First successful fetch since 2026-08-26. The page currently lists no events
in either section, so eventCount is 0 and the lane is honestly empty rather
than holding rows that expired on 27 August.
Run by hand with --force, since the six-hour floor was not up and the
source had four failed cycles behind it. robots.txt read normally.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The two preceding changes make sentences in docs/ false. INGESTION.md
described `canParse` as a structural check without saying that "structural"
excludes the presence of a row — which is exactly the drift that let this
bug in — and described the Stage 1 gate as rejecting every empty parse.
SOURCES.md § 11 left a reader to conclude that an empty Infinity Nikki lane
means the source has died.
AGENTS.md gets the rule in both places somebody would look: § Working on
parsers, next to the bullet about a source resting on one row, and § Fandom
where the fourth template is described.
The general lesson is worth more than the incident. Any page that can list
nothing can produce this, so the guidance is about what identifies a page
versus what happens to be on it — not about this wiki.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Refusing every zero-event body is right when the alternative is silently
emptying a calendar, and wrong when the page has told us it is empty. A
gacha game goes quiet between versions, and read strictly that is a source
failing every cycle until the next patch ships: three of them reach the
broken tier and fail the workflow over a lane that is correctly empty,
while the snapshot being held ages out of date. Infinity Nikki sat in
exactly that state for four cycles.
So an empty parse is stored when the source's `statesNoEvents` vouches for
it, and the cycle counts as confirmed rather than failed. Everything else
is unchanged: a body that parses to nothing on its own still keeps the
previous snapshot, and a first fetch that yields nothing still stores
nothing.
The gate turns on the page's statement, never on the adapter merely being
able to make one — otherwise implementing `statesNoEvents` would quietly
switch the zero-events gate off for that source. A test pins that.
The run says which of the two empties it saw. "0 events — down from 6"
reads as the shape change it is not, and that note is what somebody
checking on a quiet lane actually sees.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The wiki emptied both its Current and Upcoming tables on 2026-09-03 — 2.7's
events had ended and 2.8 was not listed yet — and said so in words: "There
are no Events in this category". Nothing else moved; Past Events still
carries twenty tables of the same shape.
`isInfinityNikkiEventPage` looked for a *populated* table, so it read that
as a redesign. The source spent four cycles reporting "the source has
likely been redesigned" at a page nobody had touched, reached the broken
tier, and went on serving a snapshot whose every row expired on 27 August.
A check that reads data cannot tell a rewrite from a quiet week. It now
reads the section headings, which an empty table does not take with it —
either heading rather than both, since requiring the pair would fail the
source over a renamed heading it does not even read, and one already
separates this page from the other three Fandom templates. docs/INGESTION.md
asked for structural checks all along; this one had drifted into content.
`statesNoEvents` then reports the page's own declaration, so the runner can
tell an answer from a failure. It insists on the statement rather than an
empty table, because a redesign yields an empty table too.
The emptied page is pinned as a fixture: an empty answer is a shape, and it
is the one that used to read as a redesign.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A count of zero has two causes and nothing downstream can tell them apart:
a source whose selectors all broke, and a game that is simply between
patches. Both parse to nothing, so `canParse` plus a row count cannot
separate them — and the pipeline currently has to assume the worst, which
is right for a redesign and wrong for a quiet week.
`statesNoEvents` is the seam for the one thing that can settle it: the
page's own words. Optional, because most pages say nothing either way, and
absent means the strict gate stands.
No parser implements it yet and nothing reads it — the contract widens here
so the parser and the refresh gate can land as their own changes.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The footer's staleness notice is an instruction, and the only remedy it
offers is "go and check that game's source page". That is not something a
reader can act on for a game they turned off and cannot see a single row
of — and with nineteen lanes, naming eleven they do not play buries the one
they do. A new lane arrives switched off (F8), so an untouched install was
being warned about most of the catalogue.
Scoped in two places, not one: the named list, and the count the
summarising branch measures against. Without the second, that branch would
never fire for a reader with most of the calendar off and they would get a
list where a sentence was the readable answer.
The notice now also states whose games it counted, in the words NextUp
already uses for the same set. Narrowing what the footer measured while
still printing "nothing has refreshed" would turn a claim about four games
into one about eighteen, in the one paragraph on the page whose job is
being trusted about age.
The headline age and the credits stay whole: the first is a fact about the
feed and feeds the bug form, the second is attribution owed to every source
we read regardless of what is on screen.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
CI failed on Infinity Nikki yielding no events, and was wrong to. Its
snapshot parses to six events; every one of them had ended by the morning
the build ran. The parser is fine — `--now 2026-08-14` gives six, today
gives none — and the page simply has nothing current left on it.
eventCount is counted after expired events are dropped, so "this parser has
stopped reading a redesigned page" and "this page's events have all
finished" arrived as the same zero. Only the first means our code is wrong,
and only the first should redden a build. So the feed now records what each
document yields parsed as of its own capture date, before expiry, and the
check fails on that instead.
Nikki cannot refresh itself out of this, either: docs/SOURCES.md records
that Fandom refuses the Actions runner. A lane with an empty calendar is a
real problem, but it is a refresh problem, so it is reported on the build
log and left visible rather than thrown.
parsedCount is nullable and defaulted, never required: the client validates
the whole feed with safeParse and the service worker serves the last feed it
downloaded, so a required field would have made every cached feed fail
validation and taken the offline promise with it. Null also covers a source
whose bytes were never confirmed live — there is no date to parse "as of",
and a build is not failed on missing information.
The rule moved to shared/feed.ts. A test did pin the old one, by grepping
the workflow for the string — which proved the check existed, never that it
was right.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Today's dailies carries two different things: each game's standing chore —
"Commissions, resin", a fixed list nobody publishes — and any event with a
checklist. The first is the app guessing at a routine the reader never asked
for, and it was the only part of that strip with no way out.
The switch removes exactly that. Events keep their checklists whatever their
source, including ones the reader added themselves and marked daily, which
was the requirement most at risk of being filtered away by a switch aimed at
something else.
Nothing is discarded. The ticks live under `dailies:<game>`, nothing here
reads or writes them, and review traced every writer of that store to
confirm it — so switching back on restores every logged day and every
streak. Defaulted on, and the default is now pinned, because flipping it is
the one change that would silently empty the strip for everyone.
Gating where the chore is built rather than where it is drawn means the
counts follow for free: "N still waiting on you today" derives from the
items, and a game left with nothing contributes no group, so the strip's own
empty guard drops it rather than leaving a heading with no rows.
1041 tests.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Review pointed out that `dailyGroups` was well covered and the wiring to it
was not: passing the wrong pref from App, binding the checkbox to a
neighbour, or hardcoding `true` in Dailies each shipped with the suite
green. Three of those are now caught by rendering the strip and the settings
panel rather than the function behind them — verified by performing the
mutations, not by reading the code.
The fourth, App handing Dailies the wrong pref, is still uncovered: no test
renders App, and closing it needs a feed and a click library this project
does not have.
Also pins the default. Flipping that one line silently empties Today's
dailies for every existing reader, which is the whole argument of the
comment above it, and nothing was watching — `defaults` is exported so the
value and the upgrade path can both be asserted.
And DATA-MODEL's enumeration of the prefs blob had gone stale; AGENTS.md
names it as the doc to update when a stored key moves.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Today's dailies carries two different things: each game's standing chore —
"Commissions, resin", a fixed list nobody publishes — and any event with a
checklist. The first is the app guessing at a routine the reader never asked
for, and it was the only part of that strip with no way out.
So the switch removes exactly that. Events keep their checklists whatever
their source, including ones the reader added themselves and marked daily,
which was the requirement most at risk of being filtered away by a switch
aimed at something else.
Nothing is discarded. The ticks live under `dailies:<game>` and nothing here
reads or writes them, so switching back on restores every logged day and
every streak — the same promise `detectDaily` already makes. Defaulted on,
because everyone has these today and a setting that silently removes
something on upgrade is worse than one nobody notices.
Gating where the chore is built rather than where it is drawn means the
counts follow for free: "N still waiting on you today" is derived from the
items, and a game left with nothing contributes no group at all, so the
strip's own empty guard drops it rather than leaving a heading with no rows.
Named for what it removes. A switch called "dailies" would read as broken
while the strip stayed on screen showing the reader's own events.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
An event of theirs that had ended was on no surface at all. Every list and
the board drop a row once its end has passed, and settings only counted the
events a game held rather than naming them — so a one-off became unreachable
the day it finished: impossible to edit, and impossible to delete out of a
store nothing else can see. Repeating events escaped only because their
occurrences roll forward.
Settings names them now, under the game they were filed against, each row
opening the same detail sheet a row on the front page does. Nothing about
how they are managed changes; what was missing was the way back to them.
Resolution lives in displayEventFor, with the rule itself as the floor, so a
stored id always names something the reader can edit and delete — including
a rule that generates nothing at all, which review found opening nothing at
all. It is exported rather than inlined because no test in this project
renders the app or can click, which is exactly how a dead button reached
review in the first place.
Each row says why it is not on the front page: ended and when, stopped and
when, or its cadence.
1032 tests.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Review found the new settings row opening nothing for a rule whose `until`
precedes its `startsAt`. That parses — nothing ties the two together — and
yields no occurrence at all, so nextOccurrences and the anchor fallback both
come back empty, nearestOccurrence returns null, and openRow cannot resolve
a bare rule id. It was the undeletable record this index exists to rescue,
now with a button that lies about it.
So resolution moves out of App into displayEventFor, with the rule itself as
the floor: a stored id always names something the reader can edit and
delete, whatever the rule does or does not generate. Exported because
nothing here can click and no test renders App, which is exactly how a dead
button shipped — the chain is now covered without a DOM.
Two of the caption tests could not fail, proven by mutation rather than
read: deleting the whole "starts" branch and removing the null-end guard
both left the suite green, because `not.toContain("ended")` was never
watching the branch at risk. They assert what the caption says now.
And a repeating series that has stopped said only how often it repeats — in
the one place whose job is explaining why an event is on no other surface. A
healthy cadence explains nothing; it says when it stopped.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
An event of theirs that had ended was on no surface at all. Every list and
the board drop a row once its end has passed, and settings only counted the
events a game held rather than naming them — so a one-off became unreachable
the day it finished: impossible to edit, and impossible to delete out of a
store nothing else can see. Repeating events escaped only because their
occurrences roll forward.
So settings names them now, under the game they were filed against, each row
opening the same detail sheet a row on the front page does. Nothing about
how they are managed changes; what was missing was the way back to them.
Two things the index has to get right or it leaves the same hole it closes.
The lists hold occurrences, never rules, so a repeating rule's own id opens
nothing — nearestOccurrence bridges that, and answers for a finished series
too by falling back to the first occurrence, since a rule whose `until` has
passed would otherwise be exactly as stuck. And an event filed under a game
we track has no row of theirs to nest under; the form allows that, so those
get their own heading rather than trailing the list and reading as though
they belonged to whichever game came last.
Each row says why it is not on the front page — ended and when, or its
cadence — because a list of bare titles leaves you guessing which of two
entries is the dead one.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The cadence table claimed custom wants "a start, an end, and how it
repeats", while the one-off row above it took care to say the end may be
unknown. Custom offers the same checkbox, so the table understated it — the
same staleness docs/PRD.md was corrected for, in a row written at the same
time and missed.
Found by the re-review.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Review found the headline feature unreachable. `valid` still demanded an end
date unconditionally, while every sibling rule had been gated on
`datedWindow`. A fresh form starts with endKnown true and endDate empty, so
picking weekly hid both the field and the checkbox and left Save disabled
with nothing on screen a reader could do about it. Editing an existing event
was fine, which is why no test caught it: every static render drives the form
through `initial`, and cadenceOf never returns a preset for an event that has
an end.
So the three states that needed a click to reach are now pure functions that
do not. endStated pins exactly that case. repeatOf takes the cadence and
answers for all five, which also makes `until` surviving the preset path
provable — mutating it away previously left the suite green.
Two more from the same review. The unknown-end note keyed off the cadence, so
custom with the repeat set to never promised a countdown that would never
arrive; it keys off the rule now, which is what actually decides. And a delay
whose start and end disagree about having a time of day can never land a
whole unit from the anchor — unstatable, not merely unstated — so it says so
rather than disabling Save in silence.
"State it myself" was also a one-way door: nothing ever cleared it, so the
measured reading could not be recovered without abandoning the form.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Four things in here had gone false.
The games table listed six of nineteen and gave per-game event counts, which
change on every refresh — a number in a README nobody updates is a number
that lies, so the counts are gone and the app's own header keeps that score.
Arknights was described as awaiting a source it has had for a while.
Your own games and events had no entry at all despite being shipped, and
neither did the cadence that came with it. Both are now described in the
terms the form uses, including why a preset has no end date to give and why
an occurrence that states no end can still count down.
And the status section claimed the app keeps itself up to date. game8.co
answers the Actions runner with a bot-management 202, so nine of the twenty
sources only move when somebody refreshes them by hand. That is recorded in
docs/SOURCES.md and was the most misleading sentence in the file.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The repeat controls sat after the dates and applied to whatever was there,
which meant a weekly chore still had to answer an end date it has no honest
answer to. Asking first inverts that: the cadence decides which dates are
even questions.
A preset carries no window. Weekly means the week is the window, so there is
no end to type and no ignorance to admit — five fields instead of eight, and
it stores exactly what the model already renders as back-to-back
occurrences. A dated recurring event is therefore a custom, which is where
the forever/delay control now lives; a one-off shows no repeat machinery at
all.
cadenceOf derives which of the five a saved event opens in, so a rule made
before this control existed opens in whichever answer describes it. Nothing
about the schema moved.
Switching cadence hides the end date rather than clearing it: hiding a field
and quietly discarding what is in it is how a form loses somebody's work
when they change their mind back.
The duplicate note was found by rendering the form and looking at it. Both
of the older notes explain the end-date field, so a preset — which has no
such field — was showing two sentences that said nearly the same thing.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
"Every 26 days" is ordinary English for an interval, but it sits directly
beneath a start and an end — a duration — and a reader who has just been
thinking in durations reads it as another one. Naming the shape of the
repetition is what separates them, and "cycle" is the word this genre
already uses.
A cycle of one unit is named rather than numbered, because nobody says "a
1-week cycle"; a longer one takes the singular unit, since a hyphenated
"26-day" is an adjective and not a count. The article follows how the
number sounds — an 8-day cycle, an 11-day, an 84-day — which is the kind of
wrong that reads as sloppiness rather than as a bug.
The manual control becomes "Cycle length" for the same reason: it is asking
for the length of the cycle, not for a duration the reader already gave.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Three answers — never, forever, or after a delay — because "how often" is
rarely the question a reader has. They know it comes back the moment it
ends, or that it comes back after a wait. The cadence follows from that and
from dates they have already typed, so the form reports what it measured
instead of asking for a number, and says it out loud rather than filling a
field silently.
A delay is expressed by where it lands: the next opening is the wait added
to the close, so a delay cannot produce a rule that comes round before it
ends. Only a hand-stated cadence can, and stating one by hand stays
available — measuring is the convenience, not a cage.
Both readings are shown for a delay, since a week's wait after a week's
window is a fortnightly rule and seeing that spelled out is how a wrong
number gets caught.
contiguousOpening is the load-bearing detail. An end given as a date is
stored as 23:59:59, so a successor opening "the moment it closes" opens at
the following midnight, a second later. Comparing against the stored end
instead read every day-precision rule as having a gap it does not have —
and the form has to measure the instants it will save, not the ones the
record happens to hold, or it opens describing a rule it would not write.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The repeat control is becoming three answers — never, forever, or after a
delay — and in the last two the form can work the cadence out from dates
the reader has already given. Both reduce to one question: which unit and
interval steps from the anchor to the instant the next occurrence should
open. Forever passes the instant this one closes; a delay pushes it out.
Searched with addUnits rather than divided out of a millisecond span,
because a month is not a fixed number of days and a week across a DST
transition is 167 or 169 hours. Largest honest unit wins, so 1 July to
1 August is "every month" rather than "every 31 days", which would drift
out of step by February.
repeatModeOf derives which state a saved rule is in rather than storing it,
since "forever" and "a delay of zero" are the same rule and remembering
which button produced it would change nothing about a single occurrence.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Copy-paste artefact from the review fix wave: the nine lines explaining why
the bar's right edge is clamped appeared twice, back to back. Cosmetic, but
this file's whole style is careful commentary and a doubled paragraph reads
as an editing mistake in the middle of it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The PRD said a reader's rule could optionally stop on a date; the until
control was deliberately descoped from the form during planning, and the
PRD was written as though it shipped. Corrected the PRD to describe what
actually ships, and noted that the field still exists in the schema —
reachable today only by importing a file that carries one.
That gap had a second-order bug behind it: because the edit form rebuilt
`repeat` from scratch on every save, hard-coding `until: null`, a rule that
already carried a non-null `until` had it silently reset to eternal on any
edit at all, including a pure title fix. Extracted the `repeat`-building
logic into `repeatFrom`, which now carries `initial?.repeat?.until` forward,
and is exported so the behaviour is provable without a submit nothing in
this suite's renderToStaticMarkup tests can click.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The day-precision note ("The source gave a date but no time of day, so this
counts down to that day's server reset...") rendered for any event with
endPrecision "day" and a stated end, with no check on where the date came
from. For a reader's own event that is false three times over: there is no
source (sourceUrl is null, sourceId is "you"), nobody gave a date — for a
repeating occurrence with no stated end the app derived it from the interval
— and it does not count down to a server reset, since boundaryMs only applies
that shift when extractionMethod === "parser". Gated the note on the same
condition so the copy and the countdown agree.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two related ways an occurrence that only arrived through Timeline's expand
prop could disagree with the board it was drawn onto:
- `right` was computed but never clamped to chartWidth, while `left` was
clamped to 0. boardWindow's max is derived from `plotted` alone, so a base
row can never exceed it — but occurrencesOf admits any occurrence starting
at or before the window's edge, and one with no stated end then runs a full
interval past it. Inside overflow-auto that grows the pane's scrollWidth,
so the reader scrolls into empty space with no gridlines or axis. The spec
says a rule may fill the board but must never enlarge it; `right` is now
clamped the same way `left` already was.
- startMarkers read from `plotted` rather than `drawn`, so a "3 events start
<day>" label under-counted whatever expand had added to that day. Pointed
at `drawn`.
The existing "boardWindow is not widened by expansion" test only pinned
boardWindow's own purity and never rendered Timeline, despite its comment
claiming the ordering was "asserted structurally in the component below" —
no such assertion existed, and moving the expand call above boardWindow left
the suite green. Added a render-level regression test that compares the
rendered chart width with and without an expand returning far-future
occurrences; confirmed it fails if expand is called before boardWindow.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The lists only ever build allRows from a rule's first two occurrences
(LIST_OCCURRENCES), but the timeline draws every occurrence the board window
admits. Clicking a bar past the second set openId to an id allRows could not
resolve, so the detail sheet silently failed to open and per-occurrence
completion was unreachable for those bars. occurrenceForId parses the day an
occurrence id names and regenerates just that neighbourhood via occurrencesOf,
so App.tsx can resolve through the rule when the direct lookup misses.
Separately, strandedBy's `if (record.repeat === null) return 0` hid the
warning on exactly the transition where it matters most: a reader marks a
plain event done, then edits it to add a repeat, and the save re-keys every
row from `id` to `id#<date>` with no notice that the mark under the bare id
is about to become unreachable. strandedOccurrences checks the record's own
id when it has no repeat yet, and its next occurrences once it does.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Every other paragraph in that stack carries an mt-*; this one did not, so
"every 2 weeks" sat flush against the bottom of the window table with no
gap. Static-markup tests assert on content, not spacing, so nothing caught
it — the Task 10 review did, by reading the surrounding rhythm.
Reading cadenceLabel once into a local rather than calling it at both the
guard and the render also drops the non-null assertion the second call
needed.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Three sentences were false once a rule could bound an occurrence. DATA-MODEL
gains the derived occurrence key and what a reschedule costs; F13 gains the
rule and the reason an occurrence need not state its end.
SOURCES' arustats note stays, with the answer beside it: the reason
scheduleBosses is unread was a design gap, that gap is closed, and reading
it is now a parser change. Nothing on the ingest side has moved — this note
is what stops the next person re-deriving why.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Occurrence ids carry their own start day, so moving the anchor or the
interval re-keys every occurrence and the marks under the old ids stop
being reachable. Nothing is rewritten — removeEvent makes the same trade,
and useMarkSet never removes because nothing else holds a copy — but the
reader is told the count first, the way removeGame reports blockedBy
instead of cascading.
Informs, never blocks. Renaming still costs nothing: the token is random
precisely so fixing a typo never moves an id, and movesOccurrences is what
keeps the warning off a rename and off a bare change of `until`.
cadenceLabel sits beside the form's own vocabulary so the sheet cannot
describe a rule differently from the control that set it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Defaults to never, so the form a reader already knows is unchanged until
they reach for this.
The unknown-end note had to change with it. "It'll show with no countdown
and no daily checklist" is true of an unbounded event and false once an
interval bounds it — and leaving it there would talk a reader out of the
simplest way to record a weekly reset. With a rule set it says each one
runs until the next one opens.
Refusal reuses comesRoundEarly rather than restating it, so the form cannot
drift from the schema it has to agree with.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The detail sheet looked its record up by the row's id. For an occurrence
that id carries a #date suffix and is not a key in the store, so `own` came
back undefined and the edit and delete buttons vanished on every recurring
row — and a save would have reached editEvent with an id it could not find
and quietly done nothing.
The suffix is deliberate: marks key off the occurrence so each time round
carries its own completion. There is still only one record to edit.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Nothing in the suite rendered <Timeline> with an expand prop, so the merge,
dedupe, and showUpcoming-on-extras logic added for the timeline's rhythm was
verified by inspection only. Three cases: an extra expand hands back is
drawn, an occurrence already among the base rows is not drawn a second time
(pinned by comparing whole markup, since a doubled bar reads as one bar
slightly bolder rather than as an obvious duplicate), and an upcoming extra
is held back the same as an upcoming base row when showUpcoming is false.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The lists carry two occurrences because they answer "what ends soonest";
the board exists to show rhythm, so it draws every occurrence in view.
expand is called with the settled window rather than returning rows up
front, and the ordering is the point: boardWindow takes its max from the
ends it is handed, so feeding expanded occurrences back into it would widen
the window, generate more, and widen it again — a rule with no until would
never terminate. Compute the range from the base rows, then expand into it.
Merged rows are re-sorted only when there is something to merge, so a
reader with no repeating events sees identical behaviour.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The lists exist to answer "what ends soonest", so a rule contributes the
occurrence that has not finished and the one after it — no more, however
often it repeats. A weekly rule would otherwise put thirteen rows into the
list F1 is built to keep short.
occurrencesIn answers the timeline's different question and covers a whole
range. It skips non-repeating events deliberately: those are already in
rows, and returning them twice would double every plain event on the board.
useCustom takes the clock as an argument now, because the rows have to
change as time passes — the occurrence on screen rolls to the next one when
the current finishes.
CustomForms.tsx now passes repeat: null when saving a draft — EventDraft
gained the field but the form has no repeat control yet, so every event it
saves stays a single occurrence.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>