A dashed edge and a thinner wash say "this bar has not started". They do
not say where the running ones ended, so a board with the future switched
on had to be decoded bar by bar to answer the question a reader opens it
with — what is on now.
So the boundary gets a label, and it is the same object as a lane's name:
a small eyebrow pinned to the left edge, surviving any scroll position. In
muted ink rather than a hue, because a hue on this board means "whose
event is this" and this is not about a game. One per lane, since "where
does this stop running?" is a different answer for each of them.
Where it goes is a single index rather than a per-row test, because there
is only one boundary: every order this board can be given puts live rows
before upcoming ones, and `splitAt` is exported so that is a test rather
than a comment.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
It shipped as a pill in the board's own header, beside the stacking and
scale controls. That is the wrong company: those two reshape what is
already on the board, which is why they are reached for while reading it,
and this one decides what is on it at all — the same question
"Show events I've finished" and "Show events I'm ignoring" answer, from
the panel where both of those live.
It is the only one of the three scoped to a single view, so the row says
so instead of reading as a promise about the whole app. The board loses
the count the pill carried; with nothing left running it still says how
many are waiting and names the setting, and the page header has said
"N live · N upcoming" all along.
Controls had no tests at all, so the three view filters get some: what
each checkbox is bound to is invisible in a diff and obvious only to the
reader it happens to.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two halves of one reading. The board answers "how does the time I am in
lay out?", and plotting every lane's next patch stretched the window
weeks past today and squeezed the running bars down to nothing — so it
holds them back, and holds them back itself rather than being handed a
shorter list, because the control has to say *how many*. A board that
quietly withheld a third of the schedule is indistinguishable from a
quiet fortnight, which is the wrong thing for this app to imply by
accident. A board with nothing left running says so and points at the
control instead of reading as an empty calendar.
Switched on, a bar drawn right of the now rule is only implicitly in the
future, and implicitly is not a standard we hold anywhere else a date is
involved. Gacha schedules are not a smooth stream of starts either — a
patch ships six things at once — so the unit is the clump: a dashed rule
per group of starts, labelled in words. Clumps merge by distance on
screen rather than by calendar, since a week apart is one mark at six
pixels a day and two at a hundred and eight, and a merged one states the
span it covers rather than claiming a date the board is not ruling at.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The board's header said "One lane per game" and left it at that; now it
offers the other stacking too, in the same place and the same pill shape
the list's sort control uses — you reach for it while looking at the
board, not in settings.
Merged, there is no lane heading to say whose event a bar is, and hue
alone cannot answer that once every game shares one stack. So each bar
carries its game's short name, and its tooltip carries the full one. A
bar under 96px has no room for a tag and a title both, and a chopped
game name reads as a broken word — those keep the title and say the game
in the tooltip.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Lanes keep a game's events adjacent, which is what makes the board
readable for someone playing four of them — but a reader with four games
has one queue of deadlines, and lanes scatter it: the thing ending
tonight sits three lanes below the thing ending next month, and no
amount of scrolling puts them side by side. So the stacking becomes a
choice, and the choice is remembered like the scale and the view are.
The merged mode sorts with endingSoonestFirst rather than a bare end
date, so the timeline and the list cannot mean different things by the
same words — and an unannounced end keeps its place behind every dated
one instead of pretending to a deadline.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
"Ending soon" described the sort, not the job — and it sat one line above a
sort control whose own option reads "Ending soonest", so the tab and the
ordering looked like the same control said twice. Checklist is what a reader
with four games is doing with it.
The stored id stays "soon". That value is in `prefs.view` on real devices, and
a label is copy: renaming one must never move a reader to the other view.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two changes to how the board reads.
The window was drawn from the earliest start, so one long-running event — a
standing login campaign can have been going half a year — bought months of
empty calendar that nobody scrolls back through and that pushed every other
bar off to the right. It now floors at two months, a patch cycle and a half:
far enough that a running event's start is usually still on the board, past
the point where the answer changes what anyone does today. A bar older than
the board keeps its faded left edge rather than being redrawn as though it
started there.
The bars themselves were 28px with 4px between them, which read as a stack of
hairlines rather than a schedule. They are 36px now, with more padding, more
air between events, and more between lanes.
`boardWindow` comes out of the component while it is being changed: it
decides what a reader can and cannot see, which is worth a test rather than a
rendering.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
`view` was component state, so a reader who preferred the timeline was put
back on the list by every reload — and which view opened at all had been
decided for them twice over: the PRD said calendar, the app shipped the list.
Neither was the reader's answer.
So the first run asks, and the tabs write to `prefs` from then on. The
question ships pre-answered with the list, because a reader cannot choose
between two layouts they have not seen and that is the one that answers "what
expires next" in a look — and each option is drawn rather than described, for
the same reason. The screen says where to change it afterwards, since the tabs
are small text in a corner.
Adds `view` to the prefs key space. Additive and defaulted, so an existing
reader's stored prefs open exactly where they did before.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A reader with two games switched on said the list lost its point at
twenty-one rows and asked for the three closest deadlines up front. One row
was also fragile on its own terms: ticking off the headline event left the
panel pointing at something the reader had no context for.
Three equal panels would be a stat grid, and a reader arrives with one
question — so the shape is one answer at full size and two follow-ups under
it, with no meter, summary or badges to turn the panel into a second copy of
the list below it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>