feat: module 10 spellgrid

SpellGrid capstone: Part I's card engine and Part II's grid engine joined at
three seams (rules -> aura data, hazard victims -> one destroy Sequence,
Sequence end -> write text, remove the dead, reparse). Three levels with
scripted solutions, a naive-timing test via a harness-only hook that
reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE
Expansion Drop, SpellGrid cards and words in course/cards and the catalog,
level schema cards/hand, and tools staging/copying of module levels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas Winther
2026-10-29 05:01:27 +01:00
co-authored by Claude Opus 5.5
parent 1f3359cfe2
commit a0cf9be214
96 changed files with 10454 additions and 8 deletions
+9
View File
@@ -21,6 +21,15 @@ test("start_module_copies_course_cards", () => {
assert.ok(existsSync(join(ws, "cards/test-fixture.json")));
});
test("start_module_copies_module_levels", () => {
const ws = copyFixture("ws-start");
mkdirSync(join(ws, "tests"), { recursive: true });
writeFileSync(join(ws, "tests/m02.rs"), "");
const r = run("start-module.mjs", ["03", ws], env);
assert.equal(r.code, 0, r.out);
assert.ok(existsSync(join(ws, "levels/fixture-level.json")));
});
test("start_module_uses_track", () => {
const ws = copyFixture("ws-start-ts");
assert.equal(run("start-module.mjs", ["01", ws], env).code, 0);