The footer only spoke up past the two-day threshold, and then only as a
count of stale sources. A page silent about its own age reads as current,
so it now says when the data last refreshed on every load — absolute date
plus relative age, next to where the warning appears. This is the half of
PRD F7 that was never built.
Where the number comes from is the whole point. `freshness()` in
src/shared/feed.ts takes the newest lastSuccessAt and never generatedAt:
the feed is rebuilt on every deploy whether or not anything was refetched,
so a build stamp would report a calendar as minutes old while its events
came from a fixture captured months ago. A game is also only as fresh as
its oldest source, or Endfield's live wiki would vouch for its stalled
Game8 page. That matters concretely here — eight sources cannot be fetched
from CI at all, so this notice is what stands between a reader and a
confidently stale calendar.
The stale warning now names the lagging games and how far behind each is,
because a count is not something a reader can act on while a name tells
them which source page to check. Two exceptions found by rendering it
against the real feed: past four games it summarises the remainder, and
when every game is behind — what a refresh that stopped running looks like
— it collapses to one sentence rather than ten names repeating one age.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Each of these was true when written and stopped being true when a source
landed. dates.ts holds ten formats, not nine; INGESTION says Game8 uses
"at least four page templates" directly above a list of seven; its testing
note still credits "both current adapters" when there are eleven; PRD
lists the seven launch games against ten in GameId. AGENTS also missed
fandom from the parsers-are-keyed-by-site bullet and build-static.ts from
the tree, which matters because another section leans on the latter.
The PRD table stays as launch scope rather than becoming a roster to keep
in sync — GameId is named as the live answer instead, which is the same
move that keeps this drift from recurring. Its no-schema-change claim is
sharpened to name GachaEvent, because Reverse: 1999 did add a field:
resetHourLocal, to game metadata, which moves no stored key. The claim as
written read as false against a commit that plainly added one.
Also draws sanitize into the stage diagram as 2.5. It runs on every source
without the pipeline arranging it, which is exactly why it kept being
absent from the picture.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Self-containment was a clause on the end of the commit-straight-to-main
bullet and covered only half of what it should: one coherent change,
green on its own. Nothing said how to split a change that spans layers,
and nothing at all said what the message should contain.
Both halves are now stated. Splitting goes model → store → UI → docs with
each step green by itself, even where that means widening a type in the
model commit that only the UI commit uses — and docs/FEEDBACK.md already
makes the same argument for adapters, so it is cited rather than repeated.
Succinct is about the message: a one-line subject and a body saying why,
which a diff cannot show, rather than a list of files it can. The
no-stray-reformatting line is there because a formatter this project does
not run once buried a 100-line change in a 550-line diff.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
AGENTS.md cited three of the five docs in passing and never said to read
one. An agent could therefore repair a rule it had just rediscovered the
expensive way, which is how ARCHITECTURE.md came to describe a tree eleven
files out of date without anyone noticing.
So: a table of what each doc settles and what to read it before, plus the
two rules that follow. The docs are part of the change, because they hold
the only record of *why* and a false sentence there costs the next reader
the whole argument rather than a detail. And a disagreement between this
file and a doc is a bug to report — this file summarises, the doc holds the
reasoning, so neither silently wins and the wrong one gets fixed.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
bluearchive.fandom.com/wiki/Event/Event_List fetches and parses cleanly,
so the reason to decline it is not obvious from trying it: every one of its
88 rows is JP-server history, the newest ending 2026-02-18, so it yields
zero live or upcoming events. That reads as an empty lane plus a
permanently rejected snapshot, since the runner rejects a body parsing to
nothing — a failure mode worth naming in the assessment table, because
"clean table, no error" invites writing the adapter first.
bluearchive.wiki is the live alternative and stays unbuilt for now: it is
Miraheze, its robots closes the API route we used for Fandom, and it lists
JP and Global in separate tables — the akwiki hazard, which wants settling
before a line is written rather than after.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
New `fandom` parser plus the r1999-fandom-events source, giving the game
six live and upcoming events at exact precision.
It fetches api.php?action=parse, not /wiki/Events. The rendered page
answers a non-browser client with a Cloudflare challenge, and getting past
that would be defeating an access control — the reason uma.moe was
declined. The wiki's robots.txt instead allows /api.php?action= for *, and
that endpoint serves our real User-Agent a 200, so this reads the
sanctioned surface with our own headers and no impersonation. The body is
therefore JSON, which is what canParse checks first: a challenge page or
an error payload must fail loudly, not parse to zero events.
Two page facts shape the parser. Titles come from each row's <b>, because
a missing banner image renders as a red link reading "File:<Event>
Banner.png" that a cell-text reader would publish as the event name. And
the page is an archive of 154 rows since v1.1 with no ongoing section to
gate on, so inclusion is decided against ctx.now — the six-event count is
asserted against an independent extraction off the fixture, per
docs/INGESTION.md § Testing.
Because robots.txt is unreadable from a challenged address, the gate fails
closed in CI and the source is skipped there — a warning, not a broken
build. Refreshing it means running `bun run refresh` from an address
Fandom serves.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adds the r1999 GameId and its metadata, plus GameMeta.resetHourLocal for
the fact that makes it unlike every other game here: it rolls its day at
05:00 server time rather than 04:00, on a single global UTC-5 server, so
its day-key boundary is 10:00 UTC.
resetOffsets could not carry that. Landing 10:00 UTC through the offset
would mean claiming a UTC-6 server, and serverOffsetUtc answers more
questions than this one. The new field overrides RESET_HOUR_LOCAL per game
and is absent everywhere else, so no existing reader's logged day moved —
a test pins that for the games that already had readers.
Both facts are read off the source, not assumed: all 154 rows of the
wiki's event list state (UTC-5) and run 05:00 to 04:59, an event ending
one minute before the reset the next one begins on.
No adapter yet, so the game has no events until one lands.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The guidance in here is not Claude-specific — it is what this project is,
what it refuses to do, and the rules that are invisible from the code. Any
agent working here needs it, and AGENTS.md is the name they all look for.
CLAUDE.md stays as a pointer so Claude Code still finds it, and holds no
guidance of its own; two copies would drift and the wrong one would be read.
Every cross-reference in the source comments, docs, workflow and skills now
names AGENTS.md, and the image ignores both.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>