docs: the focus bar's games are the reader's order, not the feed's

Left over from before `orderGames` existed. The prop says feed order and App has
been handing it `enabled`, which is the reader's order filtered — so the comment
described the one thing that stopped being true when every game-listing surface
started going through the same rule.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-20 06:37:41 +02:00
co-authored by Claude Opus 5
parent f9ef21a366
commit 026b1315d3
+6 -1
View File
@@ -23,7 +23,12 @@ export function GameFocus({
onFocus,
onAdvance,
}: {
/** Games the reader has switched on, in feed order. */
/**
* Games the reader has switched on, in **their** order.
*
* Was feed order — whichever game held the first event row — until
* `orderGames` became the one rule every surface listing a game goes through.
*/
games: LaneId[];
focus: LaneId | null;
/** Outstanding rows per game, so a chip says whether it is worth a visit. */