feat: module 10 spellgrid
SpellGrid capstone: Part I's card engine and Part II's grid engine joined at three seams (rules -> aura data, hazard victims -> one destroy Sequence, Sequence end -> write text, remove the dead, reparse). Three levels with scripted solutions, a naive-timing test via a harness-only hook that reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE Expansion Drop, SpellGrid cards and words in course/cards and the catalog, level schema cards/hand, and tools staging/copying of module levels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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[
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{ "name": "BABA", "role": "noun" },
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{ "name": "ROCK", "role": "noun" },
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{ "name": "WALL", "role": "noun" },
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{ "name": "FLAG", "role": "noun" },
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{ "name": "LAVA", "role": "noun" },
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{ "name": "KEY", "role": "noun" },
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{ "name": "DOOR", "role": "noun" },
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{ "name": "SKULL", "role": "noun" },
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{ "name": "WATER", "role": "noun" },
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{ "name": "KEG", "role": "noun" },
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{ "name": "BRAMBLE", "role": "noun" },
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{ "name": "HEDGE", "role": "noun" },
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{ "name": "WARDEN", "role": "noun" },
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{ "name": "MOTH", "role": "noun" },
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{ "name": "SCRIBE", "role": "noun" },
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{ "name": "KNIGHT", "role": "noun" },
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{ "name": "DEATHRATTLE", "role": "noun" },
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{ "name": "YOU", "role": "property" },
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{ "name": "WIN", "role": "property" },
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{ "name": "PUSH", "role": "property" },
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{ "name": "STOP", "role": "property" },
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{ "name": "OPEN", "role": "property" },
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{ "name": "SHUT", "role": "property" },
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{ "name": "HOT", "role": "property" },
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{ "name": "MELT", "role": "property" },
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{ "name": "SINK", "role": "property" },
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{ "name": "DEFEAT", "role": "property" },
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{ "name": "FLOAT", "role": "property" },
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{ "name": "DOUBLE", "role": "property" }
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]
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