stored ISO, so a day-precision end rendered
as 00:00Z — the previous day for every reader west of UTC, and now a
different day from the timer sitting beside it. Both dates come off the
clock instead, which resolves them the same way.
The note under them said the end was "accurate to the day only" and left
it there. It can say where the count actually lands, and should: a reader
deciding whether to log in tonight wants the reset, not a shrug. It still
says this is a reading rather than a time the source printed.
REGION_LABEL moves next to the region table it names, which is also how
the note gets "Europe" rather than the raw id.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A source that prints "August 19, 2026" and no time is stored at 00:00Z,
which is a placeholder for "somewhere in this day" rather than a claim
about when the day opens. The countdown read it literally, which turns it
into exactly that claim — and the UTC day is nobody's. Wuthering Waves
events dated the 19th were still running three hours after we had retired
them, because a European player's day opens at 04:00 on a UTC+1 server;
Asia was four hours out the other way and America nine. Sixty-two of the
eighty-six published events were affected, across ten of thirteen games,
so the reader was reading a wrong number far more often than a right one.
A day-precision boundary now resolves to the reset that opens that
game-day on the reader's server — the same grid daily.ts keys every tick
by, and the only clock we hold for a game. That is a reading of the date
the source printed, not a time invented for it: nothing stored moves, no
event ID moves, and the parsers still refuse to guess.
Two boundaries are never re-anchored. A regionEnds value is already the
instant a source stated per server, so anchoring it would throw a fact
away. And an event the reader typed in was resolved by readerInstant in
their own timezone, which is a stated time too — theirs.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Ticks are about to stop being its only caller: the countdown needs the same
grid, and daily.ts already imports time.ts, so asking for it the other way
would close a cycle. time.ts is where it belongs anyway — it has held
REGION_RESET_UTC_OFFSET all along, and serverOffsetUtc is that table's
accessor. Nothing changes shape; `shift` is exported as `resetShiftMs`
because dayKey now reads it across a module boundary.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Daily Quests is what the game calls the thing, not "daily missions".
The offset is the part worth recording. The English server is a single
worldwide machine on US Pacific — every duration on Event_List_(US)
says PDT — which normally earns a resetOffsets entry the way holodori's
JST did. It cannot have one: Pacific observes daylight saving and the
page itself alternates PDT and PST, while resetOffsets holds one fixed
number per region. Both -7 and -8 are wrong for half the year, and
either would re-label day keys twice a year for readers who logged
ticks under the other. So fgo takes the default and the gap is a
comment rather than a guess.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Every game names its gacha something else, and inferType only knew the
five words the game8 sources use. Fate/Grand Order calls its banners
"Summoning Campaign" — the whole of that page's banner vocabulary — so
without this every FGO pull lands as "other" and the type filter stops
meaning anything for that lane.
Nothing on the current English page carries the word, so no checked-in
expected output moves; the unit case is what pins the behaviour until
the next refresh brings a banner in.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The source landed pointed at Event_List, whose first sentence is "This
page lists all Events in Fate/Grand Order Japan". Every date it
published was a JP date on a calendar whose other twelve games are
global — the akwiki CN column again, and the failure this product
exists to prevent. Event_List_(US) is the English schedule and is what
the adapter reads now; a test asserts the URL so it cannot drift back.
The page is a different template from the Reverse: 1999 one, so the
parser branches, the way game8 branches over seven shapes. Its sections
are fenced by banner images with the label drawn in a positioned div —
no heading, no id — and only ONGOING EVENTS is read. FUTURE EVENTS
states a month with no day, and PAST EVENTS states no year at all, so
neither can be dated and neither is guessed at. canParse asserts both
dividers and the Duration label, which turns a redesign into a stalled
source rather than a lane that quietly empties.
The rewrite drops what the JP branch needed and this page does not: the
hand-rolled month/year rollover (parseFullRange already reads both
stated years), the any-typed locals, and a heading-to-duration regex
whose nested lazy quantifiers hung for minutes on a 620KB body the
moment one anchor stopped matching. Durations name a zone but no clock,
so the stated calendar day is kept rather than shifted into UTC —
there is nothing to anchor a conversion to, and the start's day is half
the event ID.
Also reverts two things done to quiet tests rather than answer them.
The parser no longer normalises NFKC: that was pre-empting the
sanitizer so "real fixtures need no repair at all" would pass, and the
seam is where repairs belong. And renderedHtml no longer reaches into
a legacy {"*": …} envelope, which every source here rules out by
pinning formatversion=2.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
One density cannot answer both questions the board is asked. A patch cycle is
six weeks, a login campaign runs for months, and 13px a day is a compromise
between "what am I in the middle of this week?" and "how do the next three
months line up?" that serves neither well.
A pair of controls steps through a ladder of day widths and the choice is
remembered, on the same argument as the view tabs: a reader who has said how
they want to read this should not say it again on the next load.
Two things it had to get right. Zooming holds the middle of the view still —
rescaling around the left edge of a three-month board throws away whatever
they had scrolled to, and re-opening at today would undo the scrolling that
got them there. And the dated ticks thin out as the scale shrinks, because a
week is 42px at the widest setting and the dates would sit on top of each
other; the gridlines stay weekly, since they carry the rhythm rather than the
reading.
The scale is stored as the measurement, not a step number, and read through
`snapDayWidth`. An export written against a different ladder then opens on
something close to what its reader chose, and a corrupt value opens on the
default rather than a board one pixel wide.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adding a source is our decision, not the reader's. Eleven lanes became
fourteen this week, and for someone who plays two that is not a feature
arriving — it is their calendar filling with events they will never open,
which is the thing the first-run picker exists to prevent.
`knownGames` records every lane a reader has been offered; a lane missing from
it is new to them, so it is recorded and hidden on sight. The games chips in
settings list every lane, on or off, which is where they take one up.
The case that had to be right is the reader who installed before any of this
existed: they have no `knownGames` at all, and reading that as "has been
offered nothing" would switch off every game they already read. Absent means
unrecorded — the first pass records what is already on their screen and
changes nothing else. Lanes they invented are recorded but never hidden;
typing a game in is asking for it.
The decision is a pure function so this is provable rather than watched for.
One real cost, stated in the PRD rather than hidden: a reader whose game
finally arrives is not told, which makes the colophon roadmap matter more.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
"Ending soon" described the sort, not the job — and it sat one line above a
sort control whose own option reads "Ending soonest", so the tab and the
ordering looked like the same control said twice. Checklist is what a reader
with four games is doing with it.
The stored id stays "soon". That value is in `prefs.view` on real devices, and
a label is copy: renaming one must never move a reader to the other view.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two changes to how the board reads.
The window was drawn from the earliest start, so one long-running event — a
standing login campaign can have been going half a year — bought months of
empty calendar that nobody scrolls back through and that pushed every other
bar off to the right. It now floors at two months, a patch cycle and a half:
far enough that a running event's start is usually still on the board, past
the point where the answer changes what anyone does today. A bar older than
the board keeps its faded left edge rather than being redrawn as though it
started there.
The bars themselves were 28px with 4px between them, which read as a stack of
hairlines rather than a schedule. They are 36px now, with more padding, more
air between events, and more between lanes.
`boardWindow` comes out of the component while it is being changed: it
decides what a reader can and cannot see, which is worth a test rather than a
rendering.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
New holodoriwiki parser plus the holodori-holodoriwiki-events source,
giving the game its two live and upcoming events at exact precision.
holodori.wiki is Miraheze, so this is the same call bawiki makes and for
the same reason: robots.txt disallows /w/ and /*?action=, which closes the
API route and leaves the rendered /wiki/Events page as the surface * is
allowed. It serves our own User-Agent a 200, sets no Content-Signal and no
Crawl-delay for us, and the wiki is CC BY-SA 4.0.
What makes this source unusually good is that it states its timezone on
every cell — 08/17/2026 8:00PM (JST) — so it is the only wiki source here
publishing exact precision on both boundaries without a per-region timer.
parseSlashClockZone requires that zone rather than defaulting to UTC: a row
that ever loses it drops out instead of silently landing nine hours off,
and an abbreviation absent from the table is refused rather than guessed,
which is why the table holds only JST and not the plausible-looking
candidates that are not fixed offsets. The 12-hour clock gets its own
handling and its own tests, because 12PM and 12AM are the two readings a
naive parser gets wrong while still producing a valid-looking instant.
Inclusion is fenced by the Current Events <h2> and bounded by the next one.
That matters more than it looks: Past Events sits directly below with
identical columns, so a reader taking every wikitable would put the back
catalogue on the calendar with nothing to mark it. Rows are still checked
against ctx.now on top of the heading, because Current is maintained by
hand and goes stale before anyone moves a row down.
Two rows are deliberately missing. Beginner Mission runs Game Launch →
Unknown, and no start means no event ID — a permanent tutorial chore is not
what a calendar of deadlines is for. An Unknown end is kept as endsAt null,
and unlike bawiki this parser does not drop a started-but-undated row: the
heading has already said the event is running, which is the fact bawiki
lacks when reading an archive.
Every event title is still a red link — the wiki has no article for any of
them yet — so each points at ?action=edit&redlink=1, a create-page form on
a path this robots.txt disallows. Refusing a href with a query keeps those
out and falls back to the events page; the articles get linked when they
exist, with no change here.
holodori gets resetOffsets of UTC+9 across all three regions, evidenced
rather than assumed the way Arknights' is: the game launched worldwide
simultaneously on one service, every boundary is stated in JST, and
Training Support Missions ends at 3:59AM JST, one minute before a 04:00
local reset. Only the offset is overridden; the hour is the default.
Setting it now is free, because no reader has a day key for a game the app
has never shipped — the same override a year from now would re-label ticks
already logged.
Both boundaries and the exclusions are asserted against an independent
extraction off the fixture, computed through a timezone library rather than
by the parser's own arithmetic.
Several counts in AGENTS.md and PRD.md were already stale before this — the
Fate/Grand Order source did not update them — and are corrected to what the
tree now holds rather than to what it held yesterday.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The reader who was asked what good looks like named paimon.moe's timeline,
and the thing ours was missing is what that view never loses: on a wide
window we drew more calendar and nothing that said which day, whose game, or
which event was on screen. The date axis, the lane names and the event names
all scrolled away together — and a six-week bar starts weeks off the left
edge, so its name went with its start date and left a coloured rectangle.
So it is a pane that scrolls in both directions, with the axis stuck to the
top and every name stuck to the left. A name is sticky inside its own bar, so
it can never wander onto an event it does not belong to. The axis gained the
week the schedules are actually written in: a dated tick every Monday and a
brighter rule at each month.
The frozen label column that started this went away again — it stood on the
calendar and ate the names it was meant to keep. Lane names sit on their own
line instead, and "jump to today" sits in the board's header rather than
floating over the dates it sends you back to.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Every screen got the same 672px column, so a desktop reader read a phone page
with two thirds of the window empty — and the one design criticism the release
thread produced was formed from a screenshot.
Past lg the page splits along the line this codebase already draws: what it
tells the reader to do — the next deadlines, tonight's dailies — pins to a
rail on the left and stays there while the lists it shows them scroll beside
it. The footer and the settings panel become columns rather than a long fall
of small grey text. Below that breakpoint nothing moves: the same split puts
the instructions first in one column.
The rail's rule sits on the panel rather than the column. The panel is short
and the list beside it is long, so a full-height divider would spend most of
its length walling off a gap.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The reader who reported this had two games switched on, twenty-one live
events, and said the list stopped being usable — and every game added doubles
down on that. Each section now shows six rows with an explicit "show all N".
It truncates the view and nothing else. The slice comes off the front of a
list already in the order the reader chose, so the hidden rows keep their
place, stay counted in the header, and stay on the timeline. Expanding is
per-visit state: it is something you do while reading one list, not a
statement about how the app should work.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
`view` was component state, so a reader who preferred the timeline was put
back on the list by every reload — and which view opened at all had been
decided for them twice over: the PRD said calendar, the app shipped the list.
Neither was the reader's answer.
So the first run asks, and the tabs write to `prefs` from then on. The
question ships pre-answered with the list, because a reader cannot choose
between two layouts they have not seen and that is the one that answers "what
expires next" in a look — and each option is drawn rather than described, for
the same reason. The screen says where to change it afterwards, since the tabs
are small text in a corner.
Adds `view` to the prefs key space. Additive and defaulted, so an existing
reader's stored prefs open exactly where they did before.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A reader with two games switched on said the list lost its point at
twenty-one rows and asked for the three closest deadlines up front. One row
was also fragile on its own terms: ticking off the headline event left the
panel pointing at something the reader had no context for.
Three equal panels would be a stat grid, and a reader arrives with one
question — so the shape is one answer at full size and two follow-ups under
it, with no meter, summary or badges to turn the panel into a second copy of
the list below it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The headline panel asked for one row and got one row, so nothing else could
ask this question. `nextToExpire` answers it for any count and `firstToExpire`
is now that function asked for one — one definition, so a big countdown and the
lines under it can never disagree about which deadline is next.
Unannounced ends still sort behind every dated one however long they have been
running: a panel of deadlines that leads with "unknown" is not a panel of
deadlines. It sorts a copy, because the array it is handed is the one the list
on screen is rendering from.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>