feat(codes): redeemed and expired codes move below, and new codes are marked

A game's Codes tab lists the codes still to use first; a code redeemed on
every server played, or past its stated expiry, is greyed in a "Redeemed or
expired" section below. A date-only expiry passes once that date has ended
everywhere. Settings → Your games marks a followed game with its count of
unseen, still usable codes until its Codes tab is opened.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Opus 5.5 committed 2026-10-18 05:15:36 +02:00
1 parent 3c81b9b0f1
commit 3b29010e7c
7 files changed
+261 -58

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@@ -1,10 +1,10 @@
import { useEffect, useState } from "react";
import { freshness } from "../../../shared/feed.ts";
import type { CodesFeed } from "../../../shared/codes.ts";
import type { CodesFeed, RedeemCode } from "../../../shared/codes.ts";
import { REDEEM } from "../../../shared/redeem.ts";
import type { GameId } from "../../../shared/schema.ts";
import type { ReaderState } from "../../state/reader/schema.ts";
import { newCodes } from "../../state/reader/codes.ts";
import { codeExpired, codeUsed, newCodes } from "../../state/reader/codes.ts";
import { actionMeta } from "../../state/reader/actions.ts";
import { formatInZone } from "../../state/displayTime.ts";
import type { ActionHandler } from "./GameSettings.tsx";
@@ -24,6 +24,18 @@ export function CodesPage({
(a) => a.game === game && !a.retiredAt,
);
const codes = feed?.codes.filter((c) => c.game === game) ?? [];
// Redeemed on every server, or past its stated expiry: greyed, below the
// codes still to use.
const now = Date.now();
const done = (c: RedeemCode) =>
codeExpired(c, now) ||
codeUsed(
c,
accounts.map((a) => a.id),
state.codeRedeemed,
);
const open = codes.filter((c) => !done(c)),
closed = codes.filter(done);
const redeem = REDEEM[game as GameId];
const unseen = feed ? newCodes(feed, state.codeSeen[game] ?? [], game) : [];
useEffect(() => {
@@ -36,6 +48,64 @@ export function CodesPage({
...actionMeta(),
});
}, [game, feed, onAction]);
const row = (c: RedeemCode) => (
<article className={done(c) ? "code-row used" : "code-row"} key={c.id}>
<div>
<code>{c.code}</code>
<button
type="button"
onClick={async () => {
try {
await navigator.clipboard.writeText(c.code);
setMessage(`Copied ${c.code}.`);
} catch {
setMessage(
"Could not copy automatically. Select the code to copy it.",
);
}
}}
>
Copy
</button>
{c.reward && <p>{c.reward}</p>}
<small>
{codeExpired(c, now)
? "Expired"
: c.expiresAt
? `Expires ${formatInZone(c.expiresAt, true, typeof state.prefs.timezone === "string" ? state.prefs.timezone : null)}`
: c.expiresOn
? `Expires on ${c.expiresOn} (time not stated)`
: "Expiry not announced"}{" "}
·{" "}
<a href={c.sourceUrl} target="_blank" rel="noreferrer">
Source
</a>
</small>
</div>
<div>
{accounts.map((a) => (
<label key={a.id}>
<input
type="checkbox"
checked={Boolean(state.codeRedeemed[a.id]?.[c.id])}
onChange={(e) =>
void onAction({
type: "redeem",
accountId: a.id,
codeId: c.id,
redeemed: e.target.checked,
...actionMeta(),
})
}
/>
Redeemed
{/* The server only when there is more than one to tell apart. */}
{accounts.length > 1 && ` · ${a.region}`}
</label>
))}
</div>
</article>
);
return (
<section className="codes-page">
<h2>Redeem codes</h2>
@@ -77,62 +147,19 @@ export function CodesPage({
) : !codes.length ? (
<p>No published codes are available for this game.</p>
) : (
codes.map((c) => (
<article className="code-row" key={c.id}>
<div>
<code>{c.code}</code>
<button
type="button"
onClick={async () => {
try {
await navigator.clipboard.writeText(c.code);
setMessage(`Copied ${c.code}.`);
} catch {
setMessage(
"Could not copy automatically. Select the code to copy it.",
);
}
}}
>
Copy
</button>
{c.reward && <p>{c.reward}</p>}
<small>
{c.expiresAt
? `Expires ${formatInZone(c.expiresAt, true, typeof state.prefs.timezone === "string" ? state.prefs.timezone : null)}`
: c.expiresOn
? `Expires on ${c.expiresOn} (time not stated)`
: "Expiry not announced"}{" "}
·{" "}
<a href={c.sourceUrl} target="_blank" rel="noreferrer">
Source
</a>
</small>
</div>
<div>
{accounts.map((a) => (
<label key={a.id}>
<input
type="checkbox"
checked={Boolean(state.codeRedeemed[a.id]?.[c.id])}
onChange={(e) =>
void onAction({
type: "redeem",
accountId: a.id,
codeId: c.id,
redeemed: e.target.checked,
...actionMeta(),
})
}
/>
Redeemed
{/* The server only when there is more than one to tell apart. */}
{accounts.length > 1 && ` · ${a.region}`}
</label>
))}
</div>
</article>
))
<>
{open.length ? (
open.map(row)
) : (
<p>Every code here is redeemed or expired.</p>
)}
{closed.length > 0 && (
<section className="codes-used">
<h3>Redeemed or expired</h3>
{closed.map(row)}
</section>
)}
</>
)}
</section>
);
@@ -2,6 +2,8 @@ import type { ReaderState } from "../../state/reader/schema.ts";
import { useGameMeta } from "../../state/gameMeta.tsx";
import { orderGames } from "../../state/gameOrder.ts";
import { useState, type ReactNode } from "react";
import type { CodesFeed } from "../../../shared/codes.ts";
import { unseenUsableCodes } from "../../state/reader/codes.ts";
export type SettingsPage =
| "own"
| "games"
@@ -27,8 +29,11 @@ export function SettingsLayout({
state,
game,
onGame,
codes,
}: {
state?: ReaderState;
/** Marks a followed game with codes not yet seen on its Codes tab. */
codes?: CodesFeed | null;
game?: string | undefined;
onGame?: (game: string) => void;
page: SettingsPage;
@@ -94,6 +99,18 @@ export function SettingsLayout({
.filter(([key]) => accounts.some((a) => a.intent[key]))
.map(([, label]) => label)
.join(", ") || "Nothing tracked";
// Only games the reader follows: codes for the others are not news.
const fresh =
codes && !isHidden(g)
? unseenUsableCodes(
codes,
state!.codeSeen[g] ?? [],
g,
accounts.map((a) => a.id),
state!.codeRedeemed,
Date.now(),
).length
: 0;
return (
<button
key={g}
@@ -113,6 +130,11 @@ export function SettingsLayout({
: ""}
</small>
</span>
{fresh > 0 && (
<span className="settings-new">
{fresh} new {fresh === 1 ? "code" : "codes"}
</span>
)}
{chevron}
</button>
);