Adds course/12-combat: lesson, scenarios, nine test_12 tests in both tracks, the cumulative reference (Module 11's plus combat) and the drop. The Damage action carries per-target hits with a priority; react stable-sorts its Queue by priority before order of play, so the triggers answering the defender's Damage Event go first. orderAttack/canAttack/endTurn join the harness (orderAttack because attack(id) already reads Attack). endOfTurn triggers fire, so Drakkari Enchanter's data is live. Test Bell is scoped to Module 12's cards. Harness contract, catalog, research notes and earlier lessons' forward pointers follow. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
54 lines
3.8 KiB
Markdown
54 lines
3.8 KiB
Markdown
# Systemic Design Course
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A free, hands-on course on **systemic game design**. You learn by rebuilding the rules machinery of two games, then extending it:
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- **Part I: Hearthstone** (cards, zones, triggers, death phases, auras, text assembly; Module 12 adds combat, Taunt and the end of a turn)
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- **Part II: Baba Is You** (rules as pushable text, parsing, movement, win/lose; Module 11 adds conditions, `BABA ON KEY IS WIN`)
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- **Part III: SpellGrid**, a small original game that combines both systems
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- **Module 13: Break your own engine**, an optional closing module on testing what the tests miss: mutation testing, invariants, metamorphic relations, undo and replay, and a level solver
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Every module follows the same beats: Observe, Predict, Spec, Build, Name it, Expansion Drop, Stress it, Further reading. The Expansion Drop is the test of your design: you add new content without touching the engine. Stress it is optional: edge cases and stretch exercises that push the design past what the module's tests check.
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## Two paths
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- **Designer path**: read the lessons and scenarios, predict outcomes, and reason about the design.
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- **Builder path**: also make the tests pass in your own engine.
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## Mentor path
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Prefer a Socratic partner? Install the [mentor skill](mentor/README.md) and let your AI agent guide you without writing your code.
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## Two tracks
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Builder path exercises exist in **Rust** and **TypeScript**. Both tracks have identical test names, matching the scenarios in each module's `scenarios.md`.
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## Quick start
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From the course repository:
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```sh
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node --version # Node 22 or later for the course tooling (CI uses 24)
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npm run test:tools # tooling tests
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npm run check # test names agree across Rust, TS and scenarios
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```
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Create your workspace from the template for your track (Module 00, "Before Module 1: choose your track", has the details). Copy the whole directory with `cp -r` so the hidden `.course.json` comes along:
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```sh
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cp -r workspace-template/rust ~/my-engine # or workspace-template/ts
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cd ~/my-engine && git init && git add -A && git commit -m "start from template" && cd -
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node tools/start-module.mjs 01 ~/my-engine
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```
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`start-module` copies a module's tests for your track (from your workspace's `.course.json`) and refuses to start a module if you have not yet taken the previous one. Module 00 uses the `naive-engine/` project and is not started this way, and Module 13 has no tests to start.
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Other tools: `tools/coupling-audit.mjs <workspace>` (engine code must not name specific cards or nouns), `tools/expansion-check.mjs <workspace> <baseRef>` (an Expansion Drop must change content only), `tools/verify-references.mjs [NN]` (reference solutions pass the tests; `--expansion` also checks every Expansion Drop solution), `tools/play-spellgrid.mjs <rust|ts> [l1..l10]` (play the Module 10 capstone, SpellGrid, on the command line with the reference engine), `tools/solve-spellgrid.mjs [l1..l10|level.json]` (search a SpellGrid level for its shortest solution by brute force; `--never-rule "X IS Y"` asks whether it can be solved without a given rule; see Module 13), `tools/verify-levels.mjs [level ...]` (checks every claim in `course/10-spellgrid/levels/proofs.json` with the solver: each level's shortest solution, and that it can't be solved without its idea; `npm run verify:levels`), `tools/diff-tracks.mjs [--seeds N] [--seed S] [--module NN] [--dir D] [--keep]` (differential fuzzer: plays random SpellGrid levels and scripts on the Rust and the TypeScript reference CLIs and fails on the first seed where they print different text or one of them crashes; `npm run diff:tracks`).
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## Licence
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MIT, for both prose and code. See [LICENSE](LICENSE). The course is and stays free.
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## Disclaimer
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Not affiliated with Blizzard or Hempuli. See the [disclaimer](site/src/content/docs/disclaimer.md) (also the Disclaimer page of the course website).
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