New bawiki parser plus the ba-bawiki-events source, giving the game its two live and upcoming events at day precision. It reads the rendered /wiki/Events page, which is the opposite call to the Fandom source next door and for the same kind of reason: bluearchive.wiki is Miraheze, whose robots.txt disallows /w/ and /*?action=, so there the API is the closed route and the page is the surface * is allowed. It serves our own User-Agent a 200, sets no Content-Signal and no Crawl-delay for us. The Fandom wiki was declined earlier as a JP archive yielding nothing live; this is the live source that assessment pointed at. Three page facts shape the parser, each a way to publish a confidently wrong date. The schedule is a JP/Global tabber and the Japanese version runs four to nine months ahead, so only Global is published — the akwiki hazard. The Global tab's nav button carries the id tabber-Global_version-label and precedes both panels, so slicing from the first matching id reads the Japanese schedule while believing it read ours; the first version of this parser did exactly that and published a JP-only event. And three tabs on the page are named Global, the schedule plus Mini-Event and Joint Firing Drill, so the schedule is found by its Name (EN) header rather than by position, with canParse asserting the same lookup — a renamed tab or column fails the run instead of emptying the lane. The page states no time of day and no timezone anywhere, which is why the dates are day precision and why ba gets no resetOffsets. It also settles the five other schedule tables, which do carry a wall clock but name no zone and mostly do not say which server: reading those as UTC would invent the fact that matters most, and rounding to a day would not save it, because a 04:00 local boundary falls either side of UTC midnight depending on the offset assumed and the start's day is part of the event ID. They are left unparsed deliberately. The two-event count is asserted against an independent extraction off the fixture, and both starts corroborate against the per-event infoboxes elsewhere on the page — GL 2026-08-04 and GL 2026-09-01, where the JP reruns those tabs would have given are 2026-04-01 and 2026-05-06. Three comment counts were already stale before this and are corrected to what the tree now holds rather than to what it held yesterday. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
17 KiB
Architecture
Shape
One Bun process serves the static React build, exposes a read-only JSON API, and runs the ingestion scheduler on a timer. SQLite is the only datastore. There is no auth layer because there are no users.
┌──────────────────────────────────────────────┐
game wikis ───► │ Bun process │
news pages │ │
│ scheduler (every 6h) │
│ │ │
│ ▼ │
│ ingest pipeline │
│ fetch → parse → merge → validate │
│ → reconcile → gate and publish │
│ │ │ │
│ │ └──► quarantine │
│ ▼ │ │
│ ┌─────────────┐ │ │
│ │ SQLite │◄────────────────┘ │
│ └─────────────┘ /review (127.0.0.1) │
│ │ │
│ ▼ │
│ GET /api/events static React build │
└────────┬─────────────────────────┬───────────┘
│ │
▼ ▼
browser fetch browser render
│
▼
localStorage: progress, daily, ignored,
prefs, the reader's own games and events
← never leaves the device
That is the design, and the scheduler half of it is not built yet. What runs today is
scripts/refresh-sources.ts on a GitHub Actions cron, writing snapshots to disk, and a feed built
from those files rather than from SQLite — see § Today. The stages, the layering and the review gate
are unchanged by that; only what wakes them up and where they land is.
The pipeline makes no third-party API calls beyond fetching source pages. There is no inference anywhere, at ingest time or in a request path.
Layout
src/
server/
index.ts Bun.serve entry: static + API + scheduler bootstrap
routes/
events.ts GET /api/events, /api/events.json
games.ts GET /api/games
review.ts /review UI + approve/reject (localhost-bound)
health.ts GET /api/health
db/
client.ts bun:sqlite handle, WAL, pragmas
migrations/ NNN-name.sql, applied in order at boot
queries.ts all SQL lives here — no SQL in route handlers
ingest/
scheduler.ts timer + jitter + per-source lock [not built]
pipeline.ts the 6 stages, orchestration only [not built]
html.ts flat-table HTML reader (no dependency) ✓ built
dates.ts ten deterministic date formats ✓ built
merge.ts cross-source dedupe, corroboration ✓ built
sanitize.ts the trust boundary — stage 2.5 ✓ built
robots.ts robots.txt parsing, matching, host cache ✓ built
snapshots.ts raw snapshot cache + conditional headers ✓ built
validate.ts zod parse + calendar sanity rules [not built]
reconcile.ts diff vs published, confidence, conflicts [not built]
parsers/
types.ts SourceParser interface ✓ built
game8.ts game8.co article calendars ✓ built
wikigg.ts wiki.gg mp-event templates ✓ built
akwiki.ts arknights.wiki.gg mrfz-wtable ✓ built
fandom.ts Fandom via the action=parse API ✓ built
bawiki.ts bluearchive.wiki JP/Global tabber ✓ built
index.ts parser registry ✓ built
adapters/
types.ts Adapter interface, ParseContext ✓ built
index.ts SOURCES registry, parseGame(), sanitize ✓ built
shared/
schema.ts zod schemas — the contract, both sides ✓ built
time.ts clocks, urgency, region resets, captions ✓ built
games.ts per-game name, hue, and reset clock ✓ built
daily.ts which events repeat, and game-day keys ✓ built
effort.ts effort estimates and the runway heuristic ✓ built
custom.ts the reader's own games and events (F13) ✓ built
feed.ts the /api/events.json wire contract ✓ built
client/ ✓ all built
main.tsx render + service worker registration
App.tsx shell, views, filters, onboarding gate
api.ts typed feed fetch, schemaVersion refusal
sw.js offline: shell cache, feed fallback
manifest.webmanifest, icon.svg
components/
NextUp.tsx the hero countdown (PRD F1)
EventRow.tsx row + meter + caption (F2, F3)
Meter.tsx the depletion meter
Legend.tsx what the bars and colours mean
Timeline.tsx calendar lanes (F1)
EventDetail.tsx detail sheet, ignore action (F9)
ProgressControls status, effort, note (F12)
Dailies.tsx today's strip, per-game reset clocks
DailyChecklist one repeating event's whole run
Fireworks.tsx the burst when the last daily lands
GameFocus.tsx one game at a time (F4a)
Controls.tsx games, region, export/import(F4, F5, F6)
Welcome.tsx first-run game picker (F8)
Toast.tsx undo an ignore
UpdateNotice a newer app is installed and waiting (F14)
YourOwn.tsx the reader's own games, in settings (F13)
CustomForms.tsx the game and event forms behind it (F13)
Colophon.tsx credit, disclaimer, repo link
state/
storage.ts namespaced, versioned localStorage
useMarkSet.ts ignores (and the superseded completions shape)
useProgress.ts status, effort, note, daily override (F12)
useDailyLog.ts which game-days are ticked off
usePrefs.ts region, filters, focus, onboarding flags
useCustom.ts the reader's own games and events (F13)
gameMeta.tsx lane id → name, label, hue; resolves custom lanes too
sort.ts deadline order, or what you're partway through
lens.ts who sees which rows — focus, outstanding, next-to-expire
useAppUpdate.ts is a newer build waiting, and taking it (F14)
serve.ts static server + /api/health ✓ built
scripts/
build-feed.ts fixtures → public/data/events.v1.json ✓ built
build-static.ts shell + worker into public/, build-stamped ✓ built
parse-fixture.ts run one adapter offline ✓ built
refresh-sources.ts fetch, cache, rebuild — the only network ✓ built
fixtures/<game>/ checked-in raw HTML + expected parse output
snapshots/ the current page per source, rewritten by refresh
Request paths
| Route | Purpose | Notes |
|---|---|---|
GET / + assets |
React SPA | Served from the bun build output |
GET /api/events?from&to&game |
Filtered feed | ETag + Cache-Control: public, max-age=300 |
GET /api/events.json |
Whole published feed | Cheap; the client mostly uses this and filters locally |
GET /api/games |
Game metadata: id, name, color, lastUpdatedAt | Drives the freshness badges (F7) |
GET /api/health |
Per-source last-success, quarantine depth | For an operator, not the UI |
GET /review |
Quarantine review UI | Bound to 127.0.0.1 only |
POST /api/review/:id/approve | /reject |
Promote or discard a quarantined event | Same binding |
Why /review needs no auth
Bun.serve runs two listeners: the public one on 0.0.0.0:PORT with the SPA and /api/*, and a
second on 127.0.0.1:ADMIN_PORT with /review and /api/review/*. The review routes are not
registered on the public listener at all — they are unreachable from off-box, so there is nothing
to authenticate. This is the mechanism that satisfies "no logins" without leaving an open admin
endpoint on the internet.
This is load-bearing. If someone later puts a reverse proxy in front of the admin port, or merges the two listeners "to simplify", the review UI becomes a public write endpoint. Any change in that area needs an explicit auth story first.
Data flow, concretely
- Scheduler wakes every 6h (± jitter). For each source not fetched within its
minIntervalMs, it acquires a per-source lock row and enqueues a run. - Pipeline executes the six stages in
docs/INGESTION.md. Every stage writes toingest_runsso a failure is diagnosable after the fact without re-running. - Publish upserts into
eventsby stable ID, bumpingversionandupdatedAtwhen any field changed. Events that vanish from a source are not deleted — they are markedstatus = 'delisted'so a source outage cannot silently empty the calendar. - Client fetches the feed, joins it against
localStorageby event ID — progress, ticked days, ignores, and the reader's own events — and renders. That join is client-side only; the server never learns what the reader completed, skipped, or typed in.
Concurrency and failure
- One in-flight run per source, enforced by a lock row with a stale-lock timeout of 15 minutes.
- A source that fails keeps its previously published events. A failed run never deletes or blanks data — worst case, the game's lane goes stale and gets a warning badge (F7).
- Three consecutive failures for one source raises its
healthtofailingin/api/health, and is what the refresh runner reports asbroken. It never stops the schedule or the commit — a wiki being down for an afternoon is normal — but it does fail the run afterwards, because at two cycles a day that game's calendar has been served from a checked-in fixture for a day and a half. - Raw snapshots are cached by content hash, so a parser change is always evaluated offline against stored pages rather than by re-fetching.
Deployment
Single process, single SQLite file, no external services at all.
PORT=3000
ADMIN_PORT=3001 # bound to 127.0.0.1
DATABASE_PATH=./data/events.sqlite
INGEST_INTERVAL_MS=21600000
INGEST_ENABLED=true # false for local UI work — never touches the network
CONFIDENCE_THRESHOLD=0.8
BASE_PATH=/ # trailing slash; set when hosting under a subpath
INGEST_ENABLED=false is the default for local development. Frontend work should run against a
seeded SQLite file and cost nothing.
Today
serve.ts serves public/ plus /api/health, and the feed is generated offline by
bun run build:feed from snapshots/, falling back to fixtures/ for a source with no snapshot. It
emits exactly the shape /api/events.json will, so the real server slots in without the client
changing. Reads are confined to public/ by resolving the path and checking it stays inside the root
— string-matching .. is not enough, because encodings and URL normalisation both change what the
string looks like.
scripts/refresh-sources.ts (bun run refresh) is what fills snapshots/, and it is the only code
here that touches the network. .github/workflows/refresh.yml runs it at 05:27 and 17:27 UTC and
commits only when a page actually changed. It stands in for the unbuilt scheduler and enforces the
same conduct in code — the 6h floor, one request, no retries, conditional headers, per-host spacing,
robots failing closed. A source that has failed BROKEN_AFTER_FAILURES (3) cycles running is
reported as broken and fails the run after the commit; see AGENTS.md § Scraping conduct for why
that ordering is load-bearing.
Dockerfile builds and serves this; the image runs typecheck and tests during build, ships no source
or toolchain, and runs unprivileged. .github/workflows/ci.yml and .gitlab-ci.yml run the same
gates and publish it.
Hosting under a subpath
Assets resolve against a <base href> substituted at build time, the feed URL resolves against
document.baseURI so deep links work, and the service worker derives its paths from its own
registration scope. BASE_PATH=/gacha-event-tracker/ bun run build for GitHub Pages; without it a
subpath deploy 404s on every asset.
Offline
The service worker caches the shell and webfonts (cache-first) and the feed (network-first, falling back to the last copy seen). Countdowns run off the device clock, so the app stays useful with no network. Offline state is surfaced in the header and above the footer — stale data must never be presented as current.
Shipping a new version to an open page
A cache-first shell is what makes the offline story work and what makes a deploy invisible: the reader this app is built for leaves the tab open for days, so a new game, a repaired parser or a corrected date reaches their device and then sits there unused. Presenting an old app as current is the same failure as presenting old events as current, so it is disclosed the same way.
build:static ──► sw.js stamped with a hash of the built shell
│
browser byte-compares sw.js on navigation, hourly, and when the tab is
revealed (registration.update)
│
bytes differ ──► new worker installs, precaches, and WAITS
│
registration.waiting ≠ null and a controller exists
│
UpdateNotice: "A new version of Event Clock is ready." [Reload] [×]
│
Reload ──► postMessage {type:"skip-waiting"} ──► worker activates
──► controllerchange ──► location.reload()
Four properties this depends on, each of them load-bearing:
- The worker never calls
skipWaiting()on install. Claiming an open page unasked leaves the running bundle and the cached shell on two different builds, with nothing on screen saying so. It activates only on the message the reader's tap sends. A first install has no worker to wait for and activates immediately regardless — and is deliberately not announced, since nothing is being replaced. - The build id is derived, not remembered.
scripts/build-static.tshashes the built shell (index.html,main.js,styles.css,sw.jssource) and substitutes it for__BUILD__in the worker, so any shell change alters the worker's bytes and is therefore offered. The predecessor was a hand-bumpedCACHE_VERSION, which had already been forgotten once. The substitution throws if the placeholder is gone, because the failure mode is silent. - The feed is not part of the id. It is rewritten twice a day and served network-first, so new events reach an open page without a reload. Calling that a new version would teach readers to dismiss the notice unread.
- The cache name does not move with the build. Everything in it is refetched (
cache: "reload", since none of these URLs are fingerprinted) on install, so a per-build bucket would buy nothing and would discard the stored feed — the copy an offline reader is reading.
src/client/state/useAppUpdate.ts holds the client half; sw.js and the hook cannot import each
other, so test/update.test.tsx pins both ends of the skip-waiting handshake and the placeholder.
Deliberate non-choices
- No ORM.
bun:sqliteplus hand-written SQL inqueries.ts. The schema is five tables. - No Redis / job queue. The scheduler is a timer and a lock row. Restarting the process resumes cleanly because state is in SQLite.
- No server-side rendering. The feed is small and cacheable; a static SPA is enough.
- No websockets. Events change on a scale of hours; a 5-minute cache is more than adequate.