Add genshin-impact.fandom.com as a second source for Genshin Impact, which has been fixture-backed in CI because Game8 CloudFront-blocks the Actions runner with 202s. - Add fifth Fandom template parser in src/ingest/parsers/fandom.ts extracting titles from caption display text, stripping dated subpage suffixes, and checking currency via latestBoundaryMs. - Register genshin-fandom-events in src/ingest/adapters/index.ts and set genshin-game8-events priority: 10 so existing event IDs survive near-match ties, preventing localStorage completion marks from orphaning. - Explicitly sort adapter groups by priority descending in scripts/build-feed.ts to align with parseGame. - Pin fixtures and add test coverage in test/adapters/game8.test.ts. - Update AGENTS.md, README.md, docs/INGESTION.md, and docs/SOURCES.md.
131 lines
4.7 KiB
TypeScript
131 lines
4.7 KiB
TypeScript
/**
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* Build the static event feed from cached snapshots, falling back to fixtures.
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*
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* Offline: this reads files on disk, never the network. Fetching is
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* `scripts/refresh-sources.ts`'s job; this stage only parses what that left in
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* the snapshot cache. On a clean checkout — and in the container build — no
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* snapshot exists and the checked-in fixture is used instead, so the build
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* stays reproducible and a wiki being down never breaks it.
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*
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* bun run build:feed
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*/
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import { ADAPTERS } from "../src/ingest/adapters/index.ts";
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import { sourceHealth } from "../src/ingest/health.ts";
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import { mergeEvents } from "../src/ingest/merge.ts";
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import { SnapshotStore, freshnessAt } from "../src/ingest/snapshots.ts";
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import { EventFeed, SCHEMA_VERSION, type SourceHealth } from "../src/shared/feed.ts";
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import type { GachaEvent, GameId } from "../src/shared/schema.ts";
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const OUT = "public/data/events.v1.json";
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const snapshots = new SnapshotStore(process.env["SNAPSHOT_DIR"] ?? "snapshots");
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/**
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* Newest fixture for one *source*, not one game.
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*
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* A game can have several sources, and fixtures are named `<site>-events-<date>`
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* against adapter ids of `<game>-<site>-events`. Globbing by game alone hands
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* one site's page to another site's parser.
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*/
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async function latestFixture(adapterId: string, game: GameId) {
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const site = adapterId.replace(`${game}-`, "").replace(/-events$/, "");
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const pattern = `fixtures/${game}/${site}-*.html`;
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const files = [...new Bun.Glob(pattern).scanSync(".")].sort();
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const file = files.at(-1);
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if (file === undefined) {
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throw new Error(`no fixture found for ${adapterId} (${pattern})`);
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}
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return { file, html: await Bun.file(file).text() };
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}
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/**
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* The document to parse for one source: the live snapshot when the refresh
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* runner has cached one, otherwise the newest checked-in fixture.
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*
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* `at` is what the UI's staleness badge reads, so it must never claim to be
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* fresher than the bytes actually are — a fixture reports its capture date.
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*/
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async function documentFor(adapterId: string, game: GameId) {
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const cached = await snapshots.read(adapterId);
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if (cached !== null) {
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return {
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file: snapshots.bodyPath(adapterId),
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html: cached.html,
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at: freshnessAt(cached),
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};
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}
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const { file, html } = await latestFixture(adapterId, game);
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return { file, html, at: fixtureDate(file) };
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}
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const now = new Date().toISOString();
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const byGame = new Map<GameId, Array<{ priority: number; events: GachaEvent[] }>>();
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const sources: SourceHealth[] = [];
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for (const adapter of ADAPTERS) {
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const { file, html, at } = await documentFor(adapter.id, adapter.game);
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const events = adapter.parse(html, {
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now,
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sourceUrl: adapter.url,
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sourceId: adapter.id,
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game: adapter.game,
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});
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// Which of the three empties this is, decided in a module a test can reach
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// rather than here — see `src/ingest/health.ts` for why that matters.
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const health = sourceHealth(adapter, html, at, events.length);
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const { parsedCount } = health;
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const groups = byGame.get(adapter.game) ?? [];
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groups.push({ priority: adapter.priority, events });
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byGame.set(adapter.game, groups);
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sources.push(health);
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// A source that came back with nothing says which nothing it was, because a
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// bare "0 events" reads as a fault and two of the three are not one.
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const note = health.statesNoEvents
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? " (the page states it currently lists none)"
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: events.length === 0 && parsedCount !== null && parsedCount > 0
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? ` (all ${parsedCount} have ended — stale page)`
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: "";
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console.log(
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` ${adapter.id.padEnd(24)} ${String(events.length).padStart(3)} events ← ${file}${note}`,
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);
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}
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const events: GachaEvent[] = [];
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let conflictCount = 0;
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for (const [, groups] of byGame) {
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const sorted = groups
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.sort((a, b) => b.priority - a.priority)
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.map((g) => g.events);
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const merged = mergeEvents(sorted);
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events.push(...merged.events);
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conflictCount += merged.conflicts.length;
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for (const c of merged.conflicts) {
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console.warn(
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` ! conflict: "${c.kept.title}" ${c.field} differs by ${c.deltaHours}h between sources`,
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);
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}
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}
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events.sort((a, b) => a.startsAt.localeCompare(b.startsAt) || a.id.localeCompare(b.id));
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const feed = EventFeed.parse({
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schemaVersion: SCHEMA_VERSION,
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generatedAt: now,
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events,
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sources,
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});
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await Bun.write(OUT, `${JSON.stringify(feed, null, 2)}\n`);
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console.log(
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`\n${OUT}: ${events.length} events across ${byGame.size} games, ${conflictCount} conflicts`,
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);
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/** "game8-events-2026-08-14.html" → ISO timestamp. */
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function fixtureDate(path: string): string | null {
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const m = /(\d{4}-\d{2}-\d{2})\.html$/.exec(path);
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return m?.[1] ? `${m[1]}T00:00:00.000Z` : null;
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}
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