Commit Graph
13 Commits
Author SHA1 Message Date
Lucas WintherandClaude Opus 5 f32eb93289 docs: record that CI, the registry and the deploy moved to Gitea
CI / Typecheck, test, feed (push) Successful in 17s
CI / Build site (push) Successful in 9s
CI / Container image (push) Failing after 18s
The pipeline change made a set of sentences false, and they are the only
record of why things are the way they are, so they move with it: the CI
section and deploy target in README, the cron and BASE_PATH notes in
ARCHITECTURE, the documented User-Agent in INGESTION, and the contact
URL in SOURCES.

Two comments in source were false in the same way and are fixed here
rather than left for the next reader. `serve.ts` said compression was
"the whole difference between the Docker image and the deployed site" —
the image *is* the deployed site now, so that negotiation is the only
compression any reader gets. `robots.ts` justified product-token
matching with "our contact URL contains the string StereotypicalCat",
which it no longer does; the hazard is the arbitrary substring, not that
one, so the comment now says so and the regression test keeps the URL
that actually caused it.

What is deliberately NOT rewritten: game8.co's refusal stays in the past
tense with the Gitea result marked unverified, in AGENTS.md, README,
SOURCES and FEEDBACK alike. A new runner address is the variable that
failure turns on, so it may well be served — but "may well be" is not
evidence, and the four places that would have to change are named
together so they change together once a cycle has actually run.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-09-16 04:32:51 +02:00
Lucas WintherandClaude Opus 5 a36fa15c31 docs: narrow the unzoned-clock rule to the case it actually governs
As written, the Blue Archive rule said a wall clock with no stated zone is
unparseable and that rounding it to a day "does not save it". Taken literally
that condemns every Game8 date in this repository — those state no zone either,
and are published at day precision without anyone minding.

What those Blue Archive tables actually were is narrower and worse: three of the
five did not say which server they described. A clock whose server is unknown
cannot even be labelled with a day, because you do not know whose day it is.
That is the case the rule governs, and it now says so.

Converting an unzoned clock by picking an offset stays forbidden, which is the
part that protects event IDs: the offset moves the day, and the start's day is
half of every ID.

Recorded because the rule and the Infinity Nikki source contradicted each other,
and AGENTS.md says that disagreement is a bug to fix rather than reconcile in
your head.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-19 04:23:35 +02:00
Lucas WintherandClaude Opus 5 195fd75ba4 docs: a live Infinity Nikki source exists, and it states no timezone
The lane's Game8 page is a year stale, and the last pass concluded there was
nowhere to move it. That was wrong: infinity-nikki.fandom.com is maintained,
permitted by the same standard Fandom robots.txt as Nikke, and its Event page
carries Current and Upcoming tables with full dates and clocks on both sides.

What it does not carry is a timezone on the Duration column. The page says
UTC-7 in prose about version launches and notes a 04:00 Server Time reset, and
the durations run 04:00 to 03:59, which only lands on a reset boundary if the
column is server-local. Strong, and circumstantial. It matters because the
offset moves the day, and the start's day is half an event ID.

Four options are written out with what each costs. The recommendation is to
take the printed date at day precision, which invents nothing and treats these
cells exactly as every Game8 date is already treated — and which contradicts
the Blue Archive rule as written, so that rule needs narrowing to say which
case it governs. Flagged rather than resolved: it changes an existing lane, and
retiring the game instead would drop a GameId that prefixes every completion
key its readers hold.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-19 04:11:18 +02:00
Lucas WintherandClaude Opus 5 c9e9359808 docs: record what evaluating the existing sources turned up
Every one of the fourteen sources was fetched and parsed. Twelve are healthy.
The two findings that are not about a game we just added:

Fandom's posture tightened on 2026-08-19 and now covers every wiki. Yesterday
blhx.fandom.com served robots.txt a 200, which is what the r1999 permission
argument leaned on; today every Fandom wiki tried answers 403 to our fetcher
and gives a real browser a challenge that never resolves. So r1999 and fgo are
permanently fixture-backed, and no new Fandom source can be added at all —
which is what blocks Nikke, whose data is the best of anything unbuilt. It is
blocked rather than declined: one person on an address Fandom serves can read
that file and unblock it.

Infinity Nikki's source is stale and there is nowhere to move it. The Game8
page was last updated 31 August 2025, mentions 2026 zero times, and publishes
five events with endsAt: null that read as live indefinitely — worse than an
empty lane, through a source that looks healthy to the runner because a stale
page is not a broken one. Every replacement was checked and none works. That
one is a decision for the owner, not a fix: retiring the lane drops a GameId
that prefixes every completion key its readers hold.

SOURCES.md carries each game's outcome and the reasoning behind the declines,
so the next pass does not re-derive any of it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-19 03:54:05 +02:00
Lucas WintherandClaude Opus 5 e489697540 feat(timeline): make it a board, with the axis and the names pinned
The reader who was asked what good looks like named paimon.moe's timeline,
and the thing ours was missing is what that view never loses: on a wide
window we drew more calendar and nothing that said which day, whose game, or
which event was on screen. The date axis, the lane names and the event names
all scrolled away together — and a six-week bar starts weeks off the left
edge, so its name went with its start date and left a coloured rectangle.

So it is a pane that scrolls in both directions, with the axis stuck to the
top and every name stuck to the left. A name is sticky inside its own bar, so
it can never wander onto an event it does not belong to. The axis gained the
week the schedules are actually written in: a dated tick every Monday and a
brighter rule at each month.

The frozen label column that started this went away again — it stood on the
calendar and ate the names it was meant to keep. Lane names sit on their own
line instead, and "jump to today" sits in the board's header rather than
floating over the dates it sends you back to.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:31:58 +02:00
Lucas WintherandClaude Opus 5 6403dec944 feat(list): cap each section and offer the rest
The reader who reported this had two games switched on, twenty-one live
events, and said the list stopped being usable — and every game added doubles
down on that. Each section now shows six rows with an explicit "show all N".

It truncates the view and nothing else. The slice comes off the front of a
list already in the order the reader chose, so the hidden rows keep their
place, stay counted in the header, and stay on the timeline. Expanding is
per-visit state: it is something you do while reading one list, not a
statement about how the app should work.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:30:04 +02:00
Lucas WintherandClaude Opus 5 7804a08863 feat(prefs): ask which view to open on, and remember the answer
`view` was component state, so a reader who preferred the timeline was put
back on the list by every reload — and which view opened at all had been
decided for them twice over: the PRD said calendar, the app shipped the list.
Neither was the reader's answer.

So the first run asks, and the tabs write to `prefs` from then on. The
question ships pre-answered with the list, because a reader cannot choose
between two layouts they have not seen and that is the one that answers "what
expires next" in a look — and each option is drawn rather than described, for
the same reason. The screen says where to change it afterwards, since the tabs
are small text in a corner.

Adds `view` to the prefs key space. Additive and defaulted, so an existing
reader's stored prefs open exactly where they did before.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:28:03 +02:00
Lucas WintherandClaude Opus 5 41046899f9 feat(next-up): show the next three deadlines, not one
A reader with two games switched on said the list lost its point at
twenty-one rows and asked for the three closest deadlines up front. One row
was also fragile on its own terms: ticking off the headline event left the
panel pointing at something the reader had no context for.

Three equal panels would be a stat grid, and a reader arrives with one
question — so the shape is one answer at full size and two follow-ups under
it, with no meter, summary or badges to turn the panel into a second copy of
the list below it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:26:53 +02:00
Lucas WintherandClaude Opus 5 d843c7cae7 feat(ba): track Blue Archive from its own wiki
New bawiki parser plus the ba-bawiki-events source, giving the game its
two live and upcoming events at day precision.

It reads the rendered /wiki/Events page, which is the opposite call to the
Fandom source next door and for the same kind of reason: bluearchive.wiki
is Miraheze, whose robots.txt disallows /w/ and /*?action=, so there the
API is the closed route and the page is the surface * is allowed. It
serves our own User-Agent a 200, sets no Content-Signal and no Crawl-delay
for us. The Fandom wiki was declined earlier as a JP archive yielding
nothing live; this is the live source that assessment pointed at.

Three page facts shape the parser, each a way to publish a confidently
wrong date. The schedule is a JP/Global tabber and the Japanese version
runs four to nine months ahead, so only Global is published — the akwiki
hazard. The Global tab's nav button carries the id
tabber-Global_version-label and precedes both panels, so slicing from the
first matching id reads the Japanese schedule while believing it read
ours; the first version of this parser did exactly that and published a
JP-only event. And three tabs on the page are named Global, the schedule
plus Mini-Event and Joint Firing Drill, so the schedule is found by its
Name (EN) header rather than by position, with canParse asserting the same
lookup — a renamed tab or column fails the run instead of emptying the
lane.

The page states no time of day and no timezone anywhere, which is why the
dates are day precision and why ba gets no resetOffsets. It also settles
the five other schedule tables, which do carry a wall clock but name no
zone and mostly do not say which server: reading those as UTC would invent
the fact that matters most, and rounding to a day would not save it,
because a 04:00 local boundary falls either side of UTC midnight depending
on the offset assumed and the start's day is part of the event ID. They
are left unparsed deliberately.

The two-event count is asserted against an independent extraction off the
fixture, and both starts corroborate against the per-event infoboxes
elsewhere on the page — GL 2026-08-04 and GL 2026-09-01, where the JP
reruns those tabs would have given are 2026-04-01 and 2026-05-06.

Three comment counts were already stale before this and are corrected to
what the tree now holds rather than to what it held yesterday.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 23:24:11 +02:00
Lucas WintherandClaude Opus 5 83ec0312d6 docs(feedback): record where the thread's work list stands
AGENTS.md now sends agents here to decide what to build next, which makes
a list where half the items have shipped actively misleading — P1a, three
of the games, the Timeline rename and custom events are all done, and
nothing here said so.

The thread reading stays fixed at the date it was made; only a status
table moves. Each item keeps its diagnosis, because those still hold —
what changed is whether anyone acted. Recording the not-dones is the point
as much as the dones: NextUp is still one row, the list still has no
expander, view is still component state, and those were the cheapest items
on the list.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 22:58:32 +02:00
Lucas WintherandClaude Opus 5 3d03775e26 feat(client): state in the footer when event data last refreshed
The footer only spoke up past the two-day threshold, and then only as a
count of stale sources. A page silent about its own age reads as current,
so it now says when the data last refreshed on every load — absolute date
plus relative age, next to where the warning appears. This is the half of
PRD F7 that was never built.

Where the number comes from is the whole point. `freshness()` in
src/shared/feed.ts takes the newest lastSuccessAt and never generatedAt:
the feed is rebuilt on every deploy whether or not anything was refetched,
so a build stamp would report a calendar as minutes old while its events
came from a fixture captured months ago. A game is also only as fresh as
its oldest source, or Endfield's live wiki would vouch for its stalled
Game8 page. That matters concretely here — eight sources cannot be fetched
from CI at all, so this notice is what stands between a reader and a
confidently stale calendar.

The stale warning now names the lagging games and how far behind each is,
because a count is not something a reader can act on while a name tells
them which source page to check. Two exceptions found by rendering it
against the real feed: past four games it summarises the remainder, and
when every game is behind — what a refresh that stopped running looks like
— it collapses to one sentence rather than ten names repeating one age.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 22:58:32 +02:00
Lucas WintherandClaude Opus 5 025605aa09 docs: move the working agreement to AGENTS.md
The guidance in here is not Claude-specific — it is what this project is,
what it refuses to do, and the rules that are invisible from the code. Any
agent working here needs it, and AGENTS.md is the name they all look for.

CLAUDE.md stays as a pointer so Claude Code still finds it, and holds no
guidance of its own; two copies would drift and the wrong one would be read.
Every cross-reference in the source comments, docs, workflow and skills now
names AGENTS.md, and the image ignores both.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 22:16:40 +02:00
Lucas WintherandClaude Opus 5 2b0aa6bd0f docs(feedback): record the first public release thread
Analysis of the 26-comment r/gachagaming thread from two days after the
first Pages deploy, with every claim checked against the tree at 6fc3c0b.

Two criticisms recur and only two: the game list is too short to be
anyone's tracker, and the design reads as unfinished. Nobody questioned a
single date, which is the thing most of this codebase's rules exist to
protect.

Recording it because the priority list it ends on is what the next
commits act on — P1c, more games, best-source-first, one commit each. The
saved thread it quotes is left untracked.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 17:20:14 +02:00