feat: module 10 spellgrid
SpellGrid capstone: Part I's card engine and Part II's grid engine joined at three seams (rules -> aura data, hazard victims -> one destroy Sequence, Sequence end -> write text, remove the dead, reparse). Three levels with scripted solutions, a naive-timing test via a harness-only hook that reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE Expansion Drop, SpellGrid cards and words in course/cards and the catalog, level schema cards/hand, and tools staging/copying of module levels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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{
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"name": "systemic-design-workspace",
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"version": "0.1.0",
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"private": true,
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"type": "module",
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"scripts": {
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"test": "vitest run",
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"typecheck": "tsc --noEmit"
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},
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"devDependencies": {
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"@types/node": "^22.20.5",
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"tsx": "^4.23.15",
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"typescript": "^5.6.0",
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"vitest": "^2.1.0"
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}
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}
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