Naive engine in Rust and TypeScript (immediate damage, inline triggers, recursive Deathrattles, cards defined in the engine) with test_00_naive_runs and the expected-fail test_00_real_rules_whirlwind_order, plus the Module 0 lesson. Co-Authored-By: Claude Opus 5.5 <[email protected]>
13 lines
239 B
JSON
13 lines
239 B
JSON
{
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"compilerOptions": {
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"target": "ES2022",
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"module": "ESNext",
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"moduleResolution": "Bundler",
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"strict": true,
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"noEmit": true,
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"skipLibCheck": true,
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"esModuleInterop": true
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},
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"include": ["src", "tests"]
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}
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