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systemic-game-design-course/workspace-template/rust/README.md
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Lucas WintherandClaude Opus 5.5 e04dc1a11f feat: module 05 assemble
Cards become JSON data in course/cards (one file per card, validated
against card.schema.json and the catalog); the M5 references load them
via registerCards and interpret effects, replacing content closures.
Adds assemble(base, donor, half), the assemble/buffHand effects with an
injected chooser, Fleshshape as the data-only Expansion Drop, and stages
course/cards in verify-references and start-module.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-29 03:17:21 +01:00

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# Systemic Design Course: Rust workspace
Your engine lives in `src/engine/` (generic rules machinery) and `src/content/` (card definitions; only this directory may name specific cards). `src/harness.rs` is the thin adapter the course tests call; wire its `todo!()` stubs to your engine.
Tests live in `tests/` and use `use engine::harness::*;`. Get a module's tests with `node tools/start-module.mjs NN <this-dir>` from the course repo.
```
cargo test
```
The crate has no dependencies yet. `serde` (with the `derive` feature) and `serde_json` are added at Module 5, when cards become JSON files in `cards/`.