Naive engine in Rust and TypeScript (immediate damage, inline triggers, recursive Deathrattles, cards defined in the engine) with test_00_naive_runs and the expected-fail test_00_real_rules_whirlwind_order, plus the Module 0 lesson. Co-Authored-By: Claude Opus 5.5 <[email protected]>
16 lines
267 B
JSON
16 lines
267 B
JSON
{
|
|
"name": "naive-engine",
|
|
"version": "0.1.0",
|
|
"private": true,
|
|
"type": "module",
|
|
"license": "MIT",
|
|
"scripts": {
|
|
"test": "vitest run",
|
|
"typecheck": "tsc --noEmit"
|
|
},
|
|
"devDependencies": {
|
|
"typescript": "^5.6.0",
|
|
"vitest": "^2.1.0"
|
|
}
|
|
}
|