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gacha-event-tracker/test/controls.test.tsx
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Lucas WintherandClaude Opus 5 4277c28e50 Let a reader switch off the chores the app invented
Today's dailies carries two different things: each game's standing chore —
"Commissions, resin", a fixed list nobody publishes — and any event with a
checklist. The first is the app guessing at a routine the reader never asked
for, and it was the only part of that strip with no way out.

So the switch removes exactly that. Events keep their checklists whatever
their source, including ones the reader added themselves and marked daily,
which was the requirement most at risk of being filtered away by a switch
aimed at something else.

Nothing is discarded. The ticks live under `dailies:<game>` and nothing here
reads or writes them, so switching back on restores every logged day and
every streak — the same promise `detectDaily` already makes. Defaulted on,
because everyone has these today and a setting that silently removes
something on upgrade is worse than one nobody notices.

Gating where the chore is built rather than where it is drawn means the
counts follow for free: "N still waiting on you today" is derived from the
items, and a game left with nothing contributes no group at all, so the
strip's own empty guard drops it rather than leaving a heading with no rows.

Named for what it removes. A switch called "dailies" would read as broken
while the strip stayed on screen showing the reader's own events.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-28 05:34:08 +02:00

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import { describe, expect, test } from "bun:test";
import { renderToStaticMarkup } from "react-dom/server";
import { Controls } from "../src/client/components/Controls.tsx";
import { GameMetaProvider } from "../src/client/state/gameMeta.tsx";
import { metaFor } from "../src/shared/games.ts";
import type { Prefs } from "../src/client/state/usePrefs.ts";
/**
* The settings panel: its view filters, its group summaries, its game order.
*
* Three rows answer the same question — *what am I allowed to look at?* — and
* they are the only place two of them can be reached from, so what they are
* bound to is worth pinning. A checkbox wired to the wrong preference is
* invisible in a diff and obvious only to the reader it happens to.
*
* The summaries are pinned for a related reason. The groups ship closed, so
* those lines are the only account a reader gets of how the app is set up
* without opening anything, and a line that drifts from the control inside it
* is worse than no line at all.
*/
const PREFS: Prefs = {
region: "europe",
hiddenGames: [],
focusGame: null,
sort: "ending",
view: "soon",
timelineDayWidth: 32,
timelineGroup: "game",
showUpcoming: false,
timelineSplitUpcoming: true,
detectDaily: false,
showChores: true,
showCompleted: true,
showIgnored: false,
theme: "dark",
regionConfirmed: true,
onboarded: true,
};
function render(prefs: Prefs, ignoredCount = 0): string {
return renderToStaticMarkup(
<GameMetaProvider value={(id) => metaFor(id, {})}>
<Controls
games={["genshin", "hsr"]}
prefs={prefs}
onToggleGame={() => {}}
onUpdate={() => {}}
ignoredCount={ignoredCount}
onExport={() => {}}
onImport={() => {}}
own={{
games: {},
events: {},
lanes: ["genshin", "hsr"],
now: 0,
onOpen: () => {},
onAddGame: () => {},
onEditGame: () => {},
onRemoveGame: () => ({ removed: true, blockedBy: 0 }),
onAddEvent: () => {},
}}
/>
</GameMetaProvider>,
);
}
/** The nth checkbox's `checked` attribute, in document order. */
function checkboxes(html: string): boolean[] {
return [...html.matchAll(/<input type="checkbox"[^>]*>/g)].map((m) =>
m[0].includes('checked=""'),
);
}
describe("Controls: what am I allowed to look at", () => {
test("the unstarted-events switch is here, in the reader's words", () => {
// It used to be a pill in the board's own header, next to the stacking and
// scale controls. Those two reshape what is already on the board; this one
// decides what is on it at all, which is the question the two rows beside
// it answer.
const html = render(PREFS);
expect(html).toContain("Show events that haven&#x27;t started");
expect(html).toContain("Show events I&#x27;ve finished");
});
test("it names both views, because it reaches both", () => {
// It began as the board's alone. Sitting between two app-wide filters, a
// row that still said "on the timeline" would understate what a tick does.
const html = render(PREFS);
expect(html).toContain("Not started yet");
expect(html).toContain("timeline");
});
test("the split pills say they are the board's alone", () => {
// Unlike the row above them, these really are one view — the checklist
// splits unstarted events into a section of their own either way.
const html = render({ ...PREFS, showUpcoming: true });
expect(html).toContain("On the timeline.");
});
test("it reads its own preference and not a neighbour's", () => {
// Both neighbours are on and this one is off, so a checkbox bound to the
// wrong key shows up as the wrong count of ticks. The chores toggle is a
// third box that is on in both renders — it defaults on — so it raises
// each count by one without changing what the delta proves.
const off = checkboxes(render(PREFS));
const on = checkboxes(render({ ...PREFS, showUpcoming: true }));
expect(off.filter(Boolean)).toHaveLength(2);
expect(on.filter(Boolean)).toHaveLength(3);
});
test("how unstarted events sit on the board is offered only when they are", () => {
// A choice about arranging them is unanswerable with none on the board,
// and a control that changes nothing visible is worse than none.
expect(render(PREFS)).not.toContain("Mixed in");
const on = render({ ...PREFS, showUpcoming: true });
expect(on).toContain("In their own group");
expect(on).toContain("Mixed in");
});
test("it is a pair of answers, not one answer and its absence", () => {
// "Mixed in" is a different order, not a heading switched off, so both
// states name themselves and the panel says which is on.
const split = render({ ...PREFS, showUpcoming: true });
const mixed = render({
...PREFS,
showUpcoming: true,
timelineSplitUpcoming: false,
});
const pressed = (html: string) =>
[...html.matchAll(/aria-pressed="true"[^>]*>([^<]+)</g)].map((m) => m[1]);
expect(pressed(split)).toContain("In their own group");
expect(pressed(mixed)).toContain("Mixed in");
// And the line under them describes the answer that is actually on.
expect(mixed).toContain("One deadline order");
expect(split).not.toContain("One deadline order");
});
test("the ignored row appears only once something is ignored", () => {
// Nothing to restore means nothing to offer — the row would be a filter
// over an empty set.
expect(render(PREFS)).not.toContain("I&#x27;m ignoring");
expect(render(PREFS, 3)).toContain("Show the 3 events I&#x27;m");
});
});
describe("Controls: what a closed group says", () => {
/**
* The summaries are the whole reason collapsing the panel is not a regression.
* A group that shows only its name turns "what is my region set to?" into a
* click, so each one has to answer its own question from `prefs` — and being
* derived rather than stored is what stops them disagreeing with the controls
* inside.
*/
const summaries = (html: string): string[] =>
[...html.matchAll(/<summary[^>]*>(.*?)<\/summary>/g)].map((m) =>
(m[1] ?? "").replace(/<[^>]+>/g, " ").replace(/\s+/g, " ").trim(),
);
/**
* One group's line, found by its name rather than its position.
*
* These used to be indexed, which meant splitting one group in two moved
* every assertion below it onto a neighbour — and a test that fails because
* the panel gained a group says nothing about the line it was written for.
*/
const line = (html: string, name: string): string =>
summaries(html).find((l) => l.startsWith(`${name} `)) ?? "";
test("every group is named, and states where it stands", () => {
const lines = summaries(render(PREFS));
expect(lines).toHaveLength(6);
expect(lines[0]).toBe("Games 2 of 2 on · AZ");
expect(lines[5]).toBe("Your progress Backup to a file");
expect(line(render(PREFS), "Your own games and events")).toBe(
"Your own games and events none yet",
);
});
test("the region and the theme are two questions, not one line", () => {
// They were one group called "Reading", summarising as "Europe · Dark" —
// two unrelated answers joined by a dot, under a name that described
// neither. The region is the one setting here that can make a countdown
// wrong, so it gets its own line rather than sharing a word for the theme.
const lines = summaries(render(PREFS));
expect(lines).not.toContain("Reading Europe · Dark");
expect(line(render(PREFS), "Server region")).toBe("Server region Europe");
expect(line(render(PREFS), "Appearance")).toBe("Appearance Dark");
expect(line(render({ ...PREFS, theme: "system" }), "Appearance")).toBe(
"Appearance System",
);
});
test("the games line counts what is on, and whose order it is in", () => {
const some = render({ ...PREFS, hiddenGames: ["hsr"], gameOrder: ["hsr", "genshin"] });
expect(line(some, "Games")).toBe("Games 1 of 2 on · your order");
});
test("the visibility line names the additions, not the switches", () => {
// The app's answer is what expires next; each of these puts something else
// alongside it, so that is how the line reads.
expect(line(render({ ...PREFS, showCompleted: false }), "What you see")).toBe(
"What you see live deadlines only",
);
expect(line(render({ ...PREFS, showUpcoming: true }), "What you see")).toBe(
"What you see plus finished, not started",
);
});
test("ignored counts in the line only once it is actually revealed", () => {
// `showIgnored` with nothing ignored is a filter over an empty set, and the
// row itself is not even offered — so the summary must not claim it either.
expect(line(render({ ...PREFS, showIgnored: true }, 0), "What you see")).toBe(
"What you see plus finished",
);
expect(line(render({ ...PREFS, showIgnored: true }, 3), "What you see")).toBe(
"What you see plus finished, ignored",
);
});
test("dropping a repeated eyebrow does not drop the accessible name", () => {
// The region and theme pills sit in groups whose summaries already ask the
// question, so the eyebrow above them would only say it twice and is gone.
// `aria-label` is the half that has to survive that: without it a screen
// reader reads six unlabelled buttons in a row with nothing saying which
// question either half answers.
const html = render(PREFS);
expect(html).toContain('aria-label="Server region"');
expect(html).toContain('aria-label="Appearance"');
// Twice and no more: the summary a reader sees, and the label a screen
// reader hears. A third copy is the eyebrow coming back.
expect([...html.matchAll(/Server region/g)]).toHaveLength(2);
});
test("the panel has a heading of its own", () => {
// It used to begin with an unannounced wall of controls, which reads as more
// of the page rather than as the place settings live.
expect(render(PREFS)).toContain("Settings");
});
});
describe("Controls: the game order editor", () => {
const html = () => render(PREFS);
test("both affordances ship, because touch fires no drag events", () => {
// The arrows are the mechanism and the handle is the pointer fast path. A
// drag-only list is unreachable on a phone and by keyboard alike.
expect(html()).toContain("draggable");
expect(html()).toContain('aria-label="Move Genshin Impact up (1 of 2)"');
expect(html()).toContain('aria-label="Move Honkai: Star Rail down (2 of 2)"');
});
test("an arrow at the end is disabled, not missing", () => {
// A control that disappears on the first row slides the other one under the
// finger aiming at it.
const markup = html();
// The whole tag: `disabled` is serialised before `aria-label`.
const tag = (label: string) =>
new RegExp(`<button[^>]*aria-label="${label}"[^>]*>`).exec(markup)?.[0] ?? "";
expect(tag("Move Genshin Impact up \\(1 of 2\\)")).toContain("disabled");
expect(tag("Move Genshin Impact down \\(1 of 2\\)")).not.toContain("disabled");
expect(tag("Move Honkai: Star Rail down \\(2 of 2\\)")).toContain("disabled");
});
test("the row names the game in full, and still toggles it", () => {
// Rows have room for the real name where the chips only had `short`.
expect(html()).toContain("Honkai: Star Rail");
expect(html()).toContain('aria-pressed="true"');
});
test("reset appears only once the reader has an order to reset", () => {
expect(html()).not.toContain("Reset to AZ");
expect(render({ ...PREFS, gameOrder: ["hsr", "genshin"] })).toContain(
"Reset to AZ",
);
});
});