They were one group called "Reading", grouped on "both are how do I read
this?" — which summarised as "Europe · Dark", two unrelated answers joined
by a dot, under a name for neither of them, in a panel whose whole premise
is that a closed line answers its own group.
The region is not a reading preference. Region-scoped ends, a date printed
without a time, and every daily streak are all cut on that server's clock,
so it is the one control in this panel that can make a countdown wrong —
and it was filed behind a word for the theme. Split, each line answers one
question, and the region group says what it governs when opened.
The eyebrow above each pill row goes with it, since the group summary now
asks the question the eyebrow was repeating; aria-label keeps the
accessible name, which is what stops six unlabelled buttons in a row from
being all a screen reader hears. The summary assertions are looked up by
group name rather than by index, so splitting a group no longer moves every
assertion below it onto a neighbour.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The panel was one open block of everything in two columns. That reads fine at
four games and stops working at eighteen: the game list alone is eighteen rows
of four controls each, and it sat above the checkbox somebody had scrolled down
here to tick. Nothing was findable and everything was in the way.
Collapsing it into groups is only half an answer, though — a group showing
nothing but its name turns "what is my region set to?" into a click, which
trades one kind of friction for another. So each summary carries its group's
current state: "Europe · Dark", "17 of 18 on · A–Z", "plus finished, not
started". Closed, the panel is a five-line report of how the app is configured;
opening one is for changing an answer rather than reading it. The states are
derived from `prefs` at render, never stored, so they cannot drift from the
controls they describe.
Native `<details>`, for the reason the reorder arrows are ordinary buttons:
keyboard and screen reader reach it with no second implementation. `summary` is
not an `a`, `button` or `[tabindex]`, so it needed its own focus-visible rule —
the shared one does not reach it.
Two things fell out along the way. The region and appearance rows had no
accessible name at all, so a screen reader read six unlabelled buttons in a row;
they and the board's split pills are one `PillGroup` now, with the `role="group"`
the board's own controls already carry. And the empty states that point at
"Show events that haven't started" now name the group holding it, which is what
makes shipping the groups closed safe.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The games chip row becomes a row per game, because a reorder affordance needs
somewhere to put a handle and two arrows, and at fourteen games a list reads
better than a wrapped row of pills anyway.
Reordering lives here and nowhere else. The focus bar and the dailies strip are
the fastest tap targets in the app, and a drag target sitting on top of a tick
target costs somebody a streak the first time it misfires — so the live surfaces
stay drag-free and this is the screen you visit on purpose.
Both affordances ship. Touch fires no drag events at all, so the arrows are the
mechanism and the handle is the pointer fast path; being ordinary buttons is
also what makes the whole thing reachable by keyboard and screen reader without
a second implementation of the same interaction. An arrow at either end is
disabled rather than removed, because a control that disappears on the first row
slides the other one under the finger aiming at it.
A move writes back the whole displayed list: the indices are positions on
screen, so applying them to a stored order that names only some lanes would move
the wrong game. Reset writes the field away rather than storing an empty order.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
It was the board's alone, sitting between two app-wide filters and
carrying a line of small print to explain why it was different. It is the
same events answering the same question in either view, so it is now one
switch: the board plots them, and the checklist keeps its "Not started
yet" section.
That means the section is off by default, which is a visible change for
every existing reader — deliberate, and the same argument the board makes.
This app answers what expires next; on fourteen lanes the queued patches
are more rows than the thing they came for.
`timelineUpcoming` becomes `showUpcoming`, because the old name would now
be false, and `adoptRenamed` carries a stored answer across on load.
Nothing would be lost by dropping it — `prefs` is one blob under one key,
not a key space — but a reader who had switched the future on would find
it off with no explanation, and they should not have to say a thing
twice. A stored new name always wins, so it cannot overwrite a fresher
answer with a stale one.
Gating the section alone would have opened a hole: nothing running and
everything held back rendered an empty column, because the "nothing to
show" line keyed off there being no rows at all rather than none listed.
It now counts what is held back and names the switch, as the board does.
The split pills stay the board's: the checklist gives these a section
with a heading either way, so there is nothing there to mix them into.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
"In their own group" is the shape of a patch — what is on now, and what
is queued behind it. "Mixed in" is the question a Gantt chart exists for:
what runs out first, whether or not it has opened. On real data that is
not a cosmetic difference — mixed, five events currently running sort
below an Arknights rerun that has not started, because it closes before
they do.
Which is why it is a pair of pills and not a checkbox: neither answer is
the absence of the other, and "mixed in" is a different order rather than
the heading switched off. It sits under the row that puts the future on
the board at all, and only while that row is ticked — a choice about
arranging unstarted events is unanswerable with none of them on screen.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Whether unstarted events keep to their own block or sit in one deadline
order with the running ones. Both are right for somebody, so it is the
reader's answer and it survives a reload like the rest of the board's
shape does.
Defaults to the block, which is the board as it was before the choice
existed. Only read while `timelineUpcoming` is on — with nothing
unstarted plotted there is no block to keep apart — but stored either
way, so switching that back on restores what they said rather than a
default.
The Controls test builds a whole `Prefs`, so a new required field lands
there in the same commit or nothing typechecks in between.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
It shipped as a pill in the board's own header, beside the stacking and
scale controls. That is the wrong company: those two reshape what is
already on the board, which is why they are reached for while reading it,
and this one decides what is on it at all — the same question
"Show events I've finished" and "Show events I'm ignoring" answer, from
the panel where both of those live.
It is the only one of the three scoped to a single view, so the row says
so instead of reading as a promise about the whole app. The board loses
the count the pill carried; with nothing left running it still says how
many are waiting and names the setting, and the page header has said
"N live · N upcoming" all along.
Controls had no tests at all, so the three view filters get some: what
each checkbox is bound to is invisible in a diff and obvious only to the
reader it happens to.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>