Add a task gains "Every N days": a length of 2 to 366 days and the date a
cycle began. Editing one keeps its length and start, and "days needed" is
capped at the cycle's length.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A third period, { unit: "cycle", days, from }, cut in day-key space like
weeks and months, so each game's per-server reset carries over. Tasks on
it are tallied and switched apart (showCycleTasks, on by default), show
the days left in their chip, and the lower row's heading now names the
periods it holds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Most shops sell both banners' pulls. A shop's premium line is offered like any
built-in; its standard line (Acquaint Fates, Star Rail Pass, Master Tapes,
Resonite Crystals) only when the reader switches on Include standard-banner
pulls under the built-ins switch. A new pref, standardPulls, absent meaning
off, so no install gains anything until it asks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Built-ins now include monthly items, so the strip's question, Settings and Your
own say "weekly and monthly". The per-game tooltip quotes the oldest source
date when a game has several.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The strip's Edit panel lists each game's chore, then its built-ins, then its
events, each with Stop tracking, and Track · N offers everything a game could
track and does not. Your own lists every built-in of the games that are on,
untracked ones included and marked, so none is off with no way back.
Renames Remove from dailies / Add an event to Stop tracking / Track.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new pref, routinesHidden, lists built-ins stopped one at a time by id. It
narrows the game's answer and never widens it, so stopping one changes nothing
else, and a built-in shipped later still arrives. Tracking one of a game that
is off turns the game on with that item alone (trackRoutinePatch).
Absent means none; ticks and numbers stay under the id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When merge fuses two sources' copies, the loser's id leaves the calendar, and it may already hold a reader's ticks from a day it was published alone. Until now that needed a hand-edited RETIRED_IDS entry per fusion.
The survivor now lists what it absorbed in an optional mergedIds field. When a feed arrives the client turns those into carry-forward pairs, skipping any id the feed still publishes, and an import takes the same table. Optional, so an older cached feed still validates and an older bundle drops it unread. RETIRED_IDS stays for parser changes, whose old ids no feed will name again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game8 heads Genshin's pass "Battle Pass - Moontrace"; Fandom lists "Moontrace" and files the category in a column. The label minted a second id for one event, so every battle pass since the Fandom source landed has been on the calendar twice, and a reader reported it.
Both sources now mint the same id and merge fuses them by id. The two Game8 ids that moved, Frostfarer and Moontrace (the only ones git history shows ever shipped), go in RETIRED_IDS so readers' marks follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An event id is a localStorage key, so a fix that changes one orphans every tick, note and ignore filed under it. retiredIds.ts holds an explicit table of old id -> new id, and the progress, daily and ignored stores move entries across on load and on import.
It moves rather than copies: a copy left under the old id would be carried forward again on every load and bring back a mark the reader had cleared. When both ids hold an entry, each store's own import merge decides, except that progress keeps any field only the older row held. The table starts empty; the change that moves ids adds its entries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With "Comes back after a wait" and "I don't know when it ends" both
chosen, the end field is hidden, yet the still-needed line asked for "an
end date". It now names the way out: an end date, or another repeat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Readers who knew what they wanted could not see which answers in Add an
event or Add a task produced it. Both add forms now open with a row of
examples (templates.ts) that set the form's shape only: kind, how often,
how it repeats, how it is measured. Never a name, date, target or game,
and no date is guessed, so nothing an example set can be saved unread.
Both forms also had a pass: plain words and pills for how often and
repeat, the name asked first and the kind after the dates, each message
beside its field, and a "Still needed" line read from the same check that
disables Save. The event form's derived state is now one pure function,
eventFormState, so the examples are proved to complete into a saveable
event without a click.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
What you see drew a checkbox per game for built-ins, a list that grows
with every game and every built-in, and offered no per-game answer for
chores at all. Each now has one switch, a line naming the games that
differ, and Choose games to change them, in the focus chip's colours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Chores had one global switch and built-ins only a per-game opt-in, so the
two answered the same question two different ways. perGame.ts is now the
one rule for both: a global answer, then the games that differ.
Nothing is migrated. routineGames keeps its meaning as the built-ins'
on-list and an absent showRoutines still reads as off, so every reader's
answers, and an older cached tab, see what they saw before. The strip
stops asking about one game once the reader has answered for all.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Giving Genshin's "To Temper Thyself and Journey Far" its five-of-seven goal
meant finding it in the list, opening its sheet, saying it repeats and only
then setting the goal. The strip now has an Edit mode beside Catch up that
lists its events by game with their goals, opens the sheet's goal control in
place, and adds any running event a game at a time. It calls the same
setDaily/setGoal the sheet does, so it can store nothing the sheet would not.
Weekly and monthly tasks are not due tonight, so they move to a row under the
dailies, and each period can be switched off (showWeeklyTasks,
showMonthlyTasks; default on, so nothing disappears on upgrade).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new reader should see what's coming before deciding they don't want
it. It's set at first-run setup rather than in the defaults, so an
existing install whose saved prefs predate the field keeps its answer
instead of having it switched on underneath it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When the network failed behind the service worker, it answered from its
own store. Check for new data then said nothing newer was published when
the server was never reached. The worker now marks that copy, and a fresh
check treats it as unreachable; ordinary loads still use it offline.
The built-in tasks entry linked to a follow-up fix instead of the
feature, and the changelog spec's details now match what shipped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A card above the lists shows the entries the reader hasn't seen, five at
most; Got it records the newest. The footer opens the changelog: release
notes with their commit range and specs, the short entries each covers,
and the rest by month.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
First-run setup marks a new reader up to date, since changes mean nothing
before you've used the app. An absent marker therefore means an install
from before the changelog, which is what lets the launch be announced to
existing readers once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Make it mine's copying was inline in App and untested; it is now a pure
function with a test, so a change to either store can't make the copy
silently arrive empty. The question's buttons now say what they answer
when heard out of context. The prefs block and the spec now match what
shipped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A reload can be served the browser's cached feed for minutes. The button
beside the data's age asks the server past that copy, swaps in a newer
feed without reloading, and says honestly what came back. Newer is
judged on events and sources, never the build stamp. The age now says
"just now" rather than "ended ago" when a fresh feed is a moment ahead
of the page's clock.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The switch sits beside the daily chores and answers the strip's question
too. Built-ins are listed with a link to their dated source. Make it mine
copies one into the reader's tasks, numbers and ticks included, and hides
the original while the copy exists. It's additive, so deleting the copy
brings the original back as it was.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The strip asks once, in one line, about a game on screen that has
built-ins. Yes puts them beside its dailies, drawn and counted like the
reader's own tasks, with a tooltip giving the source's date.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both prefs are absent unless the reader answers, so built-ins are opt-in
for every install, old ones included. The question is asked only about a
game on screen, and only once. A built-in the reader made their own
stays hidden while the copy exists.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review found that import and edit rebuilt a task from this build's parse.
That stripped any field it didn't know, and import dropped a newer
version's task entirely. Both now keep the record as stored and validate
only to display it.
An event whose goal is points can't be ticked, so it no longer counts as
waiting today: it counts with its week. The month-day field reset
itself to 1 when emptied; it now keeps a draft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In the rail, three counts on one heading line wrapped it and broke the
reset countdown across two lines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
They live in Your own, beside the reader's games and events. Every field
has a default the reader can accept unread (weekly, from Monday, ticked
off once) except the target, which nobody can guess for them. Save is
offered only when the store would accept what was typed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Some events want a number of points rather than a number of days. The
goal control gains Days and Points. Switching period keeps the measure
and the number, and the sheet keeps this period's number editable in
place. A target is capped where the schema reads it back, so a huge
number can't silently become no goal.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tasks sit at the end of their game's group and are counted by their own
period, so a chore due Sunday is not "waiting on you today" every
morning. A number chip opens an editor under the strip instead of
ticking, since a chip is one target. Catch up offers last period's
number the way it offers yesterday's tick.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
They exist on this device and nowhere else, so an export without them is
a lossy backup. Both are additive keys, as custom games were: older files
lack them and still import. Tasks travel as stored, including any this
build cannot read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both stores keep what is on disk and validate where they read, unlike the
custom-event store. Filtering on load would let the next write delete a
newer version's records. Import merges by id, or by item and period for
amounts, and the later edit wins, so a restored backup cannot roll a
week back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Weekly chores like 2,100 activity points are a number, not a count of
days, and monthly ones need a month. The status shape now carries its
measure and period start, so tasks can reuse it whole.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review found three ordinary actions that deleted a goal this build could
not read: "It repeats daily", pressing an already-pressed Off, and "not
daily" without saying so. Only "not daily" clears a goal now, and its
warning keys off what is stored, not what parses.
The count field was bound straight to the goal, so emptying it snapped
the old number back and typing appended to it. It now keeps a draft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The goal sits under the checklist, where its count shows. With a goal
set, the caption counts against it instead of calling unticked days
missed. Reaching an event-wide goal offers Mark event done but never
takes it. Saying "not daily" says up front that it removes the goal.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An event wanting five days of seven stays in the strip all week with its
count on the chip. Once the week is met it reads as done this week, and
it counts toward the header without a tick being invented. The burst
now watches today's ticks, so meeting a week by backfilling stays quiet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Goals ride the existing record, so export and the later-edit-wins import
merge carry them with no new key. Setting one clears a contradicting
"not daily"; saying "not daily" clears the goal, so no conflict hides
in storage.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every server's reset hour and offset was checked against it, so it is
credited beside the schedules' sources.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Its summary set focus-visible:outline-none, which left a keyboard
reader with no visible focus there. It now shares the settings groups'
focus rule and chevron.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A sticky name wider than what was left of its bar got pushed out at its
start, so bars ending today read "e - Part 2". Those are the most urgent
events on the board. Capping the name to the visible run makes it
truncate at its end instead.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Forty minutes left of a two-week event is under half a tick, so the
meter rounded it down to an empty strip. The most urgent rows and the
headline looked like events that were already over.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a phone a single truncated line cut most titles mid-word, and the
title is what a reader scans the list for.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The fullwidth plus is in neither Chakra Petch nor Public Sans, so it fell
back to whatever font the device had and showed as an empty box on some.
It is now an SVG stroked like the other icons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
readableHue returned every dark hue untouched on the claim that all of
them already cleared 4.5:1 there. Five did not, and Fate's navy was
1.8:1, so its name under the headline deadline was nearly invisible.
Those five are now lifted in lightness only, keeping hue and saturation;
the fifteen that pass are unchanged. The owner approved relaxing the
"dark theme does not move" rule to this, and AGENTS.md and PRD F15 say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Derive source pull date from confirmation and recent content updates, preventing recently updated sources from displaying as pulled never or pull overdue.
The footer's staleness notice is an instruction, and the only remedy it
offers is "go and check that game's source page". That is not something a
reader can act on for a game they turned off and cannot see a single row
of — and with nineteen lanes, naming eleven they do not play buries the one
they do. A new lane arrives switched off (F8), so an untouched install was
being warned about most of the catalogue.
Scoped in two places, not one: the named list, and the count the
summarising branch measures against. Without the second, that branch would
never fire for a reader with most of the calendar off and they would get a
list where a sentence was the readable answer.
The notice now also states whose games it counted, in the words NextUp
already uses for the same set. Narrowing what the footer measured while
still printing "nothing has refreshed" would turn a claim about four games
into one about eighteen, in the one paragraph on the page whose job is
being trusted about age.
The headline age and the credits stay whole: the first is a fact about the
feed and feeds the bug form, the second is attribution owed to every source
we read regardless of what is on screen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Review pointed out that `dailyGroups` was well covered and the wiring to it
was not: passing the wrong pref from App, binding the checkbox to a
neighbour, or hardcoding `true` in Dailies each shipped with the suite
green. Three of those are now caught by rendering the strip and the settings
panel rather than the function behind them — verified by performing the
mutations, not by reading the code.
The fourth, App handing Dailies the wrong pref, is still uncovered: no test
renders App, and closing it needs a feed and a click library this project
does not have.
Also pins the default. Flipping that one line silently empties Today's
dailies for every existing reader, which is the whole argument of the
comment above it, and nothing was watching — `defaults` is exported so the
value and the upgrade path can both be asserted.
And DATA-MODEL's enumeration of the prefs blob had gone stale; AGENTS.md
names it as the doc to update when a stored key moves.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Today's dailies carries two different things: each game's standing chore —
"Commissions, resin", a fixed list nobody publishes — and any event with a
checklist. The first is the app guessing at a routine the reader never asked
for, and it was the only part of that strip with no way out.
So the switch removes exactly that. Events keep their checklists whatever
their source, including ones the reader added themselves and marked daily,
which was the requirement most at risk of being filtered away by a switch
aimed at something else.
Nothing is discarded. The ticks live under `dailies:<game>` and nothing here
reads or writes them, so switching back on restores every logged day and
every streak — the same promise `detectDaily` already makes. Defaulted on,
because everyone has these today and a setting that silently removes
something on upgrade is worse than one nobody notices.
Gating where the chore is built rather than where it is drawn means the
counts follow for free: "N still waiting on you today" is derived from the
items, and a game left with nothing contributes no group at all, so the
strip's own empty guard drops it rather than leaving a heading with no rows.
Named for what it removes. A switch called "dailies" would read as broken
while the strip stayed on screen showing the reader's own events.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>