The shell is served cache-first, which is what makes the app work on a train and also what makes a deploy invisible: a reader with the tab open — the reader this app is built for — keeps running the bundle they first loaded, so a new game or a corrected date reaches their device and sits there with nothing saying why the page looks unchanged. An old app shown as current is the same failure as old events shown as current. So the worker now installs quietly and waits instead of calling skipWaiting(), the page notices it waiting and says so, and the reader's tap sends the skip-waiting message and reloads on controllerchange. The app never reloads itself: someone may be mid-way through typing in one of their own events, and the notice says what a reload costs (their place on the page) and what it does not (marks and notes live in localStorage). Detection is derived rather than remembered. build:static grew into a script that stamps sw.js with a hash of the built shell, because the browser only offers a worker whose bytes differ, and the predecessor — a hand-bumped CACHE_VERSION — had already been forgotten once. The feed is deliberately not part of that hash: it changes twice a day, needs no reload, and announcing it would teach readers to dismiss the notice unread. The cache name stays put for the same reason a per-build one would be wrong — it holds the feed an offline reader is reading. A first install is not an update and stays silent. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
272 lines
13 KiB
Markdown
272 lines
13 KiB
Markdown
# Event Clock
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Live and upcoming events across your gacha games, sorted by what expires next.
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You play three or four gacha games. Each has its own calendar, none of them talk to each other, and
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the only question that actually matters — *what runs out first?* — takes four browser tabs to
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answer. This does it in one screen.
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No account. No login. What you've finished, what you're partway through, how much work you reckon
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each event is, and which day of a daily you've ticked off are saved in your browser and never leave
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your device.
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## Status
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Usable, and it now keeps itself up to date. The parsing pipeline and the interface work end to end,
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a scheduled job refreshes the sources twice a day, and the whole thing builds, serves, containerises
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and deploys. The database and review queue are specified but not built.
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| Piece | State |
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| Event schema, date parsing, Game8 parser | Built, tested |
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| Six game sources | Built, tested |
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| Cross-source merge and conflict detection | Built, tested |
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| Input sanitization at the ingest boundary | Built, tested |
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| Scheduled refresh — robots, snapshots, commit-on-change | Built, tested offline |
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| Web interface, daily checklists, offline support | Built |
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| Static server, Docker image, GitHub + GitLab CI | Built |
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| SQLite, review queue | Specified in `docs/`, not built |
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The feed is still a static JSON file rather than a database read: the refresh job commits the raw
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pages it fetched, CI rebuilds the feed from them, and a clean checkout with no snapshots falls back
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to the checked-in fixtures — so the build stays offline and reproducible either way.
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The refresh runner is tested against a fake fetch, never a live wiki. Its first real run against
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game8.co and wiki.gg is unproven.
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## Try it
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Live at **<https://stereotypicalcat.github.io/gacha-event-tracker/>**, deployed from `main` by the
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Pages job below.
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Or run it yourself:
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```bash
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bun install
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bun run dev # build, then serve on :3000
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```
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Then open <http://localhost:3000>.
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Or with Docker:
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```bash
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docker build -t event-clock .
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docker run --rm -p 3000:3000 event-clock
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```
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The image build runs typecheck and tests, and parses only checked-in fixtures — no network, so it is
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reproducible and a wiki being down never breaks it.
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## Commands
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```bash
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bun test # full suite, offline, no network
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bun run typecheck # tsc --noEmit
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bun run build # feed + css + js + html into public/
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bun run build:feed # regenerate public/data/events.v1.json from snapshots, else fixtures
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# Fetch the sources. Makes real requests, so read "Conduct" first.
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bun run refresh --dry-run # plan only: no requests, no writes
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bun run refresh --only genshin-game8-events
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# Run one source against its fixture and print what it yields
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bun run parse genshin-game8-events fixtures/genshin/game8-events-2026-08-14.html
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bun run parse nte-game8-events fixtures/nte/game8-events-2026-08-14.html --json
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```
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## How it works
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```
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game wikis ─► fetch ─► parse ─► sanitize ─► merge ─► validate ─► gate ─► feed ─► browser
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│ │ │ │ │ │
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robots, 6h, per-site untrusted per-game hold anything localStorage:
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conditional, parser text corroboration uncertain for what you've done,
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snapshots bounded and conflicts human review day by day if it
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repeats daily
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```
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**Parsers are deterministic code.** There is no LLM anywhere in the pipeline — no API key, no
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inference, no per-run cost. A source that cannot be parsed reliably does not get an adapter, rather
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than getting a model that guesses at it.
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**Three layers, so sources multiply cheaply.** A *parser* understands one site template (one Game8
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parser serves every Game8 page). An *adapter* binds a URL and a game to a parser. *Merge* reconciles
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several sources for the same game. Adding a source for a site already covered is one registry entry.
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**Nothing is guessed.** Every date function returns null rather than inventing a missing year or
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end date. Sources really do publish "July 10, 2026 - Permanent" and "Jul. 24, 2026 - End of 4.6";
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those keep their real start and report no end, rendered distinctly from an event ending far away —
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never filled in with a plausible-looking date.
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That last rule is the whole product. A missing event sends you to a wiki; a confidently wrong end
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date makes you miss content. Given the choice, this ships nothing rather than a guess.
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## Games
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| Game | Source | Events |
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|---|---|---|
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| Genshin Impact | Game8 | 9 |
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| Honkai: Star Rail | Game8 | 6 |
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| Wuthering Waves | Game8 | 10 |
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| Zenless Zone Zero | Game8 | 12 |
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| Neverness to Everness | Game8 | 13 |
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| Arknights: Endfield | Game8 + wiki.gg | 6 |
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Game8 uses a different page template for almost every game — label/value detail tables, column
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tables, rowspan Start/End pairs — and four different date formats between them. One parser handles
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all of it; each game costs a registry entry.
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Endfield is the first game with two sources. wiki.gg publishes machine-readable ISO timestamps with
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one timer per server region, so its events carry exact times and per-region ends — it outranks Game8
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and wins when they disagree. Merge caught two real disagreements between them, each 70 hours apart on
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the end date; those are flagged rather than averaged.
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Its Game8 page yields only two events because most of it genuinely has no dates — every `Duration`
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row reads "Permanently Available" and its version grid shows `07/16` with no year. The two dated
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events hide in a combined cell (`Period: 08/09/26 - 08/30/26 During the event...`), which is where
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the `MM/DD/YY` parser earns its place.
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Arknights is defined in the schema and awaiting a source.
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## Adding a source
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1. Check `robots.txt` and the site's terms. If automated access is forbidden, stop — find another
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source.
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2. Capture the page once into `fixtures/<game>/<source>-<YYYY-MM-DD>.html`.
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3. Reuse an existing parser if the site is already covered; otherwise write one implementing
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`SourceParser`.
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4. Add an entry to `SOURCES` in `src/ingest/adapters/index.ts`.
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5. Write the expected output and a test. Then check a few events against the live page by hand — a
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passing test only proves the parser agrees with a file you wrote yourself.
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Full walkthrough in `docs/INGESTION.md`, or run the `add-game-source` skill.
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## Dailies
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Some things are not one job with a deadline. A login campaign is twenty small jobs on twenty
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separate deadlines, and a day you miss is gone whatever you do afterwards — which a single "done"
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tick cannot express.
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So events that repeat get a checklist instead: today's tick, a strip of every day in the run showing
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what you got and what you missed, your streak, and how many chances are left. Past days stay
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editable, because people tick up later and a checklist you can't correct stops being trusted after
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the first mistake.
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Alongside them sits **today's dailies** — commissions, sanity, daily training — one tick per game.
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No wiki publishes those, so they are a fixed list in the app rather than scraped data, and they are
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the only thing on the page that expires tonight rather than next patch.
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Both roll over at **04:00 server time** in your region, not midnight, because that is when the games
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roll over. Finishing at 02:00 still counts as yesterday.
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Repeating events are recognised from what the source actually printed — a login event type, or
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wording like "daily", "check-in", "7-day". Nothing is assumed from a game's habits, and an event
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whose end was never announced gets a day count rather than a checklist of invented length.
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That guess is only a starting point. Open any event and you can say **it repeats daily** — the
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grind whose page never prints the word still gets a checklist — or dismiss one the wording caught
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by mistake. If you would rather it never guessed, **Spot daily events automatically** in the
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settings turns detection off and leaves only what you marked yourself; it discards nothing, so your
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ticks and streaks are still there if you turn it back on. Anything you mark joins today's dailies at the top of the page, so ticking it off is one
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tap rather than a trip back into the event.
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## Sorting
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Two orders, and the toggle sits with the list rather than in settings:
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- **Ending soonest** — the default, and the reason this app exists.
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- **Doing first** — what you're partway through, floated to the top. Ticking a daily counts as
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"doing it" without your having to say so twice.
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Sorting only ever *groups*. Deadline order survives inside every group, so choosing an order can
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never cost you the one thing you came for.
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## Offline
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The app works with no network. A service worker caches the shell and webfonts, and serves the last
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feed it downloaded when the network is gone — countdowns keep running off your device clock. Being
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offline is shown in the header and above the footer, because stale data must never look current.
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It installs to a home screen as a standalone app.
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## Updates
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Because the shell is cached, a tab left open keeps running the version it loaded — so when a newer
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one has been fetched and is ready, the app says so and offers to reload. You choose the moment: the
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only thing a reload costs is your place on the page. Everything you have marked, typed or ticked
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lives in your browser, not in the bundle, so it survives untouched. Dismiss it and the offer comes
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back next time you open the app.
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## Conduct
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Sources are community wikis, treated as a guest would: `robots.txt` honoured, a descriptive
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`User-Agent` with a contact URL, one request per source per six hours, conditional requests, and raw
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snapshots cached so iteration never re-fetches. Every event links back to its source.
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`bun run refresh` enforces all of that in code rather than leaving it to good intentions: the
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six-hour floor is checked per source, there are no retries (a retry is a second request), and a
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`robots.txt` that cannot be read means *do not fetch* rather than *assume yes*. Text scraped from a
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page is sanitized at the ingest boundary before it reaches the feed, the browser or your disk.
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## Documentation
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| Document | Covers |
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| `CLAUDE.md` | Working agreements, domain rules, conventions |
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| `docs/PRD.md` | What this is, who for, what's out of scope |
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| `docs/ARCHITECTURE.md` | Process shape, routes, deployment |
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| `docs/DATA-MODEL.md` | Event schema, SQLite tables, client storage |
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| `docs/INGESTION.md` | Parser/adapter/merge layers, pipeline stages, review gate |
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## CI
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Both `.github/workflows/ci.yml` and `.gitlab-ci.yml` run the same gates on every push — typecheck,
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tests, and a feed sanity check — then build and publish a container image from the default branch.
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GitHub Actions can also deploy to Pages, but that needs two one-time steps it cannot do for itself —
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the default `GITHUB_TOKEN` is not allowed to create a Pages site:
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1. **Settings → Pages → Source: GitHub Actions.**
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2. **Settings → Secrets and variables → Actions → Variables:** add `DEPLOY_PAGES` = `true`.
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Until then the `pages` job is skipped and the pipeline stays green. Pages is unavailable for private
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repositories on the free plan. Both steps are done here, and the deploy lands at
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<https://stereotypicalcat.github.io/gacha-event-tracker/>.
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The feed job fails if the event count collapses. A source that quietly stops yielding events is the
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failure mode a parser-only pipeline is most prone to, and nothing else would surface it. Tests run
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offline against checked-in fixtures, so a red pipeline always means the code changed rather than a
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wiki being down.
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### Refreshing the data
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GitHub Actions only — the GitLab pipeline still runs the gates, but nothing there fetches.
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`.github/workflows/refresh.yml` runs `bun run refresh` twice a day (and on demand, with a dry-run
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input). It fetches each source at most once per cycle, and **commits only when a page's bytes
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actually changed** — a `304`, an identical body, or a fetch that fails to parse all leave the
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working tree clean and produce no commit. When something did change it commits the raw snapshots and
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dispatches `ci.yml`, which typechecks, tests, rebuilds the feed and deploys through the path that
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already existed; none of that logic is duplicated.
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A body that yields zero events is rejected and the previous snapshot kept, so a wiki redesign shows
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up as a stale timestamp rather than an empty calendar. One source being down is a warning; every
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source being down fails the run, so a bad cycle never gets committed.
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The schedule is off for forks (it is pinned to this repository) — a fork owner can still dispatch it
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by hand and take responsibility for the traffic.
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### Hosting under a subpath
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Assets resolve against a `<base href>` that the build substitutes, so the app works at a domain root
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and under a subpath alike:
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```bash
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BASE_PATH=/gacha-event-tracker/ bun run build
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```
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The Pages job sets this automatically. Without it, a subpath deploy 404s on every asset.
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## Licence
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Not yet chosen. Event data belongs to the sources it came from and is linked back on every event.
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