A third period, { unit: "cycle", days, from }, cut in day-key space like
weeks and months, so each game's per-server reset carries over. Tasks on
it are tallied and switched apart (showCycleTasks, on by default), show
the days left in their chip, and the lower row's heading now names the
periods it holds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The strip's Edit panel lists each game's chore, then its built-ins, then its
events, each with Stop tracking, and Track · N offers everything a game could
track and does not. Your own lists every built-in of the games that are on,
untracked ones included and marked, so none is off with no way back.
Renames Remove from dailies / Add an event to Stop tracking / Track.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Giving Genshin's "To Temper Thyself and Journey Far" its five-of-seven goal
meant finding it in the list, opening its sheet, saying it repeats and only
then setting the goal. The strip now has an Edit mode beside Catch up that
lists its events by game with their goals, opens the sheet's goal control in
place, and adds any running event a game at a time. It calls the same
setDaily/setGoal the sheet does, so it can store nothing the sheet would not.
Weekly and monthly tasks are not due tonight, so they move to a row under the
dailies, and each period can be switched off (showWeeklyTasks,
showMonthlyTasks; default on, so nothing disappears on upgrade).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>