docs: the focus bar's games are the reader's order, not the feed's
Left over from before `orderGames` existed. The prop says feed order and App has been handing it `enabled`, which is the reader's order filtered — so the comment described the one thing that stopped being true when every game-listing surface started going through the same rule. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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026b1315d3
@@ -23,7 +23,12 @@ export function GameFocus({
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onFocus,
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onAdvance,
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}: {
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/** Games the reader has switched on, in feed order. */
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/**
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* Games the reader has switched on, in **their** order.
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*
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* Was feed order — whichever game held the first event row — until
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* `orderGames` became the one rule every surface listing a game goes through.
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*/
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games: LaneId[];
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focus: LaneId | null;
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/** Outstanding rows per game, so a chip says whether it is worth a visit. */
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