SpellGrid capstone: Part I's card engine and Part II's grid engine joined at three seams (rules -> aura data, hazard victims -> one destroy Sequence, Sequence end -> write text, remove the dead, reparse). Three levels with scripted solutions, a naive-timing test via a harness-only hook that reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE Expansion Drop, SpellGrid cards and words in course/cards and the catalog, level schema cards/hand, and tools staging/copying of module levels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
248 B
JSON
18 lines
248 B
JSON
{
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"name": "Spark",
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"type": "spell",
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"cost": 1,
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"split": 0,
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"text": [
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{
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"kind": "effect",
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"effect": {
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"type": "dealDamage",
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"target": "chosen",
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"amount": 1
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}
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}
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],
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"game": "spellgrid"
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}
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