Game8 codes pages for Star Rail, ZZZ, Wuthering Waves, Endfield, NTE,
P5X, Chaos Zero Nightmare and Umamusume, read by one table parser told
each page's active-codes heading. Each page was fetched once and pinned
as a fixture. Infinity Nikki's page is stale (still titled July 2025)
and is left out.
The Codes tab links the publisher's own redeem page where one exists
(Genshin, Star Rail, ZZZ) and gives the in-game route for every game,
and names the server on a redeemed checkbox only when there are two.
Settings uses the width of a large screen: content up to 1320px and the
menu column running the full height.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The new reader app replaces the old UI: Checklist with a rail (focus
pills, Next to expire, today's dailies, pinned routines), Timeline in a
new and a classic look, Routines, Archive and a Settings area, in a
Structured (default) and a Relaxed interface. It follows the approved
Round 6 B and Round 7 mockups, corrected screen by screen with the owner.
Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data
is migrated on first load, a recovery copy is written first, and the v1
keys are never removed, so a rollback finds them unchanged. Redeem codes
for Genshin arrive as their own feed.
Also: live's urgency ramp, editable per theme; completion and
section-complete fireworks; a returning-user tour; the design mockups,
specs, plans, reviews and handoff record.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When a pass's last listed run ends before the wiki adds the next one, the
history table parses to zero. ZZZ's City Fund would have done that on
19 Oct and been counted as a failed source. statesNoEvents now answers
for the page: its pass table is there and dates its runs, all of them
past. Found in the whole-branch review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Version table prints the version's last day as its End Date. Read as
an ordinary day-precision end, the event left the calendar 9 to 24 hours
before the pass did. The owner's timer on Europe put the end at about
20:00 UTC on 29 Oct: Asia's 04:00 reset opening the 30th, for every
server. The source's entry now says so, with that evidence, and the
event ends at exactly 2026-10-29T20:00Z. Found in the whole-branch
review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fandom's Event page, an existing source, already lists the pass as
"Silvery Moonlight Chronicle" with the same dates, and the merge folded
the new copy into it. The feed was unchanged, so a second source for one
event is cost with nothing to show. This reverts 9f8150f.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New `fandomtable` parser (src/ingest/parsers/fandomTable.ts) reads Fandom's
dated pass-history table by its Name/Start/End headings and emits runs not
yet ended by ctx.now, at day precision. Titles come from a per-source
PASS_SOURCES table so the next pass pages are one entry each.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-feed globbed fixtures by site (`fandom-*`), so a second Fandom page
for a game, such as Genshin's Miliastra Pass beside its event page, would
have handed its fixture to the events parser. pickFixture matches the
source's whole name followed by a date. Every fixture already follows
that name, and the built feed is unchanged (206 events, same ids).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Beyond the Rails rolls on Asia's reset, and the header took the soonest
reset of every chip, so a Europe NTE reader read "next reset in 1h" at
20:00 UTC when their day rolls in seven. The countdown now counts the
reader's own clocks. Found in the whole-branch review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
It printed the unticked days left, so ticking a cycle off dropped its
figure by one, and on the last day read 0d. Tasks now carry daysLeft, the
period's days from today, and the chip prints that. Found in the
whole-branch review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entries for be3c140 (Every N days in Add a task) and 524b6f2 (the cycle
built-ins), and the cycle-routines release note.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both fortnightly. Beyond the Rails is ticked once a cycle and rolls on
the Asia server's reset for every reader: on Europe the owner read it
ending Wednesday 21:00 UTC, Asia's Thursday 05:00. The Fund counts fons
against the guide's base cap of 1,000,000; the note says a reader's own
cap is higher and how to set it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Hazard Zone on a 28-day cycle, ticked once, anchored on the reset the
owner read in game (Monday 2026-11-09). The source says "roughly", and
the note says so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both every two weeks on alternating Fridays, ticked once a cycle,
anchored on the owner's in-game readings: Shiyu rolled 2026-10-16,
Deadly Assault rolls a week later.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pure Fiction, Memory of Chaos and Apocalyptic Shadow on their six-week
rotation, two weeks apart, each ticked once a cycle and anchored on the
owner's in-game end dates; and the Divergent Universe / Currency Wars
pool, weekly since 4.2, at the owner's 18,000.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A corrupt import is stored as it came, and "2026-13-01" passed the
pattern, then threw in periodOf on every render. "2026-02-30" rolled into
March instead and moved the cycle. The schema now round-trips the date,
so either is kept on disk and left off screen like any unreadable task.
Found by the schema-guardian review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Routine gains clock?: Region, code only. Its day key, its countdown and
its catch-up days are cut on that server's reset rather than the
reader's: for a cycle that ends at one instant on every server. Make it
mine leaves it behind.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add a task gains "Every N days": a length of 2 to 366 days and the date a
cycle began. Editing one keeps its length and start, and "days needed" is
capped at the cycle's length.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A third period, { unit: "cycle", days, from }, cut in day-key space like
weeks and months, so each game's per-server reset carries over. Tasks on
it are tallied and switched apart (showCycleTasks, on by default), show
the days left in their chip, and the lower row's heading now names the
periods it holds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game-Time-Master lists NTE Europe on UTC+1, but the game disagrees: on
2026-10-16 two in-game timers ran out at 03:00 UTC — one on 26 Oct, after the
clocks change — and Realm of Greed says "resets every Monday at 5:00". Only a
fixed UTC+2 fits all three.
Re-labels the hour 03:00-04:00 UTC of every European reader's NTE day.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Most shops sell both banners' pulls. A shop's premium line is offered like any
built-in; its standard line (Acquaint Fates, Star Rail Pass, Master Tapes,
Resonite Crystals) only when the reader switches on Include standard-banner
pulls under the built-ins switch. A new pref, standardPulls, absent meaning
off, so no install gains anything until it asks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mira Journey's weekly EXP cap and the Resonance Store's Revelation Crystals on
the 1st, confirmed in game, and Realm of Breakthrough from the wiki, which the
owner could not check yet (TODO.md). The wiki answers again after refusing
every request with HTTP 402.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anomaly Pilgrimage (3 claims in total, settling a source conflict), City
Stamina (700), Realm of Greed and the Special City Commission, beside the
Season Pass weekly EXP cap — all confirmed in game by the owner.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Weekly Challenge, Pioneer Podcast weekly EXP and Weekly Activities, confirmed
in game. The Podcast cap is 12,000 — the wiki's newest season page (v3.1)
still says 10,000.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Etchspace Salvage: Focus Commissions, 3 a week, from the wiki; the owner could
not check it in game yet (TODO.md). The Weekly Routine and Endfield's EU reset
hour are confirmed in game.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bounty Commissions (one 8,000-point cap shared by Lost Void and Enigma of the
Labyrinth), Notorious Hunt, the New Eridu City Fund's weekly EXP cap, and the
Signal Shop's Encrypted Master Tapes and Boopons on the 1st — all confirmed in
game by the owner.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The wiki recorded 2,100 on 2026-01-05 and the owner confirmed it in game;
Game8's page still says 1,300. Same id, so logged numbers are kept — a week
logged at 1,300 now reads 1,300 of 2,100.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nameless Honor's weekly EXP cap (8,000, which no page states; confirmed in
game) and the Embers Exchange's Star Rail Special Passes on the 1st, beside
Echo of War, now confirmed in game. The EU reset hour is confirmed too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Weekly Bosses, Battle Pass weekly EXP, Reputation Bounties and Requests, the
Realm Depot, Paimon's Bargains (Intertwined Fates), Spiral Abyss and
Imaginarium Theater, each from a dated wiki page and confirmed in game by the
owner. Records the one exception to "a page states it": a figure the owner
confirmed in game says so in its note, with the day, and a test holds it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Built-ins now include monthly items, so the strip's question, Settings and Your
own say "weekly and monthly". The per-game tooltip quotes the oldest source
date when a game has several.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The strip's Edit panel lists each game's chore, then its built-ins, then its
events, each with Stop tracking, and Track · N offers everything a game could
track and does not. Your own lists every built-in of the games that are on,
untracked ones included and marked, so none is off with no way back.
Renames Remove from dailies / Add an event to Stop tracking / Track.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new pref, routinesHidden, lists built-ins stopped one at a time by id. It
narrows the game's answer and never widens it, so stopping one changes nothing
else, and a built-in shipped later still arrives. Tracking one of a game that
is off turns the game on with that item alone (trackRoutinePatch).
Absent means none; ticks and numbers stay under the id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game8 and Fandom name Genshin's anniversary selectors with no word in common, and both run the same window, so the calendar showed each selector twice. Game8's own blurb names the Fandom event ("…limited 5-star selector, Tabletop Troupe: A Gathering on Adventure's Eve!"), which is how a person paired them, so merge now reads it the same way.
The rule is narrow on purpose: the whole title of two or more words, both boundaries within 24h, and never for a copy that already has a twin by title in the other source, since then the blurb is naming a neighbour such as a festival's shop. Measured on every two-source page held, it fires on the two selector pairs and otherwise only where titles already matched. Dates alone never pair: patch day puts about twenty Genshin events on one window. aliases.ts is the recorded-pair fallback for copies no page links; it is empty.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
titleExtends caught a source appending words ("Bedazzling Dawnstar Sign-In") but not prepending them, which is the shape Game8's "Battle Pass - …" label took. The same qualifier at the other end now pairs too. The two-word floor holds at both ends, because a one-word base would fuse half of a patch day.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When merge fuses two sources' copies, the loser's id leaves the calendar, and it may already hold a reader's ticks from a day it was published alone. Until now that needed a hand-edited RETIRED_IDS entry per fusion.
The survivor now lists what it absorbed in an optional mergedIds field. When a feed arrives the client turns those into carry-forward pairs, skipping any id the feed still publishes, and an import takes the same table. Optional, so an older cached feed still validates and an older bundle drops it unread. RETIRED_IDS stays for parser changes, whose old ids no feed will name again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game8 heads Genshin's pass "Battle Pass - Moontrace"; Fandom lists "Moontrace" and files the category in a column. The label minted a second id for one event, so every battle pass since the Fandom source landed has been on the calendar twice, and a reader reported it.
Both sources now mint the same id and merge fuses them by id. The two Game8 ids that moved, Frostfarer and Moontrace (the only ones git history shows ever shipped), go in RETIRED_IDS so readers' marks follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An event id is a localStorage key, so a fix that changes one orphans every tick, note and ignore filed under it. retiredIds.ts holds an explicit table of old id -> new id, and the progress, daily and ignored stores move entries across on load and on import.
It moves rather than copies: a copy left under the old id would be carried forward again on every load and bring back a mark the reader had cleared. When both ids hold an entry, each store's own import merge decides, except that progress keeps any field only the older row held. The table starts empty; the change that moves ids adds its entries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With "Comes back after a wait" and "I don't know when it ends" both
chosen, the end field is hidden, yet the still-needed line asked for "an
end date". It now names the way out: an end date, or another repeat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Readers who knew what they wanted could not see which answers in Add an
event or Add a task produced it. Both add forms now open with a row of
examples (templates.ts) that set the form's shape only: kind, how often,
how it repeats, how it is measured. Never a name, date, target or game,
and no date is guessed, so nothing an example set can be saved unread.
Both forms also had a pass: plain words and pills for how often and
repeat, the name asked first and the kind after the dates, each message
beside its field, and a "Still needed" line read from the same check that
disables Save. The event form's derived state is now one pure function,
eventFormState, so the examples are proved to complete into a saveable
event without a click.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
holodori.wiki still answers 200 and still parses, but its editors stopped
adding events after 19 Sep 2026, so every cycle parsed to zero, was rejected,
and after three cycles turned the refresh workflow red over something no code
here can fix. No fetchable replacement exists.
A registry entry can now carry `lapsed: { recorded, reason }`, written by a
person. Refresh reports such a source's empty 200s as a warning rather than
broken; any other status is still broken, and the first cycle that lists
events again warns that the record should come out. Readers see no change:
the held snapshot keeps ageing and the staleness footer still says so.
The 2026-10-14 page is kept as a fixture, pinning that the template still
matches and only the current table is empty.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
What you see drew a checkbox per game for built-ins, a list that grows
with every game and every built-in, and offered no per-game answer for
chores at all. Each now has one switch, a line naming the games that
differ, and Choose games to change them, in the focus chip's colours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>