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gacha-event-tracker/docs/ARCHITECTURE.md
T
Lucas WintherandClaude Opus 5 ba39ad2bce feat(timeline): let the reader set the scale
One density cannot answer both questions the board is asked. A patch cycle is
six weeks, a login campaign runs for months, and 13px a day is a compromise
between "what am I in the middle of this week?" and "how do the next three
months line up?" that serves neither well.

A pair of controls steps through a ladder of day widths and the choice is
remembered, on the same argument as the view tabs: a reader who has said how
they want to read this should not say it again on the next load.

Two things it had to get right. Zooming holds the middle of the view still —
rescaling around the left edge of a three-month board throws away whatever
they had scrolled to, and re-opening at today would undo the scrolling that
got them there. And the dated ticks thin out as the scale shrinks, because a
week is 42px at the widest setting and the dates would sit on top of each
other; the gridlines stay weekly, since they carry the rhythm rather than the
reading.

The scale is stored as the measurement, not a step number, and read through
`snapDayWidth`. An export written against a different ladder then opens on
something close to what its reader chose, and a corrupt value opens on the
default rather than a board one pixel wide.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 04:13:31 +02:00

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# Architecture
## Shape
One Bun process serves the static React build, exposes a read-only JSON API, and runs the
ingestion scheduler on a timer. SQLite is the only datastore. There is no auth layer because there
are no users.
```
┌──────────────────────────────────────────────┐
game wikis ───► │ Bun process │
news pages │ │
│ scheduler (every 6h) │
│ │ │
│ ▼ │
│ ingest pipeline │
│ fetch → parse → merge → validate │
│ → reconcile → gate and publish │
│ │ │ │
│ │ └──► quarantine │
│ ▼ │ │
│ ┌─────────────┐ │ │
│ │ SQLite │◄────────────────┘ │
│ └─────────────┘ /review (127.0.0.1) │
│ │ │
│ ▼ │
│ GET /api/events static React build │
└────────┬─────────────────────────┬───────────┘
│ │
▼ ▼
browser fetch browser render
localStorage: progress, daily, ignored,
prefs, the reader's own games and events
← never leaves the device
```
**That is the design, and the scheduler half of it is not built yet.** What runs today is
`scripts/refresh-sources.ts` on a GitHub Actions cron, writing snapshots to disk, and a feed built
from those files rather than from SQLite — see § Today. The stages, the layering and the review gate
are unchanged by that; only what wakes them up and where they land is.
The pipeline makes no third-party API calls beyond fetching source pages. There is no inference
anywhere, at ingest time or in a request path.
## Layout
```
src/
server/
index.ts Bun.serve entry: static + API + scheduler bootstrap
routes/
events.ts GET /api/events, /api/events.json
games.ts GET /api/games
review.ts /review UI + approve/reject (localhost-bound)
health.ts GET /api/health
db/
client.ts bun:sqlite handle, WAL, pragmas
migrations/ NNN-name.sql, applied in order at boot
queries.ts all SQL lives here — no SQL in route handlers
ingest/
scheduler.ts timer + jitter + per-source lock [not built]
pipeline.ts the 6 stages, orchestration only [not built]
html.ts flat-table HTML reader (no dependency) ✓ built
dates.ts ten deterministic date formats ✓ built
merge.ts cross-source dedupe, corroboration ✓ built
sanitize.ts the trust boundary — stage 2.5 ✓ built
robots.ts robots.txt parsing, matching, host cache ✓ built
snapshots.ts raw snapshot cache + conditional headers ✓ built
validate.ts zod parse + calendar sanity rules [not built]
reconcile.ts diff vs published, confidence, conflicts [not built]
parsers/
types.ts SourceParser interface ✓ built
game8.ts game8.co article calendars ✓ built
wikigg.ts wiki.gg mp-event templates ✓ built
akwiki.ts arknights.wiki.gg mrfz-wtable ✓ built
fandom.ts Fandom via the action=parse API ✓ built
bawiki.ts bluearchive.wiki JP/Global tabber ✓ built
holodori.ts holodori.wiki Current/Past Events tables ✓ built
index.ts parser registry ✓ built
adapters/
types.ts Adapter interface, ParseContext ✓ built
index.ts SOURCES registry, parseGame(), sanitize ✓ built
shared/
schema.ts zod schemas — the contract, both sides ✓ built
time.ts clocks, urgency, region resets, captions ✓ built
games.ts per-game name, hue, and reset clock ✓ built
daily.ts which events repeat, and game-day keys ✓ built
effort.ts effort estimates and the runway heuristic ✓ built
custom.ts the reader's own games and events (F13) ✓ built
feed.ts the /api/events.json wire contract ✓ built
client/ ✓ all built
main.tsx render + service worker registration
App.tsx shell, views, filters, onboarding gate
api.ts typed feed fetch, schemaVersion refusal
sw.js offline: shell cache, feed fallback
manifest.webmanifest, icon.svg
components/
NextUp.tsx the next three deadlines (PRD F2)
EventRow.tsx row + meter + caption (F2, F3)
Meter.tsx the depletion meter
Legend.tsx what the bars and colours mean
Timeline.tsx the board: pinned axis, lanes, bars (F1)
EventDetail.tsx detail sheet, ignore action (F9)
ProgressControls status, effort, note (F12)
Dailies.tsx today's strip, per-game reset clocks
DailyChecklist one repeating event's whole run
Fireworks.tsx the burst when the last daily lands
GameFocus.tsx one game at a time (F4a)
Controls.tsx games, region, export/import(F4, F5, F6)
Welcome.tsx first-run games and view (F8)
Toast.tsx undo an ignore
UpdateNotice a newer app is installed and waiting (F14)
YourOwn.tsx the reader's own games, in settings (F13)
CustomForms.tsx the game and event forms behind it (F13)
Colophon.tsx credit, disclaimer, repo link
state/
storage.ts namespaced, versioned localStorage
useMarkSet.ts ignores (and the superseded completions shape)
useProgress.ts status, effort, note, daily override (F12)
useDailyLog.ts which game-days are ticked off
usePrefs.ts region, filters, focus, view, onboarding flags
useCustom.ts the reader's own games and events (F13)
gameMeta.tsx lane id → name, label, hue; resolves custom lanes too
sort.ts deadline order, or what you're partway through
lens.ts who sees which rows — focus, outstanding, next-to-expire
zoom.ts the timeline's scale ladder; pure
useAppUpdate.ts is a newer build waiting, and taking it (F14)
serve.ts static server + /api/health ✓ built
scripts/
build-feed.ts fixtures → public/data/events.v1.json ✓ built
build-static.ts shell + worker into public/, build-stamped ✓ built
parse-fixture.ts run one adapter offline ✓ built
refresh-sources.ts fetch, cache, rebuild — the only network ✓ built
fixtures/<game>/ checked-in raw HTML + expected parse output
snapshots/ the current page per source, rewritten by refresh
```
## Request paths
| Route | Purpose | Notes |
|---|---|---|
| `GET /` + assets | React SPA | Served from the `bun build` output |
| `GET /api/events?from&to&game` | Filtered feed | `ETag` + `Cache-Control: public, max-age=300` |
| `GET /api/events.json` | Whole published feed | Cheap; the client mostly uses this and filters locally |
| `GET /api/games` | Game metadata: id, name, color, lastUpdatedAt | Drives the freshness badges (F7) |
| `GET /api/health` | Per-source last-success, quarantine depth | For an operator, not the UI |
| `GET /review` | Quarantine review UI | **Bound to `127.0.0.1` only** |
| `POST /api/review/:id/approve` \| `/reject` | Promote or discard a quarantined event | Same binding |
### Why `/review` needs no auth
`Bun.serve` runs two listeners: the public one on `0.0.0.0:PORT` with the SPA and `/api/*`, and a
second on `127.0.0.1:ADMIN_PORT` with `/review` and `/api/review/*`. The review routes are not
registered on the public listener at all — they are unreachable from off-box, so there is nothing
to authenticate. This is the mechanism that satisfies "no logins" without leaving an open admin
endpoint on the internet.
**This is load-bearing.** If someone later puts a reverse proxy in front of the admin port, or
merges the two listeners "to simplify", the review UI becomes a public write endpoint. Any change
in that area needs an explicit auth story first.
## Data flow, concretely
1. **Scheduler** wakes every 6h (± jitter). For each source not fetched within its `minIntervalMs`,
it acquires a per-source lock row and enqueues a run.
2. **Pipeline** executes the six stages in `docs/INGESTION.md`. Every stage writes to
`ingest_runs` so a failure is diagnosable after the fact without re-running.
3. **Publish** upserts into `events` by stable ID, bumping `version` and `updatedAt` when any field
changed. Events that vanish from a source are *not* deleted — they are marked
`status = 'delisted'` so a source outage cannot silently empty the calendar.
4. **Client** fetches the feed, joins it against `localStorage` by event ID — progress, ticked
days, ignores, and the reader's own events — and renders. That join is client-side only; the
server never learns what the reader completed, skipped, or typed in.
## Concurrency and failure
- One in-flight run per source, enforced by a lock row with a stale-lock timeout of 15 minutes.
- A source that fails keeps its previously published events. A failed run never deletes or blanks
data — worst case, the game's lane goes stale and gets a warning badge (F7).
- Three consecutive failures for one source raises its `health` to `failing` in `/api/health`, and
is what the refresh runner reports as `broken`. It never stops the schedule or the commit — a wiki
being down for an afternoon is normal — but it does fail the run afterwards, because at two cycles
a day that game's calendar has been served from a checked-in fixture for a day and a half.
- Raw snapshots are cached by content hash, so a parser change is always evaluated offline against
stored pages rather than by re-fetching.
## Deployment
Single process, single SQLite file, no external services at all.
```
PORT=3000
ADMIN_PORT=3001 # bound to 127.0.0.1
DATABASE_PATH=./data/events.sqlite
INGEST_INTERVAL_MS=21600000
INGEST_ENABLED=true # false for local UI work — never touches the network
CONFIDENCE_THRESHOLD=0.8
BASE_PATH=/ # trailing slash; set when hosting under a subpath
```
`INGEST_ENABLED=false` is the default for local development. Frontend work should run against a
seeded SQLite file and cost nothing.
### Today
`serve.ts` serves `public/` plus `/api/health`, and the feed is generated offline by
`bun run build:feed` from `snapshots/`, falling back to `fixtures/` for a source with no snapshot. It
emits exactly the shape `/api/events.json` will, so the real server slots in without the client
changing. Reads are confined to `public/` by resolving the path and checking it stays inside the root
— string-matching `..` is not enough, because encodings and URL normalisation both change what the
string looks like.
`scripts/refresh-sources.ts` (`bun run refresh`) is what fills `snapshots/`, and it is the only code
here that touches the network. `.github/workflows/refresh.yml` runs it at 05:27 and 17:27 UTC and
commits only when a page actually changed. It stands in for the unbuilt scheduler and enforces the
same conduct in code — the 6h floor, one request, no retries, conditional headers, per-host spacing,
robots failing closed. A source that has failed `BROKEN_AFTER_FAILURES` (3) cycles running is
reported as `broken` and fails the run *after* the commit; see `AGENTS.md` § Scraping conduct for why
that ordering is load-bearing.
`Dockerfile` builds and serves this; the image runs typecheck and tests during build, ships no source
or toolchain, and runs unprivileged. `.github/workflows/ci.yml` and `.gitlab-ci.yml` run the same
gates and publish it.
### Hosting under a subpath
Assets resolve against a `<base href>` substituted at build time, the feed URL resolves against
`document.baseURI` so deep links work, and the service worker derives its paths from its own
registration scope. `BASE_PATH=/gacha-event-tracker/ bun run build` for GitHub Pages; without it a
subpath deploy 404s on every asset.
### Offline
The service worker caches the shell and webfonts (cache-first) and the feed (network-first, falling
back to the last copy seen). Countdowns run off the device clock, so the app stays useful with no
network. Offline state is surfaced in the header and above the footer — stale data must never be
presented as current.
### Shipping a new version to an open page
A cache-first shell is what makes the offline story work and what makes a deploy invisible: the
reader this app is built for leaves the tab open for days, so a new game, a repaired parser or a
corrected date reaches their device and then sits there unused. Presenting an old app as current is
the same failure as presenting old events as current, so it is disclosed the same way.
```
build:static ──► sw.js stamped with a hash of the built shell
browser byte-compares sw.js on navigation, hourly, and when the tab is
revealed (registration.update)
bytes differ ──► new worker installs, precaches, and WAITS
registration.waiting ≠ null and a controller exists
UpdateNotice: "A new version of Event Clock is ready." [Reload] [×]
Reload ──► postMessage {type:"skip-waiting"} ──► worker activates
──► controllerchange ──► location.reload()
```
Four properties this depends on, each of them load-bearing:
- **The worker never calls `skipWaiting()` on install.** Claiming an open page unasked leaves the
running bundle and the cached shell on two different builds, with nothing on screen saying so. It
activates only on the message the reader's tap sends. A first install has no worker to wait for and
activates immediately regardless — and is deliberately *not* announced, since nothing is being
replaced.
- **The build id is derived, not remembered.** `scripts/build-static.ts` hashes the built shell
(`index.html`, `main.js`, `styles.css`, `sw.js` source) and substitutes it for `__BUILD__` in the
worker, so any shell change alters the worker's bytes and is therefore offered. The predecessor was
a hand-bumped `CACHE_VERSION`, which had already been forgotten once. The substitution **throws**
if the placeholder is gone, because the failure mode is silent.
- **The feed is not part of the id.** It is rewritten twice a day and served network-first, so new
events reach an open page without a reload. Calling that a new version would teach readers to
dismiss the notice unread.
- **The cache name does not move with the build.** Everything in it is refetched (`cache: "reload"`,
since none of these URLs are fingerprinted) on install, so a per-build bucket would buy nothing and
would discard the stored feed — the copy an offline reader is reading.
`src/client/state/useAppUpdate.ts` holds the client half; `sw.js` and the hook cannot import each
other, so `test/update.test.tsx` pins both ends of the `skip-waiting` handshake and the placeholder.
## Deliberate non-choices
- **No ORM.** `bun:sqlite` plus hand-written SQL in `queries.ts`. The schema is five tables.
- **No Redis / job queue.** The scheduler is a timer and a lock row. Restarting the process resumes
cleanly because state is in SQLite.
- **No server-side rendering.** The feed is small and cacheable; a static SPA is enough.
- **No websockets.** Events change on a scale of hours; a 5-minute cache is more than adequate.