The new reader app replaces the old UI: Checklist with a rail (focus
pills, Next to expire, today's dailies, pinned routines), Timeline in a
new and a classic look, Routines, Archive and a Settings area, in a
Structured (default) and a Relaxed interface. It follows the approved
Round 6 B and Round 7 mockups, corrected screen by screen with the owner.
Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data
is migrated on first load, a recovery copy is written first, and the v1
keys are never removed, so a rollback finds them unchanged. Redeem codes
for Genshin arrive as their own feed.
Also: live's urgency ramp, editable per theme; completion and
section-complete fireworks; a returning-user tour; the design mockups,
specs, plans, reviews and handoff record.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A third period, { unit: "cycle", days, from }, cut in day-key space like
weeks and months, so each game's per-server reset carries over. Tasks on
it are tallied and switched apart (showCycleTasks, on by default), show
the days left in their chip, and the lower row's heading now names the
periods it holds.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Giving Genshin's "To Temper Thyself and Journey Far" its five-of-seven goal
meant finding it in the list, opening its sheet, saying it repeats and only
then setting the goal. The strip now has an Edit mode beside Catch up that
lists its events by game with their goals, opens the sheet's goal control in
place, and adds any running event a game at a time. It calls the same
setDaily/setGoal the sheet does, so it can store nothing the sheet would not.
Weekly and monthly tasks are not due tonight, so they move to a row under the
dailies, and each period can be switched off (showWeeklyTasks,
showMonthlyTasks; default on, so nothing disappears on upgrade).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Review pointed out that `dailyGroups` was well covered and the wiring to it
was not: passing the wrong pref from App, binding the checkbox to a
neighbour, or hardcoding `true` in Dailies each shipped with the suite
green. Three of those are now caught by rendering the strip and the settings
panel rather than the function behind them — verified by performing the
mutations, not by reading the code.
The fourth, App handing Dailies the wrong pref, is still uncovered: no test
renders App, and closing it needs a feed and a click library this project
does not have.
Also pins the default. Flipping that one line silently empties Today's
dailies for every existing reader, which is the whole argument of the
comment above it, and nothing was watching — `defaults` is exported so the
value and the upgrade path can both be asserted.
And DATA-MODEL's enumeration of the prefs blob had gone stale; AGENTS.md
names it as the doc to update when a stored key moves.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
It was the board's alone, sitting between two app-wide filters and
carrying a line of small print to explain why it was different. It is the
same events answering the same question in either view, so it is now one
switch: the board plots them, and the checklist keeps its "Not started
yet" section.
That means the section is off by default, which is a visible change for
every existing reader — deliberate, and the same argument the board makes.
This app answers what expires next; on fourteen lanes the queued patches
are more rows than the thing they came for.
`timelineUpcoming` becomes `showUpcoming`, because the old name would now
be false, and `adoptRenamed` carries a stored answer across on load.
Nothing would be lost by dropping it — `prefs` is one blob under one key,
not a key space — but a reader who had switched the future on would find
it off with no explanation, and they should not have to say a thing
twice. A stored new name always wins, so it cannot overwrite a fresher
answer with a stale one.
Gating the section alone would have opened a hole: nothing running and
everything held back rendered an empty column, because the "nothing to
show" line keyed off there being no rows at all rather than none listed.
It now counts what is held back and names the switch, as the board does.
The split pills stay the board's: the checklist gives these a section
with a heading either way, so there is nothing there to mix them into.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adding a source is our decision, not the reader's. Eleven lanes became
fourteen this week, and for someone who plays two that is not a feature
arriving — it is their calendar filling with events they will never open,
which is the thing the first-run picker exists to prevent.
`knownGames` records every lane a reader has been offered; a lane missing from
it is new to them, so it is recorded and hidden on sight. The games chips in
settings list every lane, on or off, which is where they take one up.
The case that had to be right is the reader who installed before any of this
existed: they have no `knownGames` at all, and reading that as "has been
offered nothing" would switch off every game they already read. Absent means
unrecorded — the first pass records what is already on their screen and
changes nothing else. Lanes they invented are recorded but never hidden;
typing a game in is asking for it.
The decision is a pure function so this is provable rather than watched for.
One real cost, stated in the PRD rather than hidden: a reader whose game
finally arrives is not told, which makes the colophon roadmap matter more.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>