Self-containment was a clause on the end of the commit-straight-to-main
bullet and covered only half of what it should: one coherent change,
green on its own. Nothing said how to split a change that spans layers,
and nothing at all said what the message should contain.
Both halves are now stated. Splitting goes model → store → UI → docs with
each step green by itself, even where that means widening a type in the
model commit that only the UI commit uses — and docs/FEEDBACK.md already
makes the same argument for adapters, so it is cited rather than repeated.
Succinct is about the message: a one-line subject and a body saying why,
which a diff cannot show, rather than a list of files it can. The
no-stray-reformatting line is there because a formatter this project does
not run once buried a 100-line change in a 550-line diff.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
AGENTS.md cited three of the five docs in passing and never said to read
one. An agent could therefore repair a rule it had just rediscovered the
expensive way, which is how ARCHITECTURE.md came to describe a tree eleven
files out of date without anyone noticing.
So: a table of what each doc settles and what to read it before, plus the
two rules that follow. The docs are part of the change, because they hold
the only record of *why* and a false sentence there costs the next reader
the whole argument rather than a detail. And a disagreement between this
file and a doc is a bug to report — this file summarises, the doc holds the
reasoning, so neither silently wins and the wrong one gets fixed.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
bluearchive.fandom.com/wiki/Event/Event_List fetches and parses cleanly,
so the reason to decline it is not obvious from trying it: every one of its
88 rows is JP-server history, the newest ending 2026-02-18, so it yields
zero live or upcoming events. That reads as an empty lane plus a
permanently rejected snapshot, since the runner rejects a body parsing to
nothing — a failure mode worth naming in the assessment table, because
"clean table, no error" invites writing the adapter first.
bluearchive.wiki is the live alternative and stays unbuilt for now: it is
Miraheze, its robots closes the API route we used for Fandom, and it lists
JP and Global in separate tables — the akwiki hazard, which wants settling
before a line is written rather than after.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
New `fandom` parser plus the r1999-fandom-events source, giving the game
six live and upcoming events at exact precision.
It fetches api.php?action=parse, not /wiki/Events. The rendered page
answers a non-browser client with a Cloudflare challenge, and getting past
that would be defeating an access control — the reason uma.moe was
declined. The wiki's robots.txt instead allows /api.php?action= for *, and
that endpoint serves our real User-Agent a 200, so this reads the
sanctioned surface with our own headers and no impersonation. The body is
therefore JSON, which is what canParse checks first: a challenge page or
an error payload must fail loudly, not parse to zero events.
Two page facts shape the parser. Titles come from each row's <b>, because
a missing banner image renders as a red link reading "File:<Event>
Banner.png" that a cell-text reader would publish as the event name. And
the page is an archive of 154 rows since v1.1 with no ongoing section to
gate on, so inclusion is decided against ctx.now — the six-event count is
asserted against an independent extraction off the fixture, per
docs/INGESTION.md § Testing.
Because robots.txt is unreadable from a challenged address, the gate fails
closed in CI and the source is skipped there — a warning, not a broken
build. Refreshing it means running `bun run refresh` from an address
Fandom serves.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adds the r1999 GameId and its metadata, plus GameMeta.resetHourLocal for
the fact that makes it unlike every other game here: it rolls its day at
05:00 server time rather than 04:00, on a single global UTC-5 server, so
its day-key boundary is 10:00 UTC.
resetOffsets could not carry that. Landing 10:00 UTC through the offset
would mean claiming a UTC-6 server, and serverOffsetUtc answers more
questions than this one. The new field overrides RESET_HOUR_LOCAL per game
and is absent everywhere else, so no existing reader's logged day moved —
a test pins that for the games that already had readers.
Both facts are read off the source, not assumed: all 154 rows of the
wiki's event list state (UTC-5) and run 05:00 to 04:59, an event ending
one minute before the reset the next one begins on.
No adapter yet, so the game has no events until one lands.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adds parseOrdinalDateTimeRange for "November 9th, 05:00 - December 4th,
2023, 04:59 (UTC-5)". Ordinal days anchor the pattern at both ends so it
cannot claim text the looser readers should get, and the year rolls back
across New Year as parseMonthDayRange does.
The offset is required rather than defaulted. parseSlashDateTimeRange has
to read its wall-clock times as UTC because its source states no zone;
here the zone is part of the format, so a cell without one returns null
instead of being silently read five hours early. Calendar validation runs
on the stated local fields, before the shift, or "February 30th, 23:00
(UTC-5)" would convert into a real instant in March.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The carve-out was 180 words appended to LICENSE, which pushes the file below
the similarity threshold licence detectors match against — a repository whose
licence reads "other" is less inviting to a forker than one that reads MIT,
and the carve-out was never part of MIT's text anyway.
LICENSE is verbatim MIT again, plus three lines binding NOTICE into the terms
so the carve-out travels with any copy rather than being optional reading.
NOTICE carries the substance. README points at both.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The section still read "not yet chosen" after the LICENSE file landed, which
is the one wrong answer worse than no answer for someone deciding whether
they may fork. Says MIT, and says in the same breath that the schedules are
not MIT's to give.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The code is mine to license; the schedules under fixtures/ and snapshots/
were compiled by wiki editors and describe events run by the publishers, so
relicensing them under MIT would be claiming something I never held. A reader
who forks this needs to know the data does not come with it.
Kept as a note under the unmodified MIT text rather than woven into it, so
the license itself still reads verbatim.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The guidance in here is not Claude-specific — it is what this project is,
what it refuses to do, and the rules that are invisible from the code. Any
agent working here needs it, and AGENTS.md is the name they all look for.
CLAUDE.md stays as a pointer so Claude Code still finds it, and holds no
guidance of its own; two copies would drift and the wrong one would be read.
Every cross-reference in the source comments, docs, workflow and skills now
names AGENTS.md, and the image ignores both.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The assistant's default is to cut a branch whenever it is asked to commit
on a default branch. That default is for shared repos; this one is solo and
its history is a single line, so a branch per change is a merge to clean up
after and nothing gained. CLAUDE.md overrides the default, so it says so here.
Restates the self-contained-commit rule alongside it, since that is the part
worth keeping.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The tab has always rendered <Timeline>; only its label disagreed. Naming
one thing two ways costs a reader nothing on the screen and costs the next
person reading the code a lookup.
The view is component state, not a stored preference, so no localStorage
key moves. Prose uses of "calendar" elsewhere mean a schedule rather than
this tab and are left alone.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The footer thanks every wiki and every studio the feed touches, but never
said who assembled it. The byline sits with the source-code link, since
that is where someone goes when they want the person rather than the page.
Both personal links carry rel="me" so the site and the profile can verify
each other, and the GitHub mark is now a component because two links use it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The health check earned its keep on the first run: six sources broken, four
cycles each, "last confirmed never" — and a last status of **202**. That is
game8.co's edge answering a GitHub runner with a bot-management body instead of
the wiki.
`response.ok` admitted it. A 202 therefore passed the status gate as a
document, reached the parser, yielded nothing, and was reported as "kept
previous snapshot; new body yielded 0 events" — an accurate description of the
symptom that never mentioned the status explaining it, which is why this looked
like a parser problem for days. Require 200: 202 means the request was accepted
for processing, 204 has no body, 206 is a fragment, and none of them is a page.
The rejection note already names the Server header, so the next cycle reads
`HTTP 202 (AkamaiGHost)` instead.
Recorded in CLAUDE.md § Scraping conduct, including that this must not be worked
around. The per-host spacing added alongside does not help and was never going
to — a 202 on a cycle's first request is address reputation, not rate. Browser
-shaped headers or a residential egress would be defeating an access control,
which is the ground uma.moe was declined on, and game8's robots.txt is
permissive, which makes doing it there worse rather than better.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
One real cycle against game8.co while verifying the runner: 200, nine events,
stored. Genshin was the last game reading from a three-day-old fixture that had
a live source available.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The only snapshot the scheduled refresh has ever committed is
endfield-wikigg-events. Seven sources existed at that run; the six game8.co
ones yielded nothing, and no cycle since has committed anything. All of them
fetch fine from a laptop, so whatever is happening happens on the runner —
meanwhile eight of ten games were served from checked-in fixtures for three
days behind a green tick. Nine failures out of ten was exit 0 with warnings
buried in a log nobody opens.
`consecutiveFailures` was already tracked and never read. A source that has
failed BROKEN_AFTER_FAILURES (3, so ~36h at two cycles a day) is now reported
as `broken`: a GitHub annotation, a job-summary row carrying its status code,
and a `broken` step output. The runner still exits 0 on it and `refresh.yml`
fails on that output in a final step, after the commit and the CI dispatch —
exiting non-zero from the runner would skip the commit and throw away the pages
that did arrive, which is the opposite of what "one wiki down never blanks a
calendar" is for. The streak is read from the store rather than from this
cycle's outcome, so a source dead for days that happens to be inside its
six-hour window has not recovered.
A non-ok response now records what turned us away — the Server header, whether
a CF-Ray was present, any Retry-After — because a bare `HTTP 403` reads
identically whether the page moved behind a login or a CDN decided the runner
is a bot farm, and that is the open question here. Values are trimmed and
capped: the note lands in a workflow command and a markdown cell, and it came
from a host we do not control.
Also space requests to a host already asked this cycle, honouring its
Crawl-delay and defaulting to 2s. Eight sources share game8.co, so the
per-source floor alone still permitted one cycle to arrive as eight
back-to-back requests to a single site — which is what a burst looks like from
the far end regardless of our intent, and is plausibly self-inflicted here. The
wait is taken after the interval and robots gates, so a source we then skip
costs nothing.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The feed sanity check only had a floor on the total, which is blind to the
failure it exists to catch: nine healthy sources hold the number comfortably
over twenty while the tenth has gone to zero and that game shows an empty
calendar. Check per source, and print the per-source counts so a drop is
legible in the log before it is a failure.
Zero is unambiguous here. A live snapshot that parsed to nothing is refused by
the refresh runner and never stored, so a source at zero in the feed means the
checked-in fixture stopped parsing — a regression in our code, not a quiet week
for that game.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Every snapshot is written to a sibling `.tmp-*` and renamed into place, so a
run killed mid-write leaves one behind. `refresh.yml` commits the whole
snapshots/ directory, which would pin that truncated page in git forever — and
the point of the atomic write was that a crash leaves nothing a reader can
mistake for a page.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The shell is served cache-first, which is what makes the app work on a
train and also what makes a deploy invisible: a reader with the tab open
— the reader this app is built for — keeps running the bundle they first
loaded, so a new game or a corrected date reaches their device and sits
there with nothing saying why the page looks unchanged. An old app shown
as current is the same failure as old events shown as current.
So the worker now installs quietly and waits instead of calling
skipWaiting(), the page notices it waiting and says so, and the reader's
tap sends the skip-waiting message and reloads on controllerchange. The
app never reloads itself: someone may be mid-way through typing in one of
their own events, and the notice says what a reload costs (their place on
the page) and what it does not (marks and notes live in localStorage).
Detection is derived rather than remembered. build:static grew into a
script that stamps sw.js with a hash of the built shell, because the
browser only offers a worker whose bytes differ, and the predecessor —
a hand-bumped CACHE_VERSION — had already been forgotten once. The feed
is deliberately not part of that hash: it changes twice a day, needs no
reload, and announcing it would teach readers to dismiss the notice
unread. The cache name stays put for the same reason a per-build one
would be wrong — it holds the feed an offline reader is reading.
A first install is not an update and stays silent.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The shell is served cache-first and CACHE_VERSION had sat at v1 through four
commits that changed main.js, so a returning reader kept the old bundle: none of
the new UI reached them and the page looked simply unchanged. sw.js says to bump
it on any shell change and I did not.
Also tells the reader why the game list holds only tracked games when they have
none of their own yet — the list is nine games we cover with no hint that a game
of theirs has to exist before an event can be filed under it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Someone filling this form in by hand is usually doing it because the game isn't
tracked, so making them scroll past nine that are gets the common case
backwards. The default selection follows the top of the list rather than staying
on whatever the feed happened to return first.
The sort groups and does not reshuffle: tracked games keep their feed order
behind the reader's own.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Five games were surveyed for adapters before the scope changed. Three of those
sources are off-limits and the reasons are not visible from the code: Azur
Lane's wiki declines AI input outright, uma.moe gates its API behind a Turnstile
proof, and Fandom's robots.txt 403s — which fails closed, since a permission we
could not read is not a permission we have.
Also notes that four of the games named in the release thread have no wiki.gg
wiki at all, so nobody repeats that search.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A file being imported is not necessarily one this reader wrote. Extracts the
record validator so both the store read and the import path share it, and covers
what it has to guarantee: a partly-corrupt file costs the reader only the broken
records, a hue that is not a hex colour never reaches a style attribute, an
export written before F13 is a file with nothing of its own rather than an
error, and an event whose dates contradict themselves does not land.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The interface for PRD F13. A game (name and lane colour) and events against it,
or against a tracked game when a source missed one, managed from the settings
panel and from the event's own detail sheet.
Two things the forms are careful about:
- "I don't know when it ends" is an offered answer, not a blank field. A
mandatory end date would push the reader into inventing one, which is the
failure the parsers are forbidden from committing — it would just be the
reader committing it instead. An unknown end behaves as it does for a scraped
event: no countdown, no checklist.
- A hand-entered date is never dressed up as a source's. The row carries a
"yours" chip, the sheet says so under the title, and the Source link is absent
rather than dead.
Deleting a game is refused while it still holds events, and says how many.
Deleting an event leaves the marks and ticks attached to it alone.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adds the two localStorage stores behind PRD F13 and joins their events to the
feed's in App, so they sort, filter, focus, expire and tick through exactly the
same code paths rather than a parallel set.
Three decisions worth naming:
- Export carries customGames and customEvents. These exist in one browser and
nowhere else — not in the feed, not on a server — so an export without them
would be a backup that loses the half the reader typed. Import merges by id
like every other set and never removes.
- A date is read in the reader's timezone, and a bare end date means the end of
that day. Someone who types 20 Aug means the 20th where they are; the feed's
00:00Z day boundaries are a parser declining to guess a time the source never
printed, which is a different situation from being told directly.
- An impossible date is refused rather than rolled over, because Date.parse
turns 30 February into 2 March and a silently shifted date is the failure this
product exists to prevent.
Deleting a game is refused while it still holds events, and deleting an event
leaves its marks and logged days alone — reaching into three stores on one tap
is how a misclick costs somebody a streak.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The data layer for PRD F13, with no UI and no behaviour change yet.
src/shared/custom.ts defines the two key spaces, their schemas, and the
projection into what the views read. Two properties are the point of it:
- A reader's event id is random, not derived from their title. They can type a
scraped event's exact name and date, which under ${game}:${slug}:${date} is a
byte-identical key — one completion mark and one streak silently shared by two
events. Randomness also means renaming their own event never moves its id.
- A reader's event carries no sourceUrl, so a hand-entered date can never be
attributed to a source, and claims no region split, because they entered one
instant and inventing three would fabricate two of them.
The rest is widening what was GameId-shaped into a lane that may be one of
theirs: clockFor takes the boundary fields structurally so their events run on
the identical countdown rather than a second one, day keys fall back to the
regional default for a lane with no server map, and gameMeta becomes a context
resolver so metaFor stays pure and total — a lane can outlive its game when an
import carries an event whose game did not come with it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The release thread's only feature request from the reader with the most games,
asked twice and asked for nothing else. No adapter roadmap reaches a ten-game
juggler, so this is the part of the product that serves readers we will never
scrape for.
Records the decision in the PRD as F13 rather than letting the code drift from a
spec that still lists user-submitted events as out of scope, and specifies the
key spaces in DATA-MODEL before any of it is built — a reader's event must never
be minted as ${game}:${slug}:${date}, because they can type a title identical to
a scraped one and the collision would silently share one completion mark, note
and streak between two events.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The most-named game in the release thread, and the cheapest one to add: the
GameId, hue and dailyTasks have been sitting in games.ts since launch with no
source behind them.
arknights.wiki.gg is a better source than Game8 for this game, but it is not the
mp-event shape wikigg.ts reads, so it gets its own parser. Two properties of the
page drive the code:
- Every row lists CN and Global, about five months apart. Only Global is
published; a row without one yields no event rather than borrowing the CN
date. A CN date on a Global calendar is a confidently wrong date.
- Only the next boundary carries a machine-readable timer — the end while an
event runs, the start while it is upcoming — so precision differs per side and
flips when the event goes live. An exact instant is accepted only when it
falls on the same UTC day as the date beside it, because startsAt.slice(0, 10)
is part of the event ID: a start that moved a day would orphan every
completion mark on the morning the event began.
Also sets resetOffsets for all three regions to UTC-7. Not a blanket per-game
offset — Arknights genuinely runs one Global server for every region we model,
and the page evidences the clock: every ending event ends at 10:59:59Z, which is
03:59:59 at UTC-7, one second before a 04:00 reset.
Six events, counted independently against the page before and after parsing.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Nine sources across eight games now, two more Game8 page shapes, two more
date formats, and the h4 rule that neither game's page can be read
without.
Also notes what the two new games do *not* have: no `resetOffsets` entry,
so both take the regional default. Neither source states a server map, and
`resetOffsets` feeds `dayKey`, which is a localStorage key — so that is
recorded as an assumption to confirm rather than left to look like a
verified fact.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adds the game and its Game8 events page, the second of the games named in
the release thread. `parseAdjacentFullRange` reads the shape this page
uses: two full dates divided by an `<hr>` rather than a dash, so a
tag-stripping reader sees only whitespace between them. It is anchored at
both ends and needs a year on each half, because without that "August 12,
2026 Day 3 rewards" reads "Day 3" as an end.
Three of the four live rows publish. "Take Your Heart" ends 30 days after
each player makes an account, so it has no calendar date and no honest
place on a calendar. "Login Campaigns" names two candidate ends
("July 16/30, 2026") — it keeps its real start and takes no end, and the
leftover is not shown as a summary either, since a date the parser
refused to trust must not reappear dressed as information.
The page lists each live event twice: once in a bare Event|Duration table
and again under its own heading with Start Date / End Date rows and a
paragraph of prose. The second copy corroborates the dates, so deduping
now fills a missing summary from the copy it drops. Dates are still taken
wholesale from the better-dated copy and never blended.
Verified by re-extracting the page independently of the parser: 4 rows,
3 events, the fourth correctly skipped.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adds the game and its Game8 events page. One `SOURCES` entry against the
existing game8 parser, plus one date shape that page needs:
`parseLabelledStartEnd` reads a duration cell holding `Start: <date>` and
`End: <date>` split by a `<br>`, which a tag-stripping reader flattens
into one run of text.
Four of the seven events say `End: Permanent`. That is the source telling
us there is no deadline, so they publish with `endsAt: null` and
`endPrecision: "unknown"` rather than a plausible date. The labelled cell
is also structure end to end, so it never becomes a summary — stripping
the leading half would leave "End: Permanent" standing where a
description belongs.
Verified by re-extracting the page with a throwaway script independent of
the parser: 7 rows in, 7 events out, every date matching.
Note the source itself is stale — its "Current Events" table still lists
January-May 2025 and "Upcoming Events" says there are none. The adapter is
right; the page looks abandoned, and Nikki coverage worth relying on needs
a second source at a higher priority.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Game8 uses h4 for two opposite jobs. Persona 5 hides its entire finished
back catalogue behind nothing but an `<h4>Finished Events</h4>` inside a
collapsed accordion, so a reader blind to h4 sees one uninterrupted run of
tables and would publish fifty dead events. Genshin uses h4 the other way
round, for sub-headings *within* a single event ("Availability Period",
"Characters & Rewards for this Test Run").
So h4 now gates sections but never names one: an unrecognised h4 leaves
the current event title alone, where an unrecognised h2 or h3 still sets
it. Letting one claim the title renames "Character Test Runs" to the
label sitting above its own date table, which the Genshin fixture catches.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Analysis of the 26-comment r/gachagaming thread from two days after the
first Pages deploy, with every claim checked against the tree at 6fc3c0b.
Two criticisms recur and only two: the game list is too short to be
anyone's tracker, and the design reads as unfinished. Nobody questioned a
single date, which is the thing most of this codebase's rules exist to
protect.
Recording it because the priority list it ends on is what the next
commits act on — P1c, more games, best-source-first, one commit each. The
saved thread it quotes is left untracked.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Dailiness is guessed from the source's wording, which is a weak signal
and wrong in both directions. Guessing on a reader's behalf and hoping
they notice is the wrong default for a checklist they may build a streak
on, so `detectDaily` now starts false and the control carries an
Experimental tag saying what it does and doesn't know.
The default applies to new readers only — a stored `prefs` keeps its
value, because switching it off under someone who has been ticking
auto-detected checklists would pull those chips out of the strip with no
explanation. Nothing is deleted either way.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The hue on an unticked chip was competing with the tick for attention.
It only needs to say which game the job belongs to; how far you've got is
the tick's answer, and ticking one should read as a jump rather than a
nudge.
Border 34% → 20%, wash 5% → 3%, check 0.35 → 0.25. Done is unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Switching games on and off says which games you play, and is set once.
It's the wrong tool for what a player of four games does while reading —
clear one game, move to the next — which cost two taps per game and left
the settings panel no longer describing what they play.
Focus is a lens over that filter, not a second filter: a bar at the top,
above everything it narrows, with a "next game" control that steps
through and ends by returning to all. It never touches hiddenGames, and
a focus on a game since switched off is ignored rather than obeyed, so
it can't strand you on a blank page whose cause is elsewhere. Each chip
carries that game's outstanding count, so a game with nothing waiting
says so before you visit it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The button advanced one step round the untouched → doing → done cycle,
so pressing "Mark done" on a fresh event produced "doing it" and needed
a second press. Worse, the press after "done" cleared the status
outright rather than undoing anything.
Three states need three targets — that is the control directly above it.
This one is the commit, so it sets done and back. cycleStatus had no
other caller and is gone.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two symptoms of one bug. The "next to expire" headline counted events
the reader had marked done or ignored, and the dailies strip kept a
tickable chip for a repeating event they had already finished.
showCompleted and showIgnored decide what a reader can *look at*. The
headline and the strip are *instructions*, so they answer a different
question — what is still on your plate — and both now go through one
`outstanding` lens.
Also fixes a second bug in the same line: `next` took the head of the
list, which under "doing first" sorting is whatever you're partway
through, not the soonest deadline. It reads the minimum now.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The one moment in this app that is unambiguously good news, and it read
the same as any other tick.
Fires only on a tick that completes the set — the list also shortens when
the reader filters, and a burst there would be congratulating them for
filtering. Nothing on mount either, so arriving at an already-finished
day is not treated as having just finished it.
Decorative, aria-hidden and under a second; the "All done" text beside it
is what a screen reader gets. Fully off under prefers-reduced-motion
rather than merely reduced — nothing here carries meaning, so the honest
reduced version is nothing at all.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The hue only appeared on completion, so the half of the strip a reader
actually scans — the unfinished half — was a row of identical grey pills
with nothing to say which game each belonged to.
Soft border and wash while outstanding, full strength once ticked. Done
is still legible without the colour: the tick, the stronger border and
the deeper wash all carry it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Endfield has two server groups, not three: Europe is served off the
Americas machine on a fixed UTC-5, so a European player's day rolls at
09:00 UTC. We were resetting it six hours early, at 03:00, which ticked
the wrong box every morning between those two instants.
Adds GameMeta.resetOffsets, a sparse per-region override, and threads an
optional `game` through every day-key function. Per region rather than
per game on purpose: a blanket offset would drag Asia — which does have
its own Endfield server — onto the Americas clock, moving day keys for
readers who never had the bug. A regression test pins Asia's output as
identical to before.
Day keys are localStorage keys, so this re-labels ticks logged between
03:00 and 09:00 UTC by European Endfield players, one day backward. No
tick is deleted and past days stay editable, but a streak can read as
broken for a day. That is the cost of correcting a wrong reset; leaving
it wrong is worse.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The tree had drifted: progress controls, the daily strip and checklist,
the undo toast, and three state modules have all been in the code for a
while without appearing here.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>