SpellGrid capstone: Part I's card engine and Part II's grid engine joined at three seams (rules -> aura data, hazard victims -> one destroy Sequence, Sequence end -> write text, remove the dead, reparse). Three levels with scripted solutions, a naive-timing test via a harness-only hook that reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE Expansion Drop, SpellGrid cards and words in course/cards and the catalog, level schema cards/hand, and tools staging/copying of module levels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
164 B
JSON
12 lines
164 B
JSON
{
|
|
"name": "Bramble Wall",
|
|
"type": "minion",
|
|
"cost": 1,
|
|
"attack": 0,
|
|
"health": 3,
|
|
"noun": "BRAMBLE",
|
|
"split": 0,
|
|
"text": [],
|
|
"game": "spellgrid"
|
|
}
|