Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
8.0 KiB
Event Clock
Live and upcoming events across your gacha games, sorted by what expires next.
You play three or four gacha games. Each has its own calendar, none of them talk to each other, and the only question that actually matters — what runs out first? — takes four browser tabs to answer. This does it in one screen.
No account. No login. What you've finished, what you're partway through, and how much work you reckon each event is are saved in your browser and never leave your device.
Status
Early, but usable. The parsing pipeline and the interface work end to end against checked-in fixtures, and the whole thing builds, serves, containerises and deploys. The database, refresh scheduler and review queue are specified but not built, so the feed is generated offline rather than refreshing itself.
| Piece | State |
|---|---|
| Event schema, date parsing, Game8 parser | Built, tested |
| Six game sources | Built, tested |
| Cross-source merge and conflict detection | Built, tested |
| Web interface, offline support, first-run picker | Built |
| Static server, Docker image, GitHub + GitLab CI | Built |
| SQLite, refresh scheduler, review queue | Specified in docs/, not built |
Today the feed is generated offline from fixtures. That is deliberate: it let the interface be built against real parsed data, and it produces exactly the shape the server will serve.
Try it
bun install
bun run dev # build, then serve on :3000
Then open http://localhost:3000.
Or with Docker:
docker build -t event-clock .
docker run --rm -p 3000:3000 event-clock
The image build runs typecheck and tests, and parses only checked-in fixtures — no network, so it is reproducible and a wiki being down never breaks it.
Commands
bun test # full suite, offline, no network
bun run typecheck # tsc --noEmit
bun run build # feed + css + js + html into public/
bun run build:feed # regenerate public/data/events.v1.json from fixtures
# Run one source against its fixture and print what it yields
bun run parse genshin-game8-events fixtures/genshin/game8-events-2026-08-14.html
bun run parse nte-game8-events fixtures/nte/game8-events-2026-08-14.html --json
How it works
game wikis ──► fetch ──► parse ──► merge ──► validate ──► gate ──► feed ──► browser
│ │ │ │
per-site per-game hold anything localStorage:
parser corroboration uncertain for what you've
and conflicts human review finished
Parsers are deterministic code. There is no LLM anywhere in the pipeline — no API key, no inference, no per-run cost. A source that cannot be parsed reliably does not get an adapter, rather than getting a model that guesses at it.
Three layers, so sources multiply cheaply. A parser understands one site template (one Game8 parser serves every Game8 page). An adapter binds a URL and a game to a parser. Merge reconciles several sources for the same game. Adding a source for a site already covered is one registry entry.
Nothing is guessed. Every date function returns null rather than inventing a missing year or end date. Sources really do publish "July 10, 2026 - Permanent" and "Jul. 24, 2026 - End of 4.6"; those keep their real start and report no end, rendered distinctly from an event ending far away — never filled in with a plausible-looking date.
That last rule is the whole product. A missing event sends you to a wiki; a confidently wrong end date makes you miss content. Given the choice, this ships nothing rather than a guess.
Games
| Game | Source | Events |
|---|---|---|
| Genshin Impact | Game8 | 9 |
| Honkai: Star Rail | Game8 | 6 |
| Wuthering Waves | Game8 | 10 |
| Zenless Zone Zero | Game8 | 12 |
| Neverness to Everness | Game8 | 13 |
| Arknights: Endfield | Game8 + wiki.gg | 6 |
Game8 uses a different page template for almost every game — label/value detail tables, column tables, rowspan Start/End pairs — and four different date formats between them. One parser handles all of it; each game costs a registry entry.
Endfield is the first game with two sources. wiki.gg publishes machine-readable ISO timestamps with one timer per server region, so its events carry exact times and per-region ends — it outranks Game8 and wins when they disagree. Merge caught two real disagreements between them, each 70 hours apart on the end date; those are flagged rather than averaged.
Its Game8 page yields only two events because most of it genuinely has no dates — every Duration
row reads "Permanently Available" and its version grid shows 07/16 with no year. The two dated
events hide in a combined cell (Period: 08/09/26 - 08/30/26 During the event...), which is where
the MM/DD/YY parser earns its place.
Arknights is defined in the schema and awaiting a source.
Adding a source
- Check
robots.txtand the site's terms. If automated access is forbidden, stop — find another source. - Capture the page once into
fixtures/<game>/<source>-<YYYY-MM-DD>.html. - Reuse an existing parser if the site is already covered; otherwise write one implementing
SourceParser. - Add an entry to
SOURCESinsrc/ingest/adapters/index.ts. - Write the expected output and a test. Then check a few events against the live page by hand — a passing test only proves the parser agrees with a file you wrote yourself.
Full walkthrough in docs/INGESTION.md, or run the add-game-source skill.
Offline
The app works with no network. A service worker caches the shell and webfonts, and serves the last feed it downloaded when the network is gone — countdowns keep running off your device clock. Being offline is shown in the header and above the footer, because stale data must never look current.
It installs to a home screen as a standalone app.
Conduct
Sources are community wikis, treated as a guest would: robots.txt honoured, a descriptive
User-Agent, one request per source per six hours, conditional requests, and raw snapshots cached
so iteration never re-fetches. Every event links back to its source.
Documentation
| Document | Covers |
|---|---|
CLAUDE.md |
Working agreements, domain rules, conventions |
docs/PRD.md |
What this is, who for, what's out of scope |
docs/ARCHITECTURE.md |
Process shape, routes, deployment |
docs/DATA-MODEL.md |
Event schema, SQLite tables, client storage |
docs/INGESTION.md |
Parser/adapter/merge layers, pipeline stages, review gate |
CI
Both .github/workflows/ci.yml and .gitlab-ci.yml run the same gates on every push — typecheck,
tests, and a feed sanity check — then build and publish a container image from the default branch.
GitHub Actions can also deploy to Pages, but that needs two one-time steps it cannot do for itself —
the default GITHUB_TOKEN is not allowed to create a Pages site:
- Settings → Pages → Source: GitHub Actions.
- Settings → Secrets and variables → Actions → Variables: add
DEPLOY_PAGES=true.
Until then the pages job is skipped and the pipeline stays green. Pages is unavailable for private
repositories on the free plan.
The feed job fails if the event count collapses. A source that quietly stops yielding events is the failure mode a parser-only pipeline is most prone to, and nothing else would surface it. Everything runs offline against checked-in fixtures, so a red pipeline always means the code changed rather than a wiki being down.
Hosting under a subpath
Assets resolve against a <base href> that the build substitutes, so the app works at a domain root
and under a subpath alike:
BASE_PATH=/gacha-event-tracker/ bun run build
The Pages job sets this automatically. Without it, a subpath deploy 404s on every asset.
Licence
Not yet chosen. Event data belongs to the sources it came from and is linked back on every event.