Tailwind v4 @theme carries the two colour axes as tokens: a deep blue-black ground, per-game hues for identity, and a heat ramp for urgency that is monotonic in salience (dim, blue, amber, red). Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
25 lines
916 B
HTML
25 lines
916 B
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
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<title>Event Clock — gacha events by what expires next</title>
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<meta
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name="description"
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content="Live and upcoming events across your gacha games, sorted by what ends soonest."
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/>
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<meta name="theme-color" content="#12141c" />
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link
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href="https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@500;600;700&family=Public+Sans:ital,wght@0,400;0,500;0,600;1,400&display=swap"
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rel="stylesheet"
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/>
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<link rel="stylesheet" href="/styles.css" />
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</head>
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<body>
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<div id="root"></div>
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<script type="module" src="/main.js"></script>
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</body>
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</html>
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