Files
systemic-game-design-course/course/cards/spark.json
T
Lucas WintherandClaude Opus 5.5 a0cf9be214 feat: module 10 spellgrid
SpellGrid capstone: Part I's card engine and Part II's grid engine joined at
three seams (rules -> aura data, hazard victims -> one destroy Sequence,
Sequence end -> write text, remove the dead, reparse). Three levels with
scripted solutions, a naive-timing test via a harness-only hook that
reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE
Expansion Drop, SpellGrid cards and words in course/cards and the catalog,
level schema cards/hand, and tools staging/copying of module levels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:01:27 +01:00

18 lines
248 B
JSON

{
"name": "Spark",
"type": "spell",
"cost": 1,
"split": 0,
"text": [
{
"kind": "effect",
"effect": {
"type": "dealDamage",
"target": "chosen",
"amount": 1
}
}
],
"game": "spellgrid"
}