Commit Graph
2 Commits
Author SHA1 Message Date
Lucas WintherandClaude Opus 5.5 54d13d7472 feat: shine a code redeemed or an event completed on its way out
A code redeemed on its last server sweeps in the game's colour and greys
in place for 0.8 s, then lands in Redeemed or expired. A completed event
greys and shines while its Moved to Archive notice holds, now 0.9 s
rather than 1.5 s, which read as unresponsive; an ignored one only greys.

Settings → Appearance gains Motion & celebrations as three What to track
cards: Reduce motion (stops every animation and the fireworks, adding to
the device's own setting), Fireworks, and Shine. Reduce motion locks the
other two off without forgetting them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 04:26:50 +02:00
Lucas WintherandClaude Opus 5.5 f17b7985ef feat(celebrations): a burst for each thing finished, and a switch for all of it
The redesign only celebrated a finished section, so ticking one daily or
completing an event drew nothing. Now a daily ticked, a routine met, an
amount typed to its target and an event marked completed each fire the
small burst; the item that finishes every daily or a game's routines gets
only the grand celebration. Settings → Appearance → Celebrations
(prefs.celebrations, on unless false) turns every firework off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 22:46:46 +02:00