Lucas WintherandClaude Opus 5.5 a0cf9be214 feat: module 10 spellgrid
SpellGrid capstone: Part I's card engine and Part II's grid engine joined at
three seams (rules -> aura data, hazard victims -> one destroy Sequence,
Sequence end -> write text, remove the dead, reparse). Three levels with
scripted solutions, a naive-timing test via a harness-only hook that
reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE
Expansion Drop, SpellGrid cards and words in course/cards and the catalog,
level schema cards/hand, and tools staging/copying of module levels.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-29 05:01:27 +01:00
2026-10-29 05:01:27 +01:00
2026-10-29 04:28:17 +01:00
2026-10-29 00:07:14 +01:00
2026-10-29 05:01:27 +01:00

Systemic Design Course

A free, hands-on course on systemic game design. You learn by rebuilding the rules machinery of two games, then extending it:

  • Part I: Hearthstone (cards, zones, triggers, death phases, auras, text assembly)
  • Part II: Baba Is You (rules as pushable text, parsing, movement, win/lose)
  • Part III: SpellGrid, a small original game that combines both systems

Every module follows the same beats: Observe, Predict, Spec, Build, Name it, Expansion Drop, Further reading. The Expansion Drop is the test of your design: you add new content without touching the engine.

Two paths

  • Designer path: read the lessons and scenarios, predict outcomes, and reason about the design.
  • Builder path: also make the tests pass in your own engine.

Two tracks

Builder path exercises exist in Rust and TypeScript. Both tracks have identical test names, matching the scenarios in each module's scenarios.md.

Quick start

node --version        # Node 24 for the course tooling
npm run test:tools    # tooling tests
npm run check         # test names agree across Rust, TS and scenarios
node tools/start-module.mjs 01 path/to/your/workspace

start-module copies a module's tests for your track (from your workspace's .course.json) and refuses to start a module if you have not yet taken the previous one. Module 00 uses the naive-engine/ project and is not started this way.

Other tools: tools/coupling-audit.mjs <workspace> (engine code must not name specific cards or nouns), tools/expansion-check.mjs <workspace> <baseRef> (an Expansion Drop must change content only), tools/verify-references.mjs [NN] (reference solutions pass the tests).

Licence

MIT, for both prose and code. See LICENSE. The course is and stays free.

Disclaimer

Not affiliated with Blizzard or Hempuli. See the disclaimer.

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