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systemic-game-design-course/course/09-turn-pipeline/reference/ts/package.json
T
Lucas WintherandClaude Opus 5.5 1f3359cfe2 feat: module 09 turn pipeline
Module 9 lesson, scenarios, tests (8, both tracks), reference engines
(TURN phase list, conversion, content-registered hazards, win/lost),
WEAK Expansion Drop, harness.md M9 semantics, research notes (WEAK page,
baba-is-auto Game::MovePlayer, X IS NOT X placement reading).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-29 04:28:17 +01:00

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{
"name": "systemic-design-workspace",
"version": "0.1.0",
"private": true,
"type": "module",
"scripts": {
"test": "vitest run",
"typecheck": "tsc --noEmit"
},
"devDependencies": {
"typescript": "^5.6.0",
"vitest": "^2.1.0"
}
}